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MattH is offline MattH
King
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Jul 2002
time: 05:32
  Old Post 27-06-2004 22:28
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#31 Report this post to a moderator
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The overview has been editied! Please continue to add your cheat-related thoughts.
A question: how many of you use the cheat mode to get ahead in the game?

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:32
  Old Post 27-06-2004 23:52 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Never ever

I take my lumps. How else can one improve.

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 29-06-2004 06:14 Visit Master Zen's homepage!
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No cheats please in MP or PBEMs.

However in SP mode I would very much there be a "cheat menu" like in Civ2 for editing since the Civ3 editor system was utter crap.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:32
  Old Post 29-06-2004 06:53
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Well, if cheating is labeled or detectable somehow, then it wouldn't matter if it is allowed in MP or PBEMs because if someone cheats, you'd know.

Furthermore, one of the nice things about Civ2's cheating is that if you did cheat one or more times, it really didn't ruin the experience of future games. Heck, I cheated the hell out of my first couple games but stopped (largely because it wasn't fun) and ended up having a very fun many years of play. Do that with other games, and they are ruined.

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 29-06-2004 08:12 Visit Master Zen's homepage!
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quote:
Originally posted by Apocalypse
Well, if cheating is labeled or detectable somehow, then it wouldn't matter if it is allowed in MP or PBEMs because if someone cheats, you'd know.

Furthermore, one of the nice things about Civ2's cheating is that if you did cheat one or more times, it really didn't ruin the experience of future games. Heck, I cheated the hell out of my first couple games but stopped (largely because it wasn't fun) and ended up having a very fun many years of play. Do that with other games, and they are ruined.


The problem is that you could always reload from a past save so there would be no evidence of cheating.

That is why I disapprove of having a cheat menu in MP or PBEM play. With SP each person should decide what to do with their games and if they want to cheat, or use the cheat menu for other ends so be it (I for example, used the Civ2 cheat menu to check out F11 stats from various periods in time after the game was over, or to do things like gift cities to allies which was not allowed by the game mechanics).

Apocalypse is offline Apocalypse
King
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Aug 2005
time: 00:32
  Old Post 29-06-2004 08:15
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quote:
Originally posted by Master Zen


The problem is that you could always reload from a past save so there would be no evidence of cheating.

That is why I disapprove of having a cheat menu in MP or PBEM play. With SP each person should decide what to do with their games and if they want to cheat, or use the cheat menu for other ends so be it (I for example, used the Civ2 cheat menu to check out F11 stats from various periods in time after the game was over, or to do things like gift cities to allies which was not allowed by the game mechanics).

Then just make it possible to deactivate certain features. You don't need to take out the whole freaking thing.

Master Zen is offline Master Zen
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Jan 2003
time: 23:32
  Old Post 29-06-2004 08:21 Visit Master Zen's homepage!
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NO type of cheating should ever be permitted in MP or PBEM play, period. Please tell me what possible "cheat" features you'd like included in multiplayer?

mrmitchell is offline mrmitchell
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Sep 2002
time: 23:32
  Old Post 29-06-2004 08:32
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Cheat features in single player - yes

Cheat features in multi player - NO NO NO

Apocalypse is offline Apocalypse
King
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Aug 2005
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  Old Post 29-06-2004 08:33
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Cheats in Civs are useful for the same reason handicaps are useful in golf. Say some guy isn't good at building up quickly but you still want a competitive game. Give him two cities at the start, or an extra settler type unit. Or if someone just has an incredibly unfair and sucky starting position. Sometimes you like to make it so that they have to overcome that, but sometimes you want real competition.

Jonny is offline Jonny
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Nov 2000
time: 23:32
  Old Post 29-06-2004 08:37
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A cheat menu (as in Civ2) should be included in SP mode, IMO. It can certainly be useful in helping newer players stay competitive while learning the game and for scenario editing purposes.

No cheat menu in MP, of course.

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 29-06-2004 08:43 Visit Master Zen's homepage!
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quote:
Originally posted by Apocalypse
Cheats in Civs are useful for the same reason handicaps are useful in golf. Say some guy isn't good at building up quickly but you still want a competitive game. Give him two cities at the start, or an extra settler type unit. Or if someone just has an incredibly unfair and sucky starting position. Sometimes you like to make it so that they have to overcome that, but sometimes you want real competition.


This is equally accomplished by editing the SCENARIO, doing it via a neutral person who is not in the game. This should not be able to be done in an already ongoing game which is why there should not be a cheat menu period in MP. You want to customize your game? Edit the scenario, not the save.

Many of the PBEMs started are made by 3rd persons who set up the game to be evened out among people. Moreso, I doubt there are enough example of people requiring "handicaps" to justify having a potentially game-ruining feature which can be exploited by people.

Apocalypse is offline Apocalypse
King
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Aug 2005
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  Old Post 29-06-2004 08:59
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quote:
Originally posted by Master Zen
This is equally accomplished by editing the SCENARIO, doing it via a neutral person who is not in the game. This should not be able to be done in an already ongoing game which is why there should not be a cheat menu period in MP. You want to customize your game? Edit the scenario, not the save.

Many of the PBEMs started are made by 3rd persons who set up the game to be evened out among people. Moreso, I doubt there are enough example of people requiring "handicaps" to justify having a potentially game-ruining feature which can be exploited by people.

No, it's not equally accomplished since you have to edit the scenario before the start of the game. If you play with people you trust, then you can have the cheat option avalible. If you don't, deactivate it. You don't need to screw anyone else over.

And Jonny, Titans suck

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 29-06-2004 09:33 Visit Master Zen's homepage!
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Give me ONE compelling reason why would feel required in using a cheat menu to edit an already begun started MP game, something that couldn't be done with editing a scenario from the start.

