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What do you look for in the future of civ? (Time out:0 days after 15-12-2003, 08:53)
A radical departure. I want a whole new game, baby!
A significant departure. i want a new game, but i dont want it to be alien from my good 'ole civ
A slight departure. I just wanna tweak some things, and perhaps a few changes, but nothin much
I dont wanna depart at all from my civ1, civ2 or civ3 that i love so dearly
banana
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Plotinus is offline Plotinus
Prince

Oct 2003
time: 05:32
  Old Post 13-05-2004 19:25
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#31 Report this post to a moderator
Remove this text

quote:
Originally posted by panag


or to put a couple games and scen's inside that can only be reached after playing all civs on the hardest level or so


That's a brilliant idea!

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:32
  Old Post 15-05-2004 06:32
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Got spare money?

quote:
Originally posted by Platypus Rex
MUST HAVE

multi player allready with the game, no more buying another game



And a fully capable editor, this includes:

1. The ability to edit virtually any unit, city, citizen state, City Improvement, Wonder, ect.
2. The ability to add new units, wonders, and city improvements within the editor with minimal modding.
3. Ranking the mods and scenerios in the HOF (include the mod name to insure that it is a documented mod)
4. Allow the activation of the palace in mods.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:32
  Old Post 21-05-2004 18:29 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#33 Report this post to a moderator
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quote:
Originally posted by panag
or to put a couple games and scen's inside that can only be reached after playing all civs on the hardest level or so , ....




ok, is there anyone who was time and skills for that?

i voted "substancial changes"... something like civ2-->civ3. the addition of culture was a great step!

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:32
  Old Post 22-05-2004 02:36 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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PROPS to Mad Bomber


Is anyone keeping notes?

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:32
Arrow  Old Post 04-06-2004 17:47 Visit panag's homepage!
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#35 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by sabrewolf




ok, is there anyone who was time and skills for that?

i voted "substancial changes"... something like civ2-->civ3. the addition of culture was a great step!



hi ,

more then you think , .... and it could be included in steps , for example two games on deity giv you this , two on this give you that , etc , ....

have a nice day

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:32
  Old Post 04-06-2004 18:42
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A significant change:

Using percentages, I want it to have SMAC's social model, Colonization's Economic model as a base, Civ3's resource model modified, a mix of the Civ3 and SMAC military model, EU's diplomacy and some of it's tech modes, the better features of CtP2 and so forth.

There have been great ideas in so many TBS in the last 10 years-I would love Civ4 to be a compilation of all the best ideas.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:32
  Old Post 05-06-2004 02:09 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#37 Report this post to a moderator
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For the longest time Civ games set the standard


I would hate to see them use other games ideas


This is what makes Civ "Civ"


After all how many perfect games are out there?



Keep the juices flowing

Gerar Dean is offline Gerar Dean
Deity
Acá abajo
Sep 2002
time: 01:32
  Old Post 05-06-2004 03:18
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Significant. I'm a little afraid about a total change that makes me feel an alien in Civ.

The Civ4 editor must add events like Civ2

Krushchev is offline Krushchev
Settler

Mar 2002
time: 01:32
  Old Post 05-06-2004 07:54
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#39 Report this post to a moderator
Tired of ads?

Voted Significant.

I'd like to see an update that doesn't have graphics so slick they slow my computer down. That's getting to be an issue...I'd rather see Civ2 level graphics and an advanced AI than I would see great graphics and a mediocre AI. Less bark, more bite. And frankly, beyond a certian point, I'd like to be able to shut off the graphics since seeing units fight ad nauseam just bores me.

I'd also like to see a reworking of the UN concept. I honestly couldn't get into Civ3 because of the graphics and the fact that it didn't offer me some of the attributes I preferred from ToT.

One interesting idea would be allowing modern-era civs to have food distribution to prevent starvation, and to allow major cities to become truly great.

But the bottom line is this: Chuck the complex graphics, and give me a great game.

Krushchev is offline Krushchev
Settler

Mar 2002
time: 01:32
  Old Post 05-06-2004 08:04
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#40 Report this post to a moderator
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As a comment on GePap's comment...
"A significant change:

Using percentages, I want it to have SMAC's social model, Colonization's Economic model as a base, Civ3's resource model modified, a mix of the Civ3 and SMAC military model, EU's diplomacy and some of it's tech modes, the better features of CtP2 and so forth.

There have been great ideas in so many TBS in the last 10 years-I would love Civ4 to be a compilation of all the best ideas."

