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Plotinus
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quote: Originally posted by panag
or to put a couple games and scen's inside that can only be reached after playing all civs on the hardest level or so |
That's a brilliant idea!
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:32
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quote: Originally posted by Platypus Rex
MUST HAVE
multi player allready with the game, no more buying another game
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And a fully capable editor, this includes:
1. The ability to edit virtually any unit, city, citizen state, City Improvement, Wonder, ect.
2. The ability to add new units, wonders, and city improvements within the editor with minimal modding.
3. Ranking the mods and scenerios in the HOF (include the mod name to insure that it is a documented mod)
4. Allow the activation of the palace in mods.
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Krushchev
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Voted Significant.
I'd like to see an update that doesn't have graphics so slick they slow my computer down. That's getting to be an issue...I'd rather see Civ2 level graphics and an advanced AI than I would see great graphics and a mediocre AI. Less bark, more bite. And frankly, beyond a certian point, I'd like to be able to shut off the graphics since seeing units fight ad nauseam just bores me.
I'd also like to see a reworking of the UN concept. I honestly couldn't get into Civ3 because of the graphics and the fact that it didn't offer me some of the attributes I preferred from ToT.
One interesting idea would be allowing modern-era civs to have food distribution to prevent starvation, and to allow major cities to become truly great.
But the bottom line is this: Chuck the complex graphics, and give me a great game.
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Krushchev
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As a comment on GePap's comment...
"A significant change:
Using percentages, I want it to have SMAC's social model, Colonization's Economic model as a base, Civ3's resource model modified, a mix of the Civ3 and SMAC military model, EU's diplomacy and some of it's tech modes, the better features of CtP2 and so forth.
There have been great ideas in so many TBS in the last 10 years-I would love Civ4 to be a compilation of all the best ideas."
Ok. I love the SMAC Social Engineering model...give it a few more options to deal with the time covered, but this is good. And I love the EU diplomacy ideas, though some tweaking should be done. I preferred the terrain improvement model of CtP/CtP2 to some extent, since you didn't have to constantly shift settlers or workers or formers around. One addition I'd like is a 20th-Century diplomacy model, to become active later on. In other words, the later in the game you go, the harder it becomes to achieve a conquest victory, since the whole world might decide to gang up on you. Another idea would be to give the AI occasional fits of pacifism following really bloody wars. Essentially, draw enough blood and the AI for one country might decide to curl up in a corner for 20 turns and let you have concessions.
One thing I like about SMAC was that, if the chips fall decently well, I can win without firing a shot in battle(mind worms notwithstanding given their inherent non-human nature). Which can actually be trickier than winning via conquest(experimenting with this currently...it is its own brand of fun; strategy doesn't just mean 'how do I kill all my enemies quickly,' as Europa Universalis showed). But that's just me...
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Lord_Davinator
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Kathmandu
Nov 2000 time: 11:02
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If you want a new game don't give it the name "CIV" if its a "CIV4" it god damn better be a CIV game... oh and 4 with a shift is $
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fezick31
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Cliffs of Insanity
Nov 2001 time: 00:32
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<herd-mentality>
Significant change 
I agree with most people on this. If all we get is a smoother graphics and new units, I'll stick with Civ 3 and the many mods. However, if tptb see fit to really rework the game - knowing now what was most popular in the past three games - they could create something great.
If they stick with the old model, you end up trying to fit new ideas into the old model - sometimes it works (culture & borders) and sometimes it doesn't work as well (stacked combat).
However, if they begin from the ground up, they worry about how to make new features great, and how to make the game great, not keeping it within a predefined box.
With that approach, they may end up with a game that looks completely different, or or it may look very familiar, but it will be BETTER.
CIV is kinda like a car - it still needs wheels, but you don't see many Model T's on the road. I doubt the drivers of those antiques didn't mind them then, but what would they have thought if they could have compared them to a Ferrari?
</herd-mentaility>
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CivalusMaximus
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Toronto
Dec 2001 time: 00:32
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I want a radical change. In particular I want realism. I believe the only way to achieve this is to abstract away city placement in favour of just national borders. (Having settlers being units that expand national borders). Special buildings or types of units might be required to create disconnected parts of a nation (on different contininents, etc). Each connected set of borders should manage as one city, but allow for simultaneous production (say a maximum of 5 queues with % assignment). Anyways details can be worked out. I think this qualifies as a very radical change.
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