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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Apolyton University > Questions on: Build often - Governor settings
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Ision is offline Ision
Warlord

Apr 2003
time: 05:31
  Old Post 15-12-2003 04:36
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Questions on: Build often - Governor settings Help yourself to an AD-FREE life

Please bear with me on these questions.

In PTW the AU Mod had Emphasize Shields flagged for the Governor settings of every Civ – am I correct?

In PTW the AU Mod had Production and Trade flagged as ‘build often’ for every Civ – am I correct?

I understand that build often for trade means emphasis on marketplaces – what does it mean for ‘Wealth’?

I understand that build often for happiness means emphasis on temples or for science emphasis of libraries– what does it mean for ‘Culture’?

Is the ‘workers’ option on the ‘build often’ list new? If not, considering the fact that AIs almost never build enough workers would this one be flagged for every CIV in the AU Mod?

Last question, is the reason that Rome has both defensive and offensive units flagged because of the 3-3-1 UU?

Any and all responses are VERY welcome and HIGHLY appreciated.

Ision

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:31
  Old Post 15-12-2003 07:44 Visit alexman's homepage!
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Re: Questions on: Build often - Governor settings Get a bigger avatar today!

quote:
Originally posted by Ision
In PTW the AU Mod had Emphasize Shields flagged for the Governor settings of every Civ – am I correct?

Yes.
quote:

In PTW the AU Mod had Production and Trade flagged as ‘build often’ for every Civ – am I correct?

Yes.
quote:

I understand that build often for trade means emphasis on marketplaces – what does it mean for ‘Wealth’?

Trade: harbors, airports, marketplaces - things that take advantage of luxuries.
Wealth: marketplaces, banks, stock exchanges - things that give more money.
quote:

I understand that build often for happiness means emphasis on temples or for science emphasis of libraries– what does it mean for ‘Culture’?

happiness: temples, marketplaces, colosseums - things that make happy citizens.
Science: libraries, universities - anything that gives more science
Culture: anything that gives culture, so all of the above except marketplaces.
quote:

Is the ‘workers’ option on the ‘build often’ list new? If not, considering the fact that AIs almost never build enough workers would this one be flagged for every CIV in the AU Mod?

That's a great idea! Of course, we would have to test it to see how it works in a debug game first.
quote:

Last question, is the reason that Rome has both defensive and offensive units flagged because of the 3-3-1 UU?

Also:
- It was that way in stock rules
- The militaristic trait benefits from many units

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 15-12-2003 09:21
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Re: Questions on: Build often - Governor settings Support Apolyton

quote:
Originally posted by Ision
Is the ‘workers’ option on the ‘build often’ list new? If not, considering the fact that AIs almost never build enough workers would this one be flagged for every CIV in the AU Mod?


Agreed, a great idea.

Rellin is offline Rellin
Chieftain
Chicago, Illinois
Jan 2004
time: 05:31
  Old Post 10-01-2004 02:04
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Happiness/Workers? Support Apolyton, buy Civilization III: Complete

Will they build too many workers with build often? Anyone tested?

Also, the AI has serious problems with happiness, since it does not utilize the luxary slider, wouldn't happiness build often orders help this out a lot?

I'm very tempted to make both these changes for the game I am going to start this evening, but I would hate to get halfway done with the game and find out I gimped the AI on accident in some way.

ducki is offline ducki
King

Sep 2002
time: 23:31
  Old Post 10-01-2004 02:14
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Support Apolyton, buy Call to Power 2

Considering the happiness problems, maybe "Build Often" on workers might actually help. Hmm...

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:31
  Old Post 10-01-2004 02:20 Visit alexman's homepage!
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Support Apolyton, buy Civilization 2

With its inefficiency, I can't imagine the AI building too many Workers, but I have not tested it.

Flagging happiness improvements as build-often might not help with happiness as much as you think, but it won't hurt either. The AI tries to build happiness improvements anyway, when it has unhappiness problems. It's Wonder building (along with pop-rushing) that's the major cause for the AI unhappiness problems, I think. You can't be building happiness improvements when you are building a Wonder...

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 10-01-2004 07:03
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Re: Happiness/Workers? Get a bigger avatar today!

quote:
Originally posted by Rellin
Will they build too many workers with build often?


Absolutely, inextricably, completely, unimaginably, mindbogglingly, hell would freeze over first, Marines and Berserks would work together in amphib Armies first, supercalifragilisticexpialidociously...

IMPOSSIBLE.

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