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Arrian
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Kneel before Grog!
Jul 2001 time: 00:32
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From the plan:
T70: CM mines, JD moves to join and mines as well. Settler team moves to Silesia2. Stooges move 2. ES irrigates.
I did all of that, and more. I also shuffled some of our workforce (WF) around.
Since Izz is building a worker, and only needs 3 more shields to complete, I pulled a citizen off the wine hill and stuck it on a grassland tile (this costs us 1 commerce in Izz). I then gave Silesia the wine hill for this turn. I also moved WF in Swindon - it was using an undeveloped grassland tile and there are now 2 roaded grass tiles it can use.
I moved our scouts and some of our picket warriors. I also moved our northern archer 4, as the monkey warrior cannot see the pythonian road crew. No point leaving him fortified on that forest tile.
Barracks complete in Silesia. I selected a spearman. It will actually complete in 6 turns, because next turn Izz gets its wine hill back. I believe we will have horses hooked up in less than 5 turns, so we can switch the build to a chariot.
I switched CoS to a courthouse, as a placeholder for a library.
Republic in 10, +0gpt, 129 gold.
-Arrian
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Mountain Sage
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And then we could build another city 22233 from Swindon, on the sea? Ok for me.
We'll also need some Workers down there. It's pretty heavy forested.
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