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Smash
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Civ2 Diehard
Jul 1999 time: 21:12
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In games with alliances I like this.I think its perfect for diplo games also.Within reason.
Wonders that replace improvements should not be shared.Pyramids,Mich's,Hoover Dam,SETI,Sufferage.I would also add JSB,CfC,Oracle and The Gardens.In other words,wonders that are needed to maintain a civ every turn:NO.
Definite share wonders:Leos,War Academy,Great Wall,Marco Polo.At deity level I think it can be a very good idea to allow the SOL to be shared.
Maybes-Magellan,Trading Company,Lighthouse.
I'm not sure about science wonders.These are almost always in capitols and although I'm not sure,I have a feeling it may be bad to cede your capitol.On second thought I would say no to these for sure.These would have to swapped every turn.No good.
I think it adds alot to a game.I think it would work very well in diplo games as big profits could reaped in addition to adding more serious negotiations.
I guess the biggest anti would be time.If done correctly, a quick Leo's swap doesn't take 30 seconds.But wholesale exchanges could get lenghty.
I think it is best to share wonders such as The Wall,Marco's,War Academy,Magellans,Lighthouse,Adam Smith under special circumstances.Namely, your ally is undergoing a massive invasion.Or you are 
Leo's and SOL can shared when needed.
I suspect the vast majority of games frown upon this tactic.A percentage of "don't know it could going on" and a small% "of course"
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markusf
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The only people who usually want to share them are people who can't play without them
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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Our tribe game allows wonder-sharing. But i think its assumed that we would not allow a wonder to be traded back and forth each turn such as a science wonder so both civs can get the tech advantage.
However i think it is a good point that Wonders like Leo's and SOL can be allowed. In our game one side has Leo's while the other has SOL, perhaps thats why i think its fair. If one side had both would it be too much of an advantage?
suas of the O.W.L
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