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Enigma_Nova
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Your Lawyer idea could work...
if you cut the penalty to the civ that builds the lawyers and rename them to 'Imposters'.
It's entirely possible to have a few imposter leaders show up and take over... with a little financial backing.
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Shogun Gunner

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Potomac Falls, Virginia
Oct 2000 time: 00:32
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So, not a banana vote, but a vote for the Spy Unit and other assymetrical warfare options. (option 1).
I also like that option, I would welcome more functions in the espionage arena. However, if that moved to far ahead of other cIV features, the spy stuff would be too prominent in the strategy. Tracking agents, double agents, etc. could be overly complex to track.
I tend to think of the spy unit, not as a single person/agent, but a presence (cell?) in place. The cell can be infiltrated and destroyed (spy expelled) or it can wreak havoc (whatever happend to poision water supply?).
Balancing the capabilities and features of new ideas for cIV will be challenging. Remember, it has to work with a substandard AI logic programming interface.
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ScipioX
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Spies would probably be more realistic if they were abstracted. They should still be subject to capture and such upon entering enemy territory, but that should be abstracted too. Maybe like MOO3 tried? Or more like the SMAC options?
I really like the idea of Bandit, Partisan/Guerilla, and Special Forces type units. They would normally be invisible, and have Barbarian/Pirate flags when found. Instead of attacking units directly, they would go on missions, ambushing units (a free round of combat, where the defender doesn't get to shoot back) and attacking cities (destroying improvements, stealing money, and sabotaging production). They could retreat before combat and would be hard to destroy in rough terrain or with air attacks.
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trolluscaius
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i like spy but i love 'franchise' of CTP2(i don't know the english for)
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