 |
|  |
 |
|
Jeem
|
|
Ayrshire, Scotland
Sep 2001 time: 05:32
|
|
Now that Sid level has been added, Emperor level could use some tweaking. I prefer a builder game, and it's not easy.
I always play Emperor because Monarch is no challenge and I'll always win. However, I find that Monarch gives a much more enjoyable game overall.
The AI just gets too many bonuses at Emperor. I can live with the build bonus, but the combat bonuses are really annoying. Flipping cities is a pipe dream - the only good culture will do you is stopping your own cities from flipping and conquered cities from flipping back almost immediately. Considering how difficult a cultural victory is at Monarch level, I reckon it's near impossible at Emperor.
The tech trading issue at this level seems to have been addressed slightly, but that's only because I'll tend to haul myself back into the tech race by going for Philosophy (instead of Polytheism which did the same thing in PTW). It's not really adding to the game enjoyment in any way. If I get to Philosophy first, I'll generally lead the tech race after a few swaps. If not, I'll generally be miles behind. The AI seems to ignore Literature altogether now also, making the GL too easy. I've had it every game so far, sometimes building it when I'm in the Medieaval era!
On the flip side, the AI military seems to have got much more intense. I'm playing a game where the Carthaginians just are not stopping (see save game), even though I've bribed the Hittites (twice) and Mongols to join me. They just keep throwing out NM's and Swordsmen and I'm struggling to hold them back.
Why? Because the NM is a very powerful unit normally - but with it costing less to build and the AI bonus to combat, I'm being slaughtered everywhere. Ditto the Hittites. I dunno how many 3-man chariots they've lost against NM's. NM's seem a bit broken at this level. Consider that unit vs a Jaggy Warrior now - 2-3-1 vs 1-1-2, at only double the cost? How many Jaggies would you need to take one of those out (considering experience gains)? 6-7? That does not compute Firaxis.
Another beef is with culture. City flipping is no more than a pipe dream at this level. I've done it twice in about 200 games, and only because I had completely surrounded the enemy city with my own. Culture is useless as an offensive weapon - it's hard enough to win through culture at Monarch level but at Emperor it's practically impossible.
For all that, I'll still probably win my current game. I'll somehow hold them off until I get Gunpowder and then I'll be unstoppable. The problem is, it's just not enjoyable. The pressure is too intense in the early game from all sides. Culture, military and science are all a major struggle.
Now that Sid level has been added, I think that Emperor could be a little kinder to culture/builder type players. The AI doesn't need the combat or culture bonuses at this level - leave them to Deity and Sid. Emperor level should be fun to builder types as well as military types - but it's not.
Attachment: joan d'arc of the french, 760 ad.rar
This has been downloaded 7 time(s).
|
|
|  |
 |
|
Jeem
|
|
Ayrshire, Scotland
Sep 2001 time: 05:32
|
|
quote: Originally posted by WarpStorm
What AI bonus to combat? |
The AI gets a combat bonus at Emperor level. Of that I'm in no doubt.
I've played tons of games at Monarch and I just don't see the 'unlikely' losses I get at Emperor, time after time. By my reckoning, it's as high as 25% to attack and defence. Maybe higher. I've had too many games for it to be just pure chance.
Barbarians also get harder at Emperor level - for you at least. They don'y get any harder for the AI. The next time you play at Emperor, look out for the AI's warriors beating Barbs all the time, whereas you'll lose around 1/2.
|
|
|  |
 |
|
kwpulliam1973
|
|
I just checked in the editor - There is an added difficulty for combat vs barbarians, but I saw no option for a bonus / difficulty for player vs AI combat
|
|
|  |
 |
|
Dominae
|
|
You're right about Barbs. Otherwise you're wrong/cursed (the AI civs do not get combat bonuses/penalties at any difficulty level).
Last edited by Dominae on 12-12-2003 at 09:22
|
|
|  |
 |
|
Dominae
|
|
The AI does not benefit from any Culture bonuses/penalties at any diffculty level (as far as I know, maybe there is stuff "hidden" in the code!).
However, it does indirectly output better Culture at higher diffculties (and worse at lower difficulties) because of its production bonuses. On Emperor, the AIs can build Temples faster than they can on Monarch, which translates into a better Culture rating. This is probably the cause of what you've been experiencing.
Dominae
|
|
|  |
 |
|  |
 |
|
Tall Stranger
|
 |
Northern Virginia
Nov 2002 time: 00:32
|
|
Lots of good comments here, but let me add a couple others.
First off, I'll reiterate MS's suggestion that you visit the Emperor Games thread on the Strategy forum. I think you'll find a lot there that's useful.
Second, you need to keep in mind that the higher the difficulty level, the bigger hole you start out in. When I made the jump to the Emp level, I felt very frustrated, just like you. In time, I learned how to enjoy and beat Emperor, and I now play most of my games at the Emp level. The key, IMO, to winning at the Emperor level is patience. Some things to understand:
1. You WILL NOT have a tech lead until, at the earliest, the middle of the Middle Ages. Don't expect it, hope for it, or even imagine it's possible. This is a big difference from Monarch, where you can, with smart play, at least be at tech parity by the end of the Ancient Era.
