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Aeson
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orangesoda
Nov 2001 time: 22:32
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Depends on what the goal is. I remember looking at a HOF game over at Civfanatics, trying to figure out how this person had a Conquest victory on turn 9 (Chieftain, Tiny map, 2 AI). For the life of me I couldn't figure it out because the start would only allow a Jag Warrior every 4 turns in that timeframe, and the huts didn't give out any Warriors.
Then I noticed he didn't have any native Workers. By adding the first Worker, the Jag Warrior comes out in 2 turns (was working 2 Cattle on plains instead of 1), and gives just enough time to get to both the AI.
There were times with the old Industrial trait that you could come out close to even by adding the initial Worker after improving a tile or two. You end up with a bit more commerce and production at the expense of a bit less food. Now (especially considering the chop time for Forests) I don't think it would work as well.
Certain gambles like the one I described above might pay off, but they are rather big gambles. As another example, expansionist Civs could get out faster Scouts, and if that allows the player to make contacts with the AI in time to trade starting techs, could make a very big impact on the game. Especially if the player is able to grab a couple AI Workers in those trades that otherwise wouldn't have been available.
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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:32
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And keep in mind, I play accelerated production, so spitting out your first settler is much faster (and the growth is too).
And that thread is very good. All in all, it does seem that you could stand to gain by absorbing the first worker in very specific cases, but of course only in the short term. And delaying the absorbtion until a road or two or a key irrigation is completed could improve the tactic.
Last edited by Anun Ik Oba on 24-12-2003 at 10:48
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