Ok. I love the SMAC Social Engineering model...give it a few more options to deal with the time covered, but this is good. And I love the EU diplomacy ideas, though some tweaking should be done. I preferred the terrain improvement model of CtP/CtP2 to some extent, since you didn't have to constantly shift settlers or workers or formers around. One addition I'd like is a 20th-Century diplomacy model, to become active later on. In other words, the later in the game you go, the harder it becomes to achieve a conquest victory, since the whole world might decide to gang up on you. Another idea would be to give the AI occasional fits of pacifism following really bloody wars. Essentially, draw enough blood and the AI for one country might decide to curl up in a corner for 20 turns and let you have concessions.

One thing I like about SMAC was that, if the chips fall decently well, I can win without firing a shot in battle(mind worms notwithstanding given their inherent non-human nature). Which can actually be trickier than winning via conquest(experimenting with this currently...it is its own brand of fun; strategy doesn't just mean 'how do I kill all my enemies quickly,' as Europa Universalis showed). But that's just me...

Jawn Henry is offline Jawn Henry
Chieftain
Canada
Jun 2002
time: 00:32
  Old Post 10-06-2004 00:51
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#41 Report this post to a moderator
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Needs events, and a good event editor/creator. And no cheap, flimsy memory limit on events - i want to be able to have FULL of event if i want. Memory allowance for events was too low in Civ2, and still too low in ToT. New triggers for events would be needed as well.

Also, a unit editor that can give easy access to making units animation pics (without having to resort to using "foreign" tools (that is not included with the game))

Oh, and i said this elsewhere, but i'll say it again: multi-tiered maps .

JH

Lord_Davinator is offline Lord_Davinator
Warlord
Kathmandu
Nov 2000
time: 11:02
  Old Post 24-06-2004 23:14 Visit Lord_Davinator's homepage!
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#42 Report this post to a moderator
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If you want a new game don't give it the name "CIV" if its a "CIV4" it god damn better be a CIV game... oh and 4 with a shift is $

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:32
  Old Post 25-06-2004 05:41 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#43 Report this post to a moderator
Increase the size of your Attachments

on swiss keyboard a SHIFT-4 is actually a 'ç' (a french cédille)

CIV would be better if 'C IV' or 'CivIV'... but then... who cares, as long as the game is good

fezick31 is offline fezick31
Warlord
Cliffs of Insanity
Nov 2001
time: 00:32
  Old Post 22-07-2004 23:23
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#44 Report this post to a moderator
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<herd-mentality>

Significant change

I agree with most people on this. If all we get is a smoother graphics and new units, I'll stick with Civ 3 and the many mods. However, if tptb see fit to really rework the game - knowing now what was most popular in the past three games - they could create something great.

If they stick with the old model, you end up trying to fit new ideas into the old model - sometimes it works (culture & borders) and sometimes it doesn't work as well (stacked combat).

However, if they begin from the ground up, they worry about how to make new features great, and how to make the game great, not keeping it within a predefined box.

With that approach, they may end up with a game that looks completely different, or or it may look very familiar, but it will be BETTER.

CIV is kinda like a car - it still needs wheels, but you don't see many Model T's on the road. I doubt the drivers of those antiques didn't mind them then, but what would they have thought if they could have compared them to a Ferrari?

</herd-mentaility>

Vince278 is offline Vince278
King

Dec 2002
time: 05:32
  Old Post 23-07-2004 08:53
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#45 Report this post to a moderator
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quote:
Originally posted by Kuciwalker
I voted "slight", but I'm really somewhere between slight and significant. I want the feel of Civ3 to stay, but some things to change that can only be changed in a new game (I don't want this to simply be an XP in another guise).



Exactly how I feel.

Bragelonne is offline Bragelonne
Prince
Buenos Aires
Jul 2004
time: 02:32
  Old Post 24-07-2004 02:56
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Well, I actually think the far limit for changes between Civ3 and Civ4 is the one we had seen from Civ2 to Ctp. We cannot expect Civ4 to be SO different from our old loved civ, just some little graphic/civ/unit/engine changes will make for.

By the way, maybe some 3D applied in here will do. What about full 3d city aereal views?

Vince278 is offline Vince278
King

Dec 2002
time: 05:32
  Old Post 24-07-2004 08:34
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quote:
Originally posted by Bragelonne
By the way, maybe some 3D applied in here will do. What about full 3d city aereal views?


Like SimCity2000?

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:32
  Old Post 24-07-2004 09:44 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#48 Report this post to a moderator
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How often have you civer's actually use the overhead view.


For me I stopped after the second time playing. I just think its a waist of time, it means nothing to the grand strategy of winning.


What say rest of you

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:32
  Old Post 24-07-2004 21:17 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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If you mean the city aerial view, its okay, but it's lower on the priority list for graphic enhancements.

I miss the infinite zoom feature (okay, it's not really infinite - but it's better than the two view zoom in CivIII). I hope cIV will return to the Civ2 zoom feature. If this could be integrated into the most granular view being the city view...that would be neat.

