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MrBaggins
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Be careful what you wish for. For single play, slavery, as is in CtP/2, is a blatant cheese tactic.
In MP too, given the right circumstances... consider an example that was posted in the CtP2 forum today: a MP player intentionally lets barbarians take a city, then that city sends out units, piecemeal, which are then slaved... in effect, its a slave factory, meaning a massive pop boom.
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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I wouldn't mind seeing slavery, but agree with Mr. Baggins that the CtP style slavery was a bit exploitable. Too much so for my tastes.
It's too late for me to try to think about another system right now, and it isn't something I've given a lot of thought to. Does anyone out there have a proposal for a good slavery system?
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Brent
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Colonial Revolutions
Immigration, I guess. One Civ can mix with another. Sometimes you conquer a civ and mix with the natives. This land can be under your control or not. It can have a revolution.
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MrBaggins
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The solution isn't that tough... institute a points system, where it takes a certain number of units and citizens enslaved to create a single slave.
Only a certain number of people would be suitable, and many warriors would be killed rather than captured, so keep it to a low ratio.
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