 |
|  |
 |
|
Admiral PJ
|
 |
Southeast England , UK
Dec 2000 time: 05:32
|
|
NOTE: NEW VERSION AVAILABLE from MARCH 2004, see latest post.
*forum topic in construction* 
( this text Manual or helpfile is incomplete or of basic note quality,
there will be a fully readable manual coming! )
SCENARIO POSTED IN FULL SOON FOR FINAL TESTING(its only a month away from Final Completion)
Welcome! This is the best civ mod ever.. probably. Perhaps nearly the most ambitious even.
The basic Epic game from 4000bc to 2500ad has been changed and greatly expanded.
All gameplay options have been altered, and the full power of the PTW and Conquest expansion games have been made use of.
QUICK FEATURE LIST:
AGES: There are about 10 ages now, more if the game can handle them. This isn't strictly true.. as the ages are currently new Tech Advances such as Iron Age or Information Age , but they are still required before later techs can be researched. This feature may be expanded but the Game Engine has limited my attempts to do so 
UNITS: roughly 100 more separate units (TBC) - I've given up counting as i've built them. Many advanced units move a lot faster to cater for the larger map requirements (Bayonet infantry can attack-move for greater tactical power), and they can bombard if they have projectile small-arms.
Frigates and Battleship class vessels can now load naval helicopters and seamarines, cruisemissiles , but nothing landbased. This gives them a realistic boarding ability.. to board and maybe capture enemy ships(thanks to Civ-Conquests)
TECHNOLOGY TREE:
Some more Advances currently available include Naturalism ( NEEDED for ERA progression : nothing to do with sandy beaches, but about the study of nature and creatures which began in pre-industrial ages) , and Tactics ( NEEDED to create Commando special forces Units, A8D6M1 ALLTERRAINROAD Bombard 14 +3 HPdefence Stealth attack to all but Special Forces classes. A Late Industrial Age advance giving combined weapon and strategic warfare.
*MOD VERSIONS:
(there are different downloadable version of this mod, some with randomised maps some with earth maps.. described here are Earth based maps: )
THE EARTH MAP:
used Tetturkens test of time map, basic landscape only.
CHANGES:OIL can appear on forest and hills now, still on desert and tundra.
To do - allow oil in oceans.
Notes: Oil is available in large amounts in temperate areas,
or any area where in the earths past organic plant material was deposited from jungles and
forests and the carbon formed oil through complex geological chemical processes.
OXEN: none in central africa, sleeping sickness tetse fly make oxen unproductive and therefore
unusable.
MAP GEOGRAPHY:
improved easternern tip of siberia asia.
Finished most of spain.
Enlarged some islands, made Easter ISland with ancient ruins.
superciv cleanstart:
Epic game Earth version of my MOD.
this just has road in the babylon mesopotamia area, signifying advanced technologies there,
road also extends around to Persia where famous early industrious roads were utilised.
1000ad Scenario,
Norman ENGLAND, (including Neutrals Saxon british)
MISSION 1: have england as neutral country, at 1066 at Hastings, Normans invade andconquer England.
They also conquer parts of sardinia etc.
Normans are really the English, the game assumes the English Normans take over England, taking
their special englands resource squares (a good incentive).
SUB PLOTS: Danish VIKINGs have landed in north England, the Saxon NEUTRALs should destroy them easily.
This will weaken the Saxons armies, as
Give neutrals one special resource in england.. maybe at Wessex, or london.
Colchester is important barrack strategic town. Has a lot of culture since the Roman Empire,
when it was the Rome-English Colonia Capital.
Spain: At a critical point in their history, the African Moor Peoples are increasingly encroaching
into europe, taking over the spanish subcontinent. The Spanish are at the start of a critical campaign
to crush the Moors in Spain, and later go onto make a large Southern American Colonial Empire, leading
to their Great Golden era of expansion, where they remorslessly crush the Aztec, Mayan and Incan ancient
Empires.
Later Game.. Extended Scenario.
American Colonial Conflict.
Spain and later the other european naval colonial powers fight over land and commercial exploitation
of the americas, the New World.
Starting at the Carribean where a crucial strategic sea base has to be created, the spanish colonise south and west,
also colonising florida and california.
In the north the English slowly but succesfully colonise North east Americas coast. soon the colonial
ambitions conflict with the Native American Indians (thought to have been Asian Indians by Columbus and co, so named
Red Indians). Some Natives ally with certain powers.
The French also make a major colony in Quebec, modern day central Canada.
American Revolution spells the End of this scenario.
DESIGN:
may be better if just use a map with eastern half of americas, to india.
Could just remove west atlantic and america.
Last edited by Admiral PJ on 22-03-2004 at 03:17
|
|
|  |
 |
|
Admiral PJ
|
 |
Southeast England , UK
Dec 2000 time: 05:32
|
|
MINOR UPDATE LIST:
Log 12-12-2003
Ship of the Line : Can now ENSLAVE, it can Enslave all
sea units currently, and creates an ENGLISH EXPORT MAN OF WAR unit (see Manual on EXPORT PATENTS, basically a Man of war ship that dosen't trigger Golden age and needs the Man of War special resource to build) .. (Needs testing.)
SHIP OF THE LINE (naval power) COST 100 , Needs IRON,SALTPETRE,OAK WOOD.
Function: Battleship Class- A powerful naval flagship, good bombardment and attack as well as for enslavement and marine boarding transport , bad at long distance or through shallow coastal waters, and expensive but for the richest Power. Can't fight off large numbers of ships.
- A5 D4 M3 - B4 R2 F1 - (bombard, range, fire rate)
Marine Transport:3 unit berths.
