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WarVoid
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Scenario League
Apr 2000 time: 05:13
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I suggest combining Latin America with Brazil into MERCOSUR or something along those lines. In place of Latin American throw in some sort of Third World federation supported by the sh!tholes of the world; Iraq, India, Pakistan, South Africa, Zaire, Algeria, Kazakhstan, Iran, etc..
As for war units, I suggest they "evolve" so to speak. Such as technology expands along the tree rovers become redefined and retrofitted slowly adding more weapons, sleeker designs, new implements, etc..
Possibly the best air units will be hovercraft and baloons. Light-weight armor for baloons and hovercraft like in Star Wars. The best land units would be redesigned astronaut outfits (kevlar plated astronauts) and retrofitted rovers (Novo Soyuz, Rover III, etc.).
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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What about including Australia? Even if for no other reason than to have a civ from every continent of the world.
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Chris 62
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But I'm feeling MUCH better now
Jan 2001 time: 00:13
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Let's see...you could have Islamic states, because they don't just mean the arab world, but include rich nations like Brunai that could hire the brainiacs needed for a space program. In stead of calling one Japan and South Korea, how about Pacific ring confederation, or some such lofty sounding name? Of course, the US, European Union, Russian confederation, PRC, and the last for South America could be called the League of Latin States. So that would be: - United States
- European Union
- People's Republic of China
- Russian Confederation
- Union of Islamic States
- Pacific Ring Confederation
- League of Latin American States
You could explain the exact membership of each coalition in the readme. For combat units, the early forces would be in my mind something mechanical, like grippers, modified for combat, tracked drones for exploration and suicide missions, gliders with closed circuit TV for recon (They could see two or tree tiles), slow moving foot units like astronauts in pressure suits, and a vehicle like the old lunar rover, but as a mars rover, poorly armed and armored, but faster than the foot soldiers. For later forces, you could add sub-orbital jump-troops (paratroops with great range, ala Mars Now!), ATVs with pulse energy cannon (Try to avoid explosives, as Mars' atmosphere is fragile, and chemicals from explosives could have an adverse affect). Lots of ways to expand here...I hope this helps.
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All knowledge begins with the phrase: I don't know.
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WarVoid
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Scenario League
Apr 2000 time: 05:13
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Kazakhstan has a launch facility. Iran, Iraq, Brunei and Saudi Arabia are rich from oil. South Africa, Israel and India have the technology. Pakistan, India, Zaire, VietNam and Algeria have the manpower and manufacturing capabilities. Put them together in a Third World league and you have yourself a space programme. 
cpoulos has a point about the atmosphere. I suggest electric ray guns (possible using discharge arrays), tesla (was almost developed IRL), stun guns, netting (why not?) and other usually non-lethal but very effective weaponry. Ninjas could play an additional and increasing role since they are very effective, lethal and do no harm to the atmosphere.
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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1. cpoulus ideas for the civs look suitable to me, nothing to add there.
2. War units on Mars? Hmm...
Early (like in the first decades after the first landing and that is easy to make):
-Lighly armed Astronauts( with light weapons like machine guns and one person missile launchers).
-Lightly armed rovers or buggies( with the same weapons as above, only faster).
-Espionage/Reconnainsance Sattelites (can be deployed from Earth, no launch facilities needed on Mars)
-Baloons (armed with bombes or as espionage/recon vehicles)
-Saboteurs
Middle:
-Different and better equiped versions of the armed astronaut and rover.
-granate launchers
-Ultra-light planes and Airships (to attack and as recon; huge range but very fragile if attacked)
-Armoured Personal Carriers?
-Guerillia's that know the terrain but also only lightly armed
-Rocket powered gliders that fly only centimeters above the ground? Don't know their correct name (only works on flat terrain like sand dunes or water...)
-Tracked Transports
-Ground-to-Air missiles
-Armoured vehicles with projectile/rail guns, nothing fancy just strong but slow.
Late:
-Orbital Bombers
-Tanks adapted to marsian environment
-EMP-weapons
-Jet/Rocket planes
-Hovercrafts?
-Walking/flying/swimming robots
-Specialised forces( i.e. pioneers, alpine troopers, paras, etc...)
-Dropp ships from Orbit
-Full array of orbital weapons
I guess there is plenty more but that is all I can think of now...
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Mathias' Civ II Page
http://buerger.metropolis.de/mathiashk
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PolarisGL
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The Observatory
Mar 2000 time: 05:13
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Thank you for the suggestions, everyone.
I'll go with cpoulos' civ ideas. Thanks!
Henrik, those are excellent. Before your first category I'll probably just have sabateours that can launch a sort of cold war against civilians on Mars.
Air units could include light planes and gliders, of course.
Orbital bombers, fighters, and rocket planes would definitely come very later in the game. They would come near the end, but would give you enough time to have fun with them and use them.
Cpoulos, I'll just have a pop-up on the first turn briefly explaining the history of each coalition, and then a more detailed set of histories in the readme.txt file, like you suggested.
[This message has been edited by PolarisGL (edited May 21, 2001).]
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