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What do you believe will be the last Civilization game, from the Civilization franchi (Time out:0 days after 15-12-2003, 06:14)
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Trifna is offline Trifna
King
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Jul 2001
time: 13:32
  Old Post 15-12-2003 06:14
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Will we get to Civ 6, or 7, or...? Lose 30 kilos (of popups)

Final Fantasy is now going up to FF XXII if not more. What do you believe will be the last Civilization game, from the Civilization franchise? Civ 7? Civ 8? Civ 16?


edit: erm... got a problem: I pressed enter and it didn't let me put the "even more" option.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
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  Old Post 15-12-2003 06:18 Visit Immortal Wombat's homepage!
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As has been pointed out more than once, Civ 104 would be great.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 15-12-2003 06:23 Visit Maquiladora's homepage!
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I bet it wont have stacked combat

Shogun Gunner is offline Shogun Gunner

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Potomac Falls, Virginia
Oct 2000
time: 00:32
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I think this game will be continued as long as a large enough base is willing to learn the rules and strategy of an increasingly complicated system.

I used to play board war games growing up. The first ones were very playable (Afrika Korps for example), but in the letters to the editor section of Avalon Hill and SPI - two leading magazines covering war games, players would complain that "the game was too simple, they wanted more control over the different factors of decision making in war"

Well, Afrika Korp was a game whose turn was month based and lasted a little over two years -- about 28 turns IIRC. There were about 100 units for both the Germans and the British.

Since people wanted more complexity the game makers made more and more complicated games. In the first games you didn't have to worry about supply, then every game had to track supply...then there were seperate units for it.

The same with airpower...the first games it was a pretty abstract application of the power. People wanted the units. Then they had to worry about the logistics of the planes (supply, basing, what types of missions).

The units started out with three factors using along the bottom the unit ATTACK-DEFEND-MOVEMENT. Just like Civ.

At the end of the complexity cycle, many units would have six or even eight numbers relating to combat. Range and morale were two common factors added. Examples: Sixth Fleet, Squad Leader, Panzer Blitz, Panzer Leader.

The game, in my mind, that epitomized the "enhanced complexity cycle" the wargaming industry went through was Squad Leader. This was a squad level game with every unit, weapon, tank, vehicle used in World War 2. The first box was just the Russian front. One unit was a squad or a (one) tank, or a (one) airplane. You had leaders...lots of them in fact, that had different capabilities. You had a multiple stage turn with phases like "opportunity fire"; "rally"; "movement"; "firing"

The bottom line is that the computer industry prempted the building of new games. Certainly the complexity was better suited for computers versus people. Additionally, fewer and fewer people were playing this games anymore. And that's what will happen with Civ. Eventually it will get too complex or too narrowly defined as to lose appeal to the mainstream. That will be the last version of the line.

Note: I can't believe I typed this all from memory..it's been years since I've looked at the old games, magazines or books I have on this subject.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:32
  Old Post 15-12-2003 09:21 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Oh...I forget to mention I voted for Civ 6 just because the Civ is so popular. (People still play Civ2 seven years after it was released) We got two, maybe three more major version releases left before the game itself turns into a model for mankind. Then we can all relax and let the game fight the wars, make the economic plans and do the diplomacy...actually, scratch the last one, the AI will still suck.

Kuciwalker is offline Kuciwalker
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Feb 2001
time: 00:32
  Old Post 15-12-2003 09:22
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quote:
Civ 7? Civ 8? Civ 16?


Civ 1024

(I wish)

I voted Civ6, as it is the highest

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:32
  Old Post 15-12-2003 09:29 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Well, at least we didn't get a vote for Civ3...

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:32
  Old Post 16-12-2003 23:46
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As I saw Civ 2 back in 1996, I believed that the sounds, the graphics and the modability couldn't be taken any further without the game losing its soul. That idea was refuted by SMAC. Then Civ 3 came again and proved that Civ could be made still better-looking and better-sounding, still being Civ.