2. As a result, you will rarely have significantly superior military units. This requires you to more carefully plan your wars, rather than just beating up the AI until you get sick of killing him. I've often recommended that you identify 2-3 AI towns as your key goals. Maybe one is near a luxury you desire. Maybe one is at a particularly valuable spot. Whatever the criteria, select limited goals. Once you seize them, sue for peace. You'll likely get quite a bit of cash, as well as a tech or two. DON'T get greedy and think you can wipe out an AI in the ancient era. Such opportunities are very rare.
3. You need to give yourself time to overcome the early advantages the AI gets at the higher levels. A few extortionist wars against your neighbors, some smart researching/ tech trading and careful attention to your infrastructure can make you a real power in the mid to late middle ages.
Third, I think you are grossly overestimating the importance of culture in the game. If you are counting on superior culture to flip AI towns, forget about it. The odds are too small to make it a worthwhile strategy, IMO. Also remember that the production bonuses the AI gets mean that their cultural buildings will have been built earlier, meaning their overall culture will be higher at Emp than at Monarch.
Good luck.
|
|
|  |
 |
|
Dominae
|
|
What Tall Stranger meant is that you cannot expect to have the tech lead in the Ancient era if you're just a new Emperor-level player. Knowing what to expect is the first step toward beating a difficulty level (and having fun at the same time).
Dominae
|
|
|  |
 |
|
Jeem
|
|
Ayrshire, Scotland
Sep 2001 time: 05:32
|
|
Firstly, I'm not new to Emperor level. I've been playing at Emperor since the origional Civ3 (the original Civ actually - showing my age here...)
My point is not merely about the difficulty of the game at this level, but at the way in which certain tactics are practically useless.
Basically, a builder game is not suited to this level because the AI is too powerful and aggressive (btw - aggression factor means squat in this game because everyone will pick on you if you're weak)
I have no trouble leading the tech race in the early era either. Philosophy/Literature gets me at least to parity and builds me the GL every game.
What I'm saying about culture is there is no need for it to be so difficult at this level. The production bonus alone (10% at emperor) is not enough for the AI to be almost double my Culture during the game. I build temples and libraries as soon as I can - before granary's usually.
The AI must not suffer so badly with corruption or something at this level. There must be something in the game that is giving them a huge empire-wide bonus.
BTW - I played Mountain Sage's savegame and you can read my report on it now.
|
|
|  |
 |
|
Jeem
|
|
Ayrshire, Scotland
Sep 2001 time: 05:32
|
|
It's not that simple. I and others now seem adamant that there is some other hidden factor involved. My personal belief is that the AI gets a combat bonus at Emperor.
When you watch 4 horsemen beat 3 Musketmen, a Medieval infantryman and a Pikeman behind walls 3 cities in a row, you begin to understand that this is definitely happening. What's more - a very noticable thing is the way that on almost every attack (regardless of relative attack/defence, your units always seem to take at least 1 point of damage. Tonight I witnessed 3 Crusaders losing an average of 2 hit points each when attacking archers in the open.
What I believe is that you don't notice it so much if you 'rush' cities with lots of inferior units. This is because you expect to lose loads of them - it's the times where the numbers are even and you have all the bonuses that it tends to go to crap.
This doesn't happen at Monarch and below. It happens more at Monarch than it does Warlord though. I believe there is a constant percentage effect in operation that gives the AI a combat bonus dependent on the level. There MUST be.
|
|
|  |
 |
|
Catt
|
 |
California - SF Bay Area
May 2002 time: 21:32
|
|
quote: Originally posted by Jeem
Another thing - goody huts give results depending on level. This cannot be questioned. At Monarch level you can realistically expect one tech and the odd map/unit for every few huts you open. At Emperor level, getting anything except barbarians is a bonus. A rare bonus.
This is not mentioned anywhere in the rules and I'm pretty sure you can't change it in the editor either. Firaxis will probably say that there's nothing in the game that makes goody huts more likely to spit out barbs at emperor level also. |
Goody huts do give different results according to different difficult levels -- and Firaxis has stated this more than once.
I am sympathetic to your frustrations at Emperor. However, there are no combat bonuses at higher levels. Tall Stranger offered up the perfect advice -- make a map and test it. It is relatively easy to set up a scenario that allows a bunch of your units to attack AI units and compare the results with expectations. In fact, it is so easy, that I did so in 5 minutes while writing this post.
The attached zip file contains a test scenario that removes the terrain defensive value of grassland and places 50 warriors, for each of you and the AI, right next to each other. Each warrior (and each experience level) has 10 HPs. The scenario automatically puts "preserve random seed" OFF, and allows you to play at any difficulty level. Feel free to play at Chieftan, save the game at 4000 BC, and then "stack attack" the AI stack by using "J" and goto. Just total the HPs lost be each side, reload, and repeat until you have a what you think is a sufficient number of trials (probably 4 or 5 reloads is sufficient). Repeat the process at Sid level and compare results. Please share the outcome of the tests!
Catt 
Edit: Doh! Added attachment in next post 
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|