 |
|  |
 |
|
Jon Miller
|
|
I (And others) have posted a number of ideas trade related
this is sort of a buildup of another's idea (and mine)
that is to have the Civ3 trading of resources
but you can only do it with the nation that you take a caravan type unit to (my idea was to give caravan units attack and defense)
than a trade route gets established
the route can travel by connected cities of the same country instantly
but when it goes between countries (either by boat or by road) something different happens
a boat or camel gets created that yuo do not ahve any control over
it is a neutral unit that travels the shortest possible distance, to connect the two land cities or the two ports
it basically just moves back and forth
but it can be raided by military units, and when it does so it stops the flow of the resources
also, whenever a trade route is started, a path is made through cities and the like
the cities that the trade route goes through all get bonuses to trade, as long as the trade route is in place
as well as the starting and ending cities
Jon Miller
|
|
|  |
 |
|
Maquiladora
|
|
Dont say that, he'll go mental.
|
|
|  |
 |
|
Jon Miller
|
|
simliar, but not the same
Jon Miller
|
|
|  |
 |
|
Jon Miller
|
|
quote: Originally posted by Maquiladora
Dont say that, he'll go mental. |
no
what I go 'mental' about is being called a hypocrite and a liar
Jon Miller
|
|
|  |
 |
|
Fosse
|
|
U.S.A.
Mar 2002 time: 23:32
|
|
Good idea.
I'd be for this, but I'd also like to elminate all player controlled camels.
Simply having camels and boats like you described created along the trade routes would be enough for me. It makes trade concrete without having to perform a silly little camel moving operation for every civ in the game you might want to trade with.
Remember how obnoxious opening embassies in CtP was, and how much nicer it was to just pay for it in Civ3?
|
|
|  |
 |
|
Fosse
|
|
U.S.A.
Mar 2002 time: 23:32
|
|
quote: Originally posted by skywalker
I want a GalCiv-style trading system too in terms of having the freighters actually move around. I don't know if I agree with just getting money straight from the freighter though. I'd also prefer that a trade be set up in the diplomacy screen, rather than with a freighter, and that the freighters actually carry the "resource". |
In one of these threads, somewhere, I proposed a sort of combanation of Civ 3, GalCiv, and SMAC trades. I know, most "best of all" turn out to be garbage, but...
Free economies of two different civs automatically generate trade the way SMAC pacted bases did. Makes sense, simulates real world, and gives you a reaso to try to convince your friends to use the same economy that you do!
Civ3 bartering style to decide what gets traded to whom, but then GalCiv style trade routes with caravans are established from the supplying cities to the receiving. This serves as a visual clue to what trades are gonig on in the world, as eye candy (hopefull the immersion kind, not the gratuitous kind!), and gives a potential miliatry target.
Someone else suggested that caravans like the one I described which pass through cities on the way would generate trade in those cities, and I think that's a good idea, but not integral to what I want.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|