The issue is how long people will enjoy turn-based computer games. If a future edition of Civ isn't turn-based, it just won't be Civ anymore.

But whatever - people still play cards and boardgames, and they are turn-based, aren't they?

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:32
  Old Post 17-12-2003 00:22
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As long as the developers are strong and Atari doesn't do much pushing out the door, then ??? My fear is the inevitable (?) MoO3 of the series.

Immortal Wombat is offline Immortal Wombat
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Dec 2000
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  Old Post 17-12-2003 01:19 Visit Immortal Wombat's homepage!
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quote:
Originally posted by asleepathewheel
My fear is the inevitable (?) MoO3 of the series.

That was Civ3, wasn't it?

Q Cubed is offline Q Cubed
Prince
t3h y3ll0w p3ril
Apr 1999
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what if it turns into...

Civ 4000
Civ XP
Civ 2005
Civ 2006
Civ Longhorn

?

Nikolai is offline Nikolai
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Bergen, Norway
Oct 2000
time: 06:32
  Old Post 17-12-2003 01:36
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If the interest is there(and I think it will), Firaxis has said that they will develop it further, right? So I think we'll have Civ for some time.

alva is offline alva
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Republic of Flanders
Sep 2001
time: 06:32
  Old Post 17-12-2003 22:00
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As long as it turns out a profit....

Nikolai is offline Nikolai
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Oct 2000
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  Old Post 17-12-2003 22:05
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Interest = profit mostly.

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:32
  Old Post 06-01-2004 06:47
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Shogun Gunner,

quote:
The bottom line is that the computer industry prempted the building of new games. Certainly the complexity was better suited for computers versus people. Additionally, fewer and fewer people were playing this games anymore. And that's what will happen with Civ. Eventually it will get too complex or too narrowly defined as to lose appeal to the mainstream. That will be the last version of the line.


You are overlooking the fact that Civ III is in many important ways simpler than previous titles


Anyway, I didn't vote in the poll. I don't care for the official franchize actually, I could live with a great civ game, whoever made it.

And as to when will Civ stop evolving. I think one can make an argument that it is very close to that point.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:32
  Old Post 06-01-2004 07:37 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Nikolai
Interest = profit mostly.


so very true...

and when the profit is big enough people will do anything to get it....

even work hard and develop games that we want

TimeTraveler is offline TimeTraveler
Warlord

May 2003
time: 23:32
  Old Post 06-01-2004 21:37
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When a series of [anything] goes on longer than a trilogy, it's suddenly very difficult to stop. Civilizaion will most likely not be an exception, and if I had to guess, the company will be making a new one every 5 years for decades to come. Civ10 will probably come out around 2036.

By the way, if they ever came out with a Civ1024, it would most likely happen in 7106C.E. Unfortunately, by then, I think the chain will have been broken by an event more significant than all those civ games combined.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:32
  Old Post 06-01-2004 21:48 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by VetLegion

You are overlooking the fact that Civ III is in many important ways simpler than previous titles



After thinking about this for a few moments, I'm not sure which way Civ is simpler. Can you provide a few examples?

In each new version of Civ, I count more techs, more units, more civs, more terrain, more city specialists, more trading possibilities, more luxuries, more resources, more scenarios, more mods.......

VetLegion is offline VetLegion
Prince

Sep 1999
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  Old Post 08-01-2004 05:17
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More scenarios and mods? It will take years to catch up with Civ II in that regard, if it ever does.

While admittedly Civ III brought us some new features, if you look at it in the context of the genre, you will see it is in many ways simpler than the games that immediately preceded it (Civ II, SMAC, Ctp II).

Basically most things that players could handle but AI couldn't had to go.