Apocalypse is offline Apocalypse
King
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Aug 2005
time: 00:32
  Old Post 29-06-2004 09:35
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Why don't you read my previous post?

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 29-06-2004 09:54 Visit Master Zen's homepage!
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I did and you are still not answering my question: Give me one good reason why a cheat in MP should be included when all the game-balancing issues that you mention are and SHOULD be done instead from the start when editing a scenario? Again, give me ONE good reason why you would feel compelled to cheat to edit a MP game mid-way?

Apocalypse is offline Apocalypse
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Aug 2005
time: 00:32
  Old Post 29-06-2004 10:05
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quote:
Originally posted by Master Zen


I did and you are still not answering my question: Give me one good reason why a cheat in MP should be included when all the game-balancing issues that you mention are and SHOULD be done instead from the start when editing a scenario? Again, give me ONE good reason why you would feel compelled to cheat to edit a MP game mid-way?

quote:
Or if someone just has an incredibly unfair and sucky starting position.

MattH is offline MattH
King
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Jul 2002
time: 05:32
  Old Post 09-08-2004 21:41
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Bump-bump!
The deadline is approaching so I've updated the list. I'll create a poll later to finalize the opinions.

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
time: 00:32
  Old Post 09-08-2004 22:26
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The MP map generator is designed to create fair starting positions.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:32
  Old Post 10-08-2004 01:50
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quote:
Originally posted by Kuciwalker
The MP map generator is designed to create fair starting positions.

You know there is no guarantee.

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
time: 00:32
  Old Post 10-08-2004 07:18
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If it's that bad, restart.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
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Jul 2000
time: 05:32
  Old Post 10-08-2004 20:25 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Thanks for the summary Matt

MattH is offline MattH
King
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Jul 2002
time: 05:32
  Old Post 10-08-2004 20:50
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quote:
Originally posted by DarkCloud
Thanks for the summary Matt

I'll have it in the accepted format by the deadline.

OliverFA is offline OliverFA
King
Leeds, UK
Sep 2002
time: 06:32
  Old Post 13-08-2004 17:06
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quote:
Originally posted by Sore Loser
I'm not sure if this belongs here, but I'd like to see an Ironman mode as in SMAC where you're not "allowed" to reload.

[...]

The same line of thought can be applied to the discussion about the cheat menu. I'd like the option to turn the cheat menu off when setting up a game, so I won't feel the temptation to sneek peek at the locations so I can see where to found my cities. This should please everyone and is extremely easy to implement.

This is a very good idea. Much more effective then the super-mega-deity-emperor-of-gods difficulty level. The "reload" spell is way too powerful. It would be a great idea to have a checkbox that turned the reload option off and would make the game a lot more challenging to lot of people (yes, me included. I recognize it).

MattH is offline MattH
King
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Jul 2002
time: 05:32
  Old Post 13-08-2004 19:17
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That's a good idea... I can't believe I forgot to add that .

DarkCloud is offline DarkCloud
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time: 05:32
  Old Post 13-08-2004 20:35 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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probably because of the controversy...

MattH is offline MattH
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Jul 2002
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  Old Post 13-08-2004 20:44
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Should we also include a list of all the cheat commands that we'd like?

DarkCloud is offline DarkCloud
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time: 05:32
  Old Post 13-08-2004 20:50 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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well, I'll admit, your summary is a bit sparse- but just a general overview of what type of cheating is necessary could be sufficient- such as new commands...

You could mention (all the cheats from Civ II and III) plus these new ones.

please list the new ideas... but you don't have to list every specific Civ II and III one if you don't want to.

-DC

Apocalypse is offline Apocalypse
King
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Aug 2005
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  Old Post 13-08-2004 21:42
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quote:
Originally posted by OliverFA

This is a very good idea. Much more effective then the super-mega-deity-emperor-of-gods difficulty level. The "reload" spell is way too powerful. It would be a great idea to have a checkbox that turned the reload option off and would make the game a lot more challenging to lot of people (yes, me included. I recognize it).

So like the ironman option in SMAC....

MattH is offline MattH
King
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Jul 2002
time: 05:32
  Old Post 13-08-2004 21:56
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List of Proposed Cheats:
- Enable / Disable
- Switch between game / cheat mode (see Appearance of the Cheat Menu below)
- Open / Close / Save scen.
- Place:
--- Start loc.
--- Terrain
--- City
--- Unit
--- Improvement
--- Goody Hut
--- Barbarian camp
--- Resource / etc.
--- Location based trigger
- Edit:
--- Start gold
--- Current gold
--- Start year
--- Current year
--- Attitude
--- Status of relation (war, fixed alliances, etc.)
--- Current trades
--- Triggers / Scripts
--- Object positions (units, cities, overlays, etc.)

Appearance of the Cheat Menu:
Since the majority of contributors suggest that cheats be used primarily for scenario editing, I propose that what was the "cheat menu" in previous games become an in-game editor with a layout similar to the editor in Age of Empires or RON: the menu structure is transformed into in palette containing drag-and-drop units, terrain, etc. This or its appropriate translation (to make it fit into whatever cIV user interface) would be far superior than drop down menus or consoles featured in prevous Civ/other games.

Please add your own suggestions and cheats!

Last edited by MattH on 13-08-2004 at 22:22

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:32
  Old Post 13-08-2004 22:09
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quote:
- Place:
--- Start loc.
--- Terrain
--- City
--- Improvement
--- Goody Hut
--- Barbarian camp
--- Resource / etc.
--- Location based trigger

Aren't we forgetting Unit?

 
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