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Ision
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Please bear with me on these questions.
In PTW the AU Mod had Emphasize Shields flagged for the Governor settings of every Civ – am I correct?
In PTW the AU Mod had Production and Trade flagged as ‘build often’ for every Civ – am I correct?
I understand that build often for trade means emphasis on marketplaces – what does it mean for ‘Wealth’?
I understand that build often for happiness means emphasis on temples or for science emphasis of libraries– what does it mean for ‘Culture’?
Is the ‘workers’ option on the ‘build often’ list new? If not, considering the fact that AIs almost never build enough workers would this one be flagged for every CIV in the AU Mod?
Last question, is the reason that Rome has both defensive and offensive units flagged because of the 3-3-1 UU?
Any and all responses are VERY welcome and HIGHLY appreciated.
Ision
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:31
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quote: Originally posted by Ision
In PTW the AU Mod had Emphasize Shields flagged for the Governor settings of every Civ – am I correct?
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Yes.
quote:
In PTW the AU Mod had Production and Trade flagged as ‘build often’ for every Civ – am I correct?
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Yes.
quote:
I understand that build often for trade means emphasis on marketplaces – what does it mean for ‘Wealth’?
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Trade: harbors, airports, marketplaces - things that take advantage of luxuries.
Wealth: marketplaces, banks, stock exchanges - things that give more money.
quote:
I understand that build often for happiness means emphasis on temples or for science emphasis of libraries– what does it mean for ‘Culture’?
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happiness: temples, marketplaces, colosseums - things that make happy citizens.
Science: libraries, universities - anything that gives more science
Culture: anything that gives culture, so all of the above except marketplaces.
quote:
Is the ‘workers’ option on the ‘build often’ list new? If not, considering the fact that AIs almost never build enough workers would this one be flagged for every CIV in the AU Mod?
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That's a great idea! Of course, we would have to test it to see how it works in a debug game first.
quote:
Last question, is the reason that Rome has both defensive and offensive units flagged because of the 3-3-1 UU?
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Also:
- It was that way in stock rules
- The militaristic trait benefits from many units
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ducki
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Considering the happiness problems, maybe "Build Often" on workers might actually help. Hmm...
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