I didn't play Civ III in a long time, so these are off the top of my head:

Simplified trade model (remember caravans and cities with distinct supply and demand?), simplified tech tree with less options and age requirements (can't specialize), less government models (fundamentalism gone), simpler govt. model than SMAC, simplified combat model (hitpoints and firepower), simplified diplomatic combat (no diplomat unit), no river move bonuses (AI could not utilize them?), fewer options for warfare, less structures to build (don't ask me how, but in Civ III I actually ran out of buildings while waiting for "war window" to open), simpler zones of control (none for the most part, because of AI) ... and so on.


This did offer a more competitive AI, so the game actually became harder and more interesting, but not more complex.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 10-01-2004 01:31
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quote:
Simplified trade model (remember caravans and cities with distinct supply and demand?)


you think C3's is simplified? Less inane, maybe

quote:
simplified tech tree with less options and age requirements (can't specialize)


explain... unless you're complaining that you can't research Genetic Engineering before Electronics anymore

quote:
less government models (fundamentalism gone)


There are more now, with C3C, and 1 fewer government doesn't necessarily decrease the complexity. I'd call war weariness a LOT more complex than the Senate in C2.

quote:
simplified diplomatic combat (no diplomat unit)


If you mean the abstracted espionage (diplomacy is MORE complex), then you are nuts if you think it is "simplified". It doesn't require as much MM or suspension of belief, maybe.

quote:
fewer options for warfare, less structures to build (don't ask me how, but in Civ III I actually ran out of buildings while waiting for "war window" to open)


C3 has MORE buildings to build and how does it have fewer options for warfare?

quote:
simpler zones of control (none for the most part, because of AI)


Actually, the system is at least as complex now as it was in C2 (just because it is a probability now doesn't make is simpler)

[q]

Brent is offline Brent
Prince

Dec 2000
time: 21:32
  Old Post 10-01-2004 10:43
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What do people think about an eventual "complete" game? I guess there have been civilizations/ tribes that are unknown, but what about including every one that's known? Every modern nation. Every Native American tribe. With internal cultural distinctiveness, every state, province and territory in North America, every county of England, etc. Maybe in 15 years?

POTUS is offline POTUS
Prince
How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Jul 2003
time: 21:32
  Old Post 10-01-2004 10:58
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Too much work, too much money, too much memory.

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
time: 00:32
  Old Post 10-01-2004 17:46
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quote:
Originally posted by Brent
What do people think about an eventual "complete" game? I guess there have been civilizations/ tribes that are unknown, but what about including every one that's known? Every modern nation. Every Native American tribe. With internal cultural distinctiveness, every state, province and territory in North America, every county of England, etc. Maybe in 15 years?


Utterly pointless.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:32
  Old Post 10-01-2004 22:01
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Lose 30 kilos (of popups)

Sounds like an excellent idea for a visionary massive multiplayer online game creator!(phew, for a title...! )

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:32
  Old Post 11-01-2004 00:06
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quote:
Originally posted by skywalker


The answers, young Jedi, are within you.


in the avatar, to be precise

Chuckles is offline Chuckles
King
of WOOT I'm a King now!
Jan 1970
time: 21:32
  Old Post 11-01-2004 13:26
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I'll buy them all!!!

rendelnep is offline rendelnep
Prince
out in the boonies
Jun 2002
time: 17:32
  Old Post 11-01-2004 16:54
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Put an end to popups!

civ 6 only because they'll just keep on going although at some point the line between Civ,MOOX and Galatic Civilivations may become indistinguishable but thats a long way off....

Jaguar is offline Jaguar
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Montgomery County, MD
Apr 2000
time: 00:32
  Old Post 11-01-2004 23:37
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I think somewhere from 6 to 8 sounds reasonable, but it's impossible to project how well the next few will sell, so that's just a very rough estimate.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:32
  Old Post 12-01-2004 00:20
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quote:
Originally posted by Immortal Wombat
That was Civ3, wasn't it?


You've apparently never played MoO3.

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
time: 00:32
  Old Post 12-01-2004 00:44
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quote:
More scenarios and mods? It will take years to catch up with Civ II in that regard, if it ever does.


C2 has also been around for a LOT longer

 
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