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Shogun Gunner

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Potomac Falls, Virginia
Oct 2000 time: 00:32
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Well, I may end up belaboring the obvious....
1. Humans are much more aggressive
I've already adapted after just a few games to building my military a little bit stronger than I would have if I was facing AI. The human player will come after you. Expect an archer rush (or the equivalent) every time. I plan on it, and if I don't get a rush, I use my military very aggressively. It seems there are no builders in these MP games.
2. Be willing to adjust your playstyle
I guess I got a little complacent always playing against the AI. I used pretty much the same strategy regarding new city build queues. Throw that out the window. Human players try outrageous gambits to gain advantage. You really have to try your best to identify someone's "true movements" and devise counter-strategies. This part is the awesome part of MP.
3. Watch out for cheating
If you don't know folks that you are playing with, they may be using MSN or Yahoo messenger to coordinate strategy, share info, etc. Its hard to detect that and be sure its going on, but apparently its a big problem. I still don't understand the allure of cheating...maybe I'm old fashioned, but what's the point of cheating? I mean, you didn't really win if you cheated, now did you? /editorial off
Well, it doesn't really matter what I think...it's out there.
4. Ignore the chatting...well, most of it
One guy I was playing against tried so hard to mislead me regarding "facts" of the game. He would warn me of barbs when there were none, tell me he wasn't sending troops, but would. I actually kinda enjoyed this interplay...its not too much different that the intelligence and counter-intelligence operations in the real world. I ended up frustrating him by playing his own strategy back to him. Neither of us could trust the other...a standoff. This defintely adds another dimension to the game.
5. Establish embassies
Do this with as many players as you can. The information changes more rapidly in this game, and once again, the AI predictability is in a game long ago.
6. Rush builds - it cuts both ways
Rush builds, and all those other tricks we all use, well, of course, now your opponent is using those strategies as well. I detected a smarter use of trade that included paying a steeper price in gold, etc. for something that fit the opponents strategy. Bluffing, the appropriate use of it, can yield you more than you would have thought in negotiation. A lot of times, guys want a particular scientific advance. If you got it, people come a-knocking to your door. But you got to trade quick! Tech whoring takes on a whole new level in this game. At least before you had one turn to go around calmly to each civ trying to extract top dollar. No such luxury in multiplayer.
7. Wonders less important
I hesitated putting this here...because I may change my mind once I get more experience. It seems that multiplayer is more militarily combative. Many wonders are for cultural and peace, etc. No one seems to care too much about any particular wonder except for Zeus, Knights Templar, Sun Tzu and Leo's. It must be the military connection.
Conclusion
Like I said, I'm new to multiplayer, so I'm sure there will be some disagreement with what I posted here. Its based on a grand total of three multiplayer games with players I didn't know (not counting the first multiplayer tournament game I played today). I'm actually hoping to see someone point out things I've missed or corrections.
Edited for my impeccable, flawless grammar and spelling. 
Last edited by Shogun Gunner on 15-12-2003 at 06:26
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filix
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I started Civ3 MP yesterday and had some short games,...
What do you built in your citys?
I built at first a granery than temple than barrak, what should i built next? Aqueduct?
How is your invention tree? First Monarchie or first Construction? How do i get really big citys i realized that my citys grow too slow.
When do you built markets? Just in citys with high income or at the sziese of ... ? When do you use courthouses? When academies?
Markets and acadamies after aueducts?
How do you speed up science? Just with roads?
Do you built roads when you have built almost all citys, or during the city building process?
When do you built farms and mines? At the earlie beginning or is settling mor eimporatant?
Does the citysziese have importance for the science production (with a academie) like in ctp?
Im sure ill have more questions tomorrow
Snd me a note if you want to play!
Thanks for answers
greetings filix
Last edited by filix on 17-12-2003 at 05:12
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Snotty
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quote: It seems to me that most MP strats are derived from RTS games like the C&C series, |
I'm not sure this is entirly fair. RTS games are won and lost by the speed of your mouse clicker. In sim moves civ everyone has the same number of turns so it is purely down to what you do with them. If you get rolled over by a archer rush then you should have built more defense. Walls will make a mockery of any archer rush.
quote: as it becomes a "who can get to the uber unit first" and run them all over the other guy |
Maybe we play differently but this is exactly what I do when I get the miltary advantage, even in SinglePlayer. Many an enemy has been crushed beneath my cavalry because I got there first.
SG made some very good points above. Building a large military is much more important.
Filix, many of the SP strategys discussed in the strategy forum also apply to MP. I would suggest starting there for many of your questions.
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Snotty
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If you are having trouble with your firewall, you might want to try direct IP games. Its not a surefire solution, but can help in some cases.
What you need to do is get your IP from www.whatismyip.com and give it to the person you want to join the game. You then host a game and launch with only yourself in it. The other player then clicks direct IP in the lobby. They then put the number in and can try to connect directly to your window. You can't find out their ping so only give your number to people you know have low pings.
Not really a strategy, but useful for newbies just the same.
Also, does anyone else put their cities directly on special resources? It means that city can never be cut off from that resource and makes it harder for other players to pillage your network. I don't really bother when I am playing SP as there is no threat, but almost always do it when in MP.
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