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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:32
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First off: my machine has Pentium 3 933 MHz.
The epic game always runs very smoothly and the calculations at the end of each turn are always reasonably quick.
BUT I'm not sure I'm going to play the Middle Ages scenario again after this experience. Quite early on in the game the time between turns became agonizingly slow. My only conclusion is that it's the number of civs the game has to process each time.
For what it's worth, I am England and now at turn 136 of 204 with a current victory point total of 28,005 out of 30,000, thanks to picking up 2 (I think) relics in addition to my own. The scenario is fairly fun for awhile and would be moreso if I didn't have to wait forever at the end of each turn.
It also took TWO armies in the galleys along with 11 swordies, two spearmen, and a horseman (not sure what I was thinking there) in as many curraghs to bring down Jerusalem -- and that wasn't on the same turn. I also lost one of my armies. It took two attacks! And what a pain it was sailing all those dopey little boats all the way there.
I've abandoned Jerusalem after making peace with the Abassids and am taking the remains of my forces home to London and will spend the rest of the time attacking the continent and trying to knock off kings to get the rest of the points.
But the main reason for this post is to complain about the huge length of time between turns. If the other Conquests are like this one, I'll probably stick to the epic game.
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CerberusIV
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This one does get fairly slow about 1/3 of the way in as the AI's expand their empires. I haven't had problems with the other Conquests I have tried.
I found Middle Ages fairly tolerable even on my PIII 450 although larger than standard maps in the epic game get to be too slow around the late medieval.
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:32
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Glad to hear that, Cerberus, about the other conquests. Thanks for the response.
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:32
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Thanks for the replies. I have 256 RAM as well. I guess I'm just not used to the long wait. I think, Diddident, it's much more than 20 seconds although I never got round to timing it myself. More like 30-40 secs, I would have guessed.
Anyway, it's enough to spoil a nice scenario for me. I don't think I'll bother playing it again. (I completed it late yesterday afternoon by knocking off a French city and a few of her knights. That gave me enough points to put me over the top.)
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CerberusIV
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It does seem that 256MB RAM is actually the minimum for a reasonable game speed.
Is there a memory management problem with C3C? When I exit the game after an hour or two playing it takes ages and seems to be clearing temporary files off the HD. PTW used to do this until one of the patches (1.14?), then it stopped and seemed to play faster. Is there something here they need to fix?
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:32
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Cerberus & G'Kar: I experienced something similar on closing PTW, except I would get a "Not enough memory" message so I couldn't do anything else but shut down and restart. Didn't occur to me to wait awhile for it to go away. Since installing C3C, it's happened only once, I think.
pvzh: I have all that stuff enabled, too. I suppose that slows things down, does it? But I don't want to give anything up. I just won't play Middle Ages again.
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:32
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I heard that using Windows 98 or 98 SE causes memory problems after closing Civ3:conquests, but this is not an issue with XP. I'm not sure about that, as I run 98SE, and it does take a little while to open something up after civ3 is closed. but usually not more than a minute.
As for the time between turns, I do keep animate battles on, I don't mind watching those (that's why I have them on), so I don't really count that as wasted time. Keeping track of which of my units are being attacked is important to me, and I like to keep tabs about anywarare near my units as well as that lets me know what kind of forces the ai has near my territory.
Although my playstyle may be different from you all alls. Esp. in this scenario. Being as I can't build cities or pop huts, I don't have to many units floating around expect those engaged in direct warfare.
The only time I count against the game is when there is time passing in between turns and no action is happening that I can see. I don't count popups as time in between turns, as those city popups happen at the start of my turn.
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CerberusIV
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I was using 98 but upgraded to XP a few months ago.
Middle Ages is the only Conquest I notice slowing down. Sengoku runs OK, presumably there are fewer cities and units overall. The two I haven't tried yet are Napoleonic Europe and WWII in the Pacific.
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