SPECIALS: Lethal land & sea bomb. Creates Craters!
UPGRADE: Cruiser.
Notes: Useful based in cities or coastlines to spring an ambush , coast takes 2 movepoints through those tiles, so this ship needs frigate support ships or longboats to scout out enemies.
Added Laborer citizen types of : Philosopher , Banker, Shopkeeper.
----- -----
|
|
|  |
 |
|
Admiral PJ
|
 |
Southeast England , UK
Dec 2000 time: 05:32
|
|
ATTACHED FILE Version 0.995 - Civ3 CONQUESTS version. Level K. (Level is similar to version, gives an idea of the features included)
INSTRUCTIONS:
The Total MOD is about 55MB in size (compressed) , can anyone help me store this anywhere, I may make it available from my server.
This is the current version of the Mod BIQ file , you will need the BASIC 7 ages of man zip in the next forum.
I will get a final download and program soon.
Mantra Evolution Game Beta Version 1
Quick Manual - This manual gives you a quick reference to things that may not be
mentioned in the mantra civolopedia.
BUILDINGS
MarketPlace - Normal Double Luxury output distribution + Reduces corruption ,
Needs Oxen, and 1 Currency mint in the polis.Req. Mediaval Warfare. Allows
Bank. Gives +25% production.
Mill
Castle - NEEDS Feudalism, RES: IRON & GRAVEL. Acts as a Barracks.
Reduces Corruption. Culture of +1, MAINT : 2 COST : 140
Key - Polis : Civ city (it can be a town/village work camp etc)
Units
Royal Cavalry - Only available to GERMANY, JAPAN, PERSIA, IROQUOIS , ENGLAND,
SPAIN and ARABIA. a 8 d 3 m 3 HP +2 has ZOC needs Horses and Lead, NEEDS
NATIONALISM.
( Chieftan and Warlord get the bonus whereby millitary units make 2 people happy
rather than 1 , when used as millitary police ) - unconfirmed
SEE WEBSITE FOR DETAILS (More will be uploaded there shortly ) :
http://www.artpac.demon.co.uk/
Attachment: !!civ3conquestsmodbiqfileonly.zip
This has been downloaded 65 time(s).
Last edited by Admiral PJ on 13-12-2003 at 04:21
|
|
|  |
 |
|
Admiral PJ
|
 |
Southeast England , UK
Dec 2000 time: 05:32
|
|
Current MOD Statistics:
Exactly 100 Units
Roughly 109 General Resource types ( mostly patent resources needed to build special or generic units , and exportable as Strategic resources)
(following is html webfile of Unit breakdown)
These Units are currently available, about 4 are not working and may be removed or non buildable scenario unit objects ( such as suspension bridges )
----
UNITS:
Editor Unit list: LogDate : 12-12-2003
Settler [Not modified]
Colonist
.. Standard Civ3 units modified units are Mentioned here
..
Mortar Troops
Hvy Machine Gun [Heavy Machine Gun]
Mech Digger [ Mechanical Digger ]
Native Archer Raiders (Only built by Barbarians)
Missionary
Camel
Suspension Bridge
Dreadnought
Truck
Siege Engine
Grenadiers
Royal Marines
Commandos
Marine Sailors
Hovercraft
Apache Longbow
Combat Helicopter
Anti-Air Flak
Trident Nuke Sub [Trident Nuclear Submarine]
Radio Torpedo
Civil Engineer
Slave
Worker
Slinger
Nuke Bomber Aircraft
Cruiser
Anti Sub Sonar
Zeppelin Airship
Nuclear Carrier
Supply Cart
Ship Of The Line
Longboat
Clipper
Rebel Partisans
Thief
Longswords
Bayonet Infantry
Guerrilla [PTW]
Dragoons
APC Transport
Hercules Aircraft
Short Swords
Pirate
Shaman Witch [Shaman Witch Doctor]
Legendary Hero
Royal Cavalry
Invasion Tank
Messerscmicht
Churchill [Churchill Medium Tank]
Chemical Weapons Forces [Flamethrower Bio/Chemical Warfare]
Sturmovick
Anti-Tank Bazooka
Tiger Tank
Light Tank
Panther
P-51 Mustang [ Mustang Naval Fighter Bomber]
Troopers
Mediavel Infantry
Berserk [Viking Berserker] S.U.
Conquistador S.U.
Keshik
Ansar Warrior
Gallic Swordsman
Sipahi
Hwacha [Hwacha FireRocket Cannon]
Libyan Mercenary
Corvette [Corvette Escort Ship]
Princess
..
Lincoln
..
*KINGS LIST*
..
Isabella
..
B-52 Bomber
Battle StarCruiser
Kings Longbows
Spitfire Squadron [ Spitfire Fighter Squadron ]
1950's Jet Interceptor
Zero Fighter Bomber
Soviet Infantry
..
English Export E.U.
Japanese Export E.U.
Spain Export E.U.
..
Naval Sea King Chopper
Scout Buggy
Horse Scout
..
Aztec E.U.
Babylonian E.U.
Mongol E.U.
Arab E.U.
Celt E.U.
Turk E.U.
Korean E.U.
Carthage E.U.
Zulu E.U.
Roman E.U.
Egypt E.U.
Iroquois E.U.
French E.U.
Russian E.U.
Apache Longbow G.E.U
Kings Longbows G.E.U
Soviet Infantry G.E.U
Messersmicht G.E.U
Churchill G.E.U
..
Trireme Warship
|
|
|  |
 |
|  |
 |
|
CKayote
|
|
It would be much appreciated if you would post your units.pcx and your resources.pcx files for use with your mod.
Thanks,
CKayote@worldnet.att.net
|
|
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|