Bragelonne is offline Bragelonne
Prince
Buenos Aires
Jul 2004
time: 02:32
  Old Post 25-07-2004 03:59
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quote:
Originally posted by Platypus Rex

For me I stopped (using aerial view) after the second time playing. I just think its a waist of time, it means nothing to the grand strategy of winning.



Listen, I know the Aerial view is not really NECCESARY (God damn my Anglish), but it is really cool; well at least some of us like watching our little cities grow in different areas, and particularly some aerial pics form Civ3 are really fantastic.

So, it´s true that you don´t use so much, but the times you use it it feels great. If it were only for the great strategy, you could turn back to the old Civ2 thingie.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:32
  Old Post 25-07-2004 12:26 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Okay


How about adding aerial views of your favorite sieges/battles


That has possibilities..

Bragelonne is offline Bragelonne
Prince
Buenos Aires
Jul 2004
time: 02:32
  Old Post 26-07-2004 05:15
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ya, it would be...

Vince278 is offline Vince278
King

Dec 2002
time: 05:32
  Old Post 26-07-2004 09:38
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Those city views would need redone anyway. My largest cities looked kind of sparse when I zoom in. A first person view of the streets would be neat (especially if tanks are rolling down them ).

Lord God Jinnai is offline Lord God Jinnai
Prince
St. Louis
Sep 1999
time: 23:32
  Old Post 01-08-2004 11:06 Visit Lord God Jinnai's homepage!
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#54 Report this post to a moderator
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I went with signifigant although i do think the map and movement need and overhall. I think point-to-point vector based movement system and all it entails for changing map would be great, but aside that i the rest would be conservative changes.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:32
  Old Post 01-08-2004 21:02 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Significant departure for me

CivalusMaximus is offline CivalusMaximus
Settler
Toronto
Dec 2001
time: 00:32
  Old Post 09-08-2004 00:55
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I want a radical change. In particular I want realism. I believe the only way to achieve this is to abstract away city placement in favour of just national borders. (Having settlers being units that expand national borders). Special buildings or types of units might be required to create disconnected parts of a nation (on different contininents, etc). Each connected set of borders should manage as one city, but allow for simultaneous production (say a maximum of 5 queues with % assignment). Anyways details can be worked out. I think this qualifies as a very radical change.

fezick31 is offline fezick31
Warlord
Cliffs of Insanity
Nov 2001
time: 00:32
  Old Post 09-08-2004 18:13
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quote:
Originally posted by CivalusMaximus
I want a radical change. In particular I want realism. I believe the only way to achieve this is to abstract away city placement in favour of just national borders. (Having settlers being units that expand national borders). Special buildings or types of units might be required to create disconnected parts of a nation (on different contininents, etc). Each connected set of borders should manage as one city, but allow for simultaneous production (say a maximum of 5 queues with % assignment). Anyways details can be worked out. I think this qualifies as a very radical change.


That's an interesting concept, but I think it is hard to go for realism and ignore the impact of individual cities. The story of most civilizations is in their great cities - Babylon, Beijeng, New York, London, Rome - it's hard to tell the history of a civilization without mentioning these places.

Perhaps if their role was toned down - maybe several smaller cities, that with time could combine into the larger megalopis' of modern times as they grew.

I agree that cities may be too focused upon. The concept leaves entire areas of the map outside of any useful role except military strategy.

Is the point to get away from cities entirely, or to cut down on Micro-management?

fezick31 is offline fezick31
Warlord
Cliffs of Insanity
Nov 2001
time: 00:32
  Old Post 09-08-2004 18:15
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In writing my response to CivalusMaximus, I had another idea...It tends to be the case that undeveloped land isn't worth much in an empire. What if it could be worth something in happiness points, say as national forest or nature preserve. What if other civs got ticked at you for chopping down your rain forests?

Vince278 is offline Vince278
King

Dec 2002
time: 05:32
  Old Post 11-08-2004 10:04
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quote:
Originally posted by fezick31
In writing my response to CivalusMaximus, I had another idea...It tends to be the case that undeveloped land isn't worth much in an empire. What if it could be worth something in happiness points, say as national forest or nature preserve. What if other civs got ticked at you for chopping down your rain forests?


Nasty. I always liked to clear a continent's worth of jungle.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:32
  Old Post 24-09-2004 04:43 Visit realpolitic's homepage!
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I've finally started playing ctp2, and I enjoy its features more than civ3. Public works and automatic assignment of workers makes the game much faster. Automatic assignment I thought would take away from strategy, it doesn't, you plan to develop rings around cities instead of tiles, and taking slaves is just fun. ctp2 doesn't have the game breakers of ctp1, like the Philosphers Stone, which could give you all the other civs techs.

Signifiant, but if you come up with good enough ideas, radical!

 
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