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Taian
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Winterpeg
Mar 2000 time: 23:32
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The 4 civs in our game ended up being the Inca (me), the Carthaginians (Wittlich), the Greeks and the Mayans. I had contact with the Greeks and the Mayans by about 3200BC and I think Wittlich and I ran into each other sometime around 2700BCish. No attacks took place, but I didn't proceed any further south with my Chasqui Scout so for most of the game, Wittlich's land was blind to me. I used the scout to keep tabs on where his warrior was wandering and followed it all the way to my own borders
At this point, I had a spearman in each town, but little else in the way of military. However, he didn't proceed any further and was content to keep the warrior stationed a few squares outside my borders until (I think), the Mayans started a war with him at which point he moved it back towards his land.
So, expansion continued along merrily in the Incan homeland. I had decided once I saw all the rivers to pursue an aggressive growth strategy early on, moderated by the omission of granaries. Unfortuneately, I didn't make it to the iron until the Greeks had already settled a city there (they beat me by two turns ) I ended up sending the settler intended for the iron south to found a city near the dyes. It was at this point that I decided to bulk up and prune the Greeks back. They had started slow, but were coming on strong and with the hoplite unit, it was better to do it quick. So, barracks were built in the majority of the core cities and mass horsemen were begun.
In the screenshot below, you can see three luxuries within my immediate borders (dyes, incense - under the spearman, and gems). Past the upper right corner there is also ivory and another iron off in the jungle to the right.
Attachment: homeland1.jpg
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Taian
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Winterpeg
Mar 2000 time: 23:32
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The pruning war went remarkably well with the Greeks. I started with a stack of about 10 horsemen and razed their iron city without losing a man. I went on towards their capital and captured it as well, leaving them with 2 cities. At this point, I sued for peace and we stayed at peace for most of the rest of the game.
The dumb thing about pruning the Greeks was that they were on the complete other side of the landmass from Carthage (top vs bottom). So, I had to move everyone back and start them on the road down. I also wanted to build up a decent force first since
a) It was a long way down and I didn't have a road there yet, and
b) I wanted to make sure I didn't lose steam while pressing the attack.
I think this was sometime late sunday that most of the build-up was happening. Wittlich was expecting my invasion force, but I was in no position to send it yet, but was getting close. I started my workers on the road south to help get the swordsmen to the front lines. I wasn't as concerned about the horsemen with their extra movement point, but I didn't want to only go with them against the 3 def Numidian. After about 4 and a half hours on Sunday afternoon, we saved the game for finishing tonight.
After loading up the game again, the plan stayed on schedule. The road was progressing well and the troops were making it to the front lines.
I took Hippo relatively quickly with a sword/horse force and also threatened a couple of his other cities with the same type of make-up. Within the first few turns of the second sitting, three of Carthage's cities were fallen; two of which were now under Incan control.
Oh...I guess I should also mention that prior to engaging Wittlich, I had moved my Chasqui scout into the neutral land between him and the Mayans. The Mayans had previously declared war on me and I used that opportunity to trigger my GA. Moved by scout onto a hill beside a Mayan warrior and it was triggered when he lost in the attack. So, I was now producting either a horseman or a sword every 5 turns or so.
Attachment: front.jpg
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Taian
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Winterpeg
Mar 2000 time: 23:32
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Wittlich's first few cities weren't defended with a ton of NMs...I think maybe 3 in each. I used the next few turns to consolidate my army and finish the road down to the front lines. The turn after I finished the road, there was a barbarian uprising triggered by Carthage's entry into the middle ages. I had previously entered it and had just finished research on Feudalism. The turn before, I had also rush built a barracks in Hippo (I had changed to Monarchy quite a few turns ago). The same turn that the road finished, 9 swordsmen were promoted to the ranks of the medieval infantry. Since it didn't really matter now if I lost Hippo, I left it relatively underdefended and started sending the infantry against Utica. Silly me....he must have had about 7 NMs defending it. The first wave of attacks saw me lose about half of my MI and a few horse to boot. Regardless, I managed to push through and took it on the next round of attacks. All during this time, I had troops moving down the road network from the homeland, killing the barbs as they went. After a few more turns of consolidation, I pressed the attack onto Carthage. Same thing there...a good 5 or 6 NMs (or seemed like it anyway). But by this point I had a few MI, about 5 swords and 5 horse who managed to take Carthage as well. I probably could have ended it a little sooner, but I was expecting another onslaught of NMs when I went after the last city. The following is the pic just before the final attack. The stack showing is only one of two currently outside the city.
