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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Civ3 Gold has painfully slow multiplayer
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Bagman is offline Bagman
Settler

Feb 2003
time: 05:32
  Old Post 14-12-2003 09:18
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#1 Report this post to a moderator
Civ3 Gold has painfully slow multiplayer Inflate your Upload Space

My and my wife just purchased Civ 3 gold and have been playing it on our home TCP/IP Lan, and whether we play "Turn Based" or "Simultaneous Move", each unit takes about 3 seconds before it responds to its command.

It's come to the point that the game has become unbeareable to play due to the excessive amount of time needed to simply move units around.

There is also a delay when selecting items such as cities.

When playing a regular single-player game, everything runs smoothly.

Both systems exceed the reccomendations.

Nothing is wrong with the LAN - works normally with every other game.

My guess is I would have to play around with some .INI file in the civ directory.

Phatphal is offline Phatphal
Chieftain

Feb 2003
time: 05:32
  Old Post 17-12-2003 06:07
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Browse Apolyton AD-FREE

i'm having the exact same problem, with my lan games. We have 3 computers hooked up and it runs so slow, 2 seconds after a movement command has been issued, it carries it out !!

kind is offline kind
Settler

Dec 2003
time: 05:32
  Old Post 24-12-2003 16:41 Visit kind's homepage!
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#3 Report this post to a moderator
same here Support Apolyton, buy Call to Power 2

I even did LAN performance tests and got 94.6 MBit between
both computers.

Did you try the special fast MP scenario which comes with 1.12?
I hoped improvement - but it doesn't work. I get a 'Out of synch message detected. Saving synch file ...' :-(


have a nice X-mas,

Jochen aka kind

Bagman is offline Bagman
Settler

Feb 2003
time: 05:32
  Old Post 30-12-2003 08:48
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#4 Report this post to a moderator
Support Apolyton buy from Amazon

- I've E-mailed Atari about this issue, but haven't heard from them yet. I've also tried using direct IP to both machines and it still has the same result.

It seems that the game continues to to be in a ready state even when the game is turn based. I mean, all you are doing is moving pieces, and when your turn is done those piece movememnets and results get sent to the other player.

It's basically just like Civ 1, but with improved graphics - I really don't see why there's such a lag.



Anyhow, I'll try playing around some more with other options to see if I can get this speed thing fixed. But man, what a letdown.

Bagman is offline Bagman
Settler

Feb 2003
time: 05:32
  Old Post 06-01-2004 06:49
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#5 Report this post to a moderator
Support Apolyton buy from Amazon

Tried some more tests, this time with 2 1.5gzh laptops, and lo and behold, the SAME THING - albeit the pause between the moves is less noticeable.

I can't believe it.

This is a game that uses nothing but tiled .PNG files and small .FLC animations. It's not DOOM 4.

It **SHOULD NOT BE THIS SLOW, PERIOD**

The screen scrolling SHOULD be as smooth as a baby's butt, instead it's about as chunky as a baby's diaper rash.

Anyhow, I still haven't heard from Atari despite sending them three e-mails.

In any case, I hereby nominate CIV3 for "most bloated code" in 2003.

addiction is offline addiction
Settler

Jun 2003
time: 05:32
  Old Post 07-01-2004 07:11
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Put an end to popups!

just want to join the fray.

another victim of the bloated code.

Cobbunist is offline Cobbunist
Settler

Jan 2004
time: 05:32
  Old Post 25-01-2004 00:17
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Support Apolyton, buy Civilization 2

I also have the same problem with Civilization 3 Gold Edition.

Cobbunist is offline Cobbunist
Settler

Jan 2004
time: 05:32
  Old Post 25-01-2004 00:30
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Support Apolyton or Terrorists Win

They'll probably want us to buy another expansion pack on top of PTW just so that we can have resonable multiplayer

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