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Master Zen
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of naughty
Jan 2003 time: 23:32
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quote: Originally posted by Apocalypse
Well, if cheating is labeled or detectable somehow, then it wouldn't matter if it is allowed in MP or PBEMs because if someone cheats, you'd know.
Furthermore, one of the nice things about Civ2's cheating is that if you did cheat one or more times, it really didn't ruin the experience of future games. Heck, I cheated the hell out of my first couple games but stopped (largely because it wasn't fun) and ended up having a very fun many years of play. Do that with other games, and they are ruined. |
The problem is that you could always reload from a past save so there would be no evidence of cheating.
That is why I disapprove of having a cheat menu in MP or PBEM play. With SP each person should decide what to do with their games and if they want to cheat, or use the cheat menu for other ends so be it (I for example, used the Civ2 cheat menu to check out F11 stats from various periods in time after the game was over, or to do things like gift cities to allies which was not allowed by the game mechanics).
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mrmitchell
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Cheat features in single player - yes
Cheat features in multi player - NO NO NO
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MattH
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Go sneer at that cow creamer!
Jul 2002 time: 05:32
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List of Proposed Cheats:
- Enable / Disable
- Switch between game / cheat mode (see Appearance of the Cheat Menu below)
- Open / Close / Save scen.
- Place:
--- Start loc.
--- Terrain
--- City
--- Unit
--- Improvement
--- Goody Hut
--- Barbarian camp
--- Resource / etc.
--- Location based trigger
- Edit:
--- Start gold
--- Current gold
--- Start year
--- Current year
--- Attitude
--- Status of relation (war, fixed alliances, etc.)
--- Current trades
--- Triggers / Scripts
--- Object positions (units, cities, overlays, etc.)
Appearance of the Cheat Menu:
Since the majority of contributors suggest that cheats be used primarily for scenario editing, I propose that what was the "cheat menu" in previous games become an in-game editor with a layout similar to the editor in Age of Empires or RON: the menu structure is transformed into in palette containing drag-and-drop units, terrain, etc. This or its appropriate translation (to make it fit into whatever cIV user interface) would be far superior than drop down menus or consoles featured in prevous Civ/other games.
Please add your own suggestions and cheats!
Last edited by MattH on 13-08-2004 at 22:22
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