Attachment: end stack.jpg
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Snotty
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quote: Originally posted by Taian
I have to say though that I'm really frustrated with the lack of pop-ups. I ended up getting Map Making as my free tech |
It is indeed a pain. You just have to remember to queue up the tech you want after philosophy by shift (or ctrl?) clicking it in the tech tree. I have not figured out how to get your tech of choice from the sci trait yet though.
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Taian
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Winterpeg
Mar 2000 time: 23:32
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I'll give that a try. You don't get to choose with the sci trait though. It's a random tech upon entering (as far as I know, anyway).
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akulla
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Washington, DC
Nov 2002 time: 05:32
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In the Game between Swishy and Akulla. Akulla won, not by virtue of skill but by a lucky starting position. Swishy was a worthy advisary and probably would have kicked by b^tt if he had a better position.
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Snotty
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My land. There used to be more jungle.
Attachment: post3.jpg
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Snotty
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The temple of artemis had a stunning effect on my culture. Combined with the Oracle, up to 3 Military Police, and a few lux I had non-core citys in WLTKD which helped greatly with their waste. They were not fantastic producers but definatly added to my war effort.
Attachment: post1.jpg
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:32
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I just spent 45 minutes typing up a detailed AAR, and then I attached an image - which I forgot to reduce in size - and of course - you get the notice - your image is too large - and then when you hit back - everything is gone. AAAArghhhhh!!
So here is the very much abridged version.
Great game Snotty! Well played!
As a first MP experience, I enjoyed it immensely. It took me several turns of the start to figure things out - because the auto-next-unit-to-moove-thingie was not checked. I was waiting for the white circle to show up - and with my settler sitting there - just kept hitting enter.
Also - combat takes some getting used to. Especially the timing of unit moves. It would also appear that it helps to be quick on the draw, if two units are facing off against each other - or as was my situation - where one is trying to run away.
As Snotty has indicaated, we had some large battles. A lot of the fighting took place around Canton and Tientsin, and the Persian city of Zohak when it was built.
After Snotty's initial siege was repulsed - he pulled back to the hill where Zohak is now built. Ther was only one pike protecting a stack of Immortals and Catapults. I was within two turns of being able to attack - and hopefully take out that stack - when more Persian pikes arrived. The opportunity was lost - and probably the game as well at that point.
Another stack of Immortals did some dmamage on th east side of my empire, but without pikes around they got chewed up by MI's and horsemen.
Snotty is correct in that the expansion of the cultural border around Zohak was key. I then got into a rut of cycling my pikes from Canton to the front - and back again to heal. Every third or fourth turn, my healed MI army would come out and smack a pikeman - then go back and heal. This was trench warfare at its finest. Snotty had trebuchets near the end, so hell was raining down on everyone.
I was hoping that riders and ancient cavalry would turn the tide. I had to delay research to keep up with the attrition, so I was just starting chivalry when his landing occured. I had also just built the Temple of Zeus, but it had not had a chance to produce any cavalry yet.
When the landing did occur - there was little in my backfield to stop them. I surrendered.
I was aware of Snotty's cultural and economic lead at this point - and that I was fighting an uphill battle - the landing was the final straw.
It was a great game. The AI's played interesting roles. And the shape of the continent with a narrow isthmus - which Brennus quickly settled - also made things interesting.
Once again - congrats to Snotty, and good luck to all in the next round.
And IN THE NEXT POST , you will see a pic of the main battle area - and my pike and catapult stack duking it out with the defenders of Zohak.
Last edited by Beta on 21-12-2003 at 05:27
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