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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > AI civs hate me for no reason still? And Barricades.
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ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:32
  Old Post 16-12-2003 20:38
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AI civs hate me for no reason still? And Barricades. Support Apolyton buy from Amazon

I could have sworn this was going to be fixed in Conquests, but I guess not. AI civs still think i'm the devil incarnate if another goes war with me and breaks a trade deal I have going on. Now I could understand if I started the war that broke the trade route, but I didn't. Is this really that hard to fix?

Also, Barricades don't seem to work properly. The only time they drain all movement is if they move into the square when its empty. Calvary can throw themselves at the walls of my fortress attacking then run off. From Barricades description, I thought it would drain attacking units move as well.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:32
  Old Post 16-12-2003 20:46 Visit CerberusIV's homepage!
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I was under the impression, from the description, that all a barricade did was stop units moving into a tile adjacent to the barricade and then into another tile adjacent to a barricade. Attacking is obviously different to moving.

It sounds like the tactic where you have a line of barricades is to stack units one tile behind the barricade/fortress and only move them in when an enemy unit moves adjacent so they can bombard or counterattack.

Still doesn't sound right though.

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:32
  Old Post 16-12-2003 21:03
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Nope, Barricades only drain movement if they actually move onto the fortress itself. They can hang around in surrounding squares all they want, especially since the ZoC hit never seems to kick in. Thats why I thought they would at least drain attacking units move. Forts are really starting to annoy me, they take awhile to build for very limited usefulness.

Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:32
  Old Post 17-12-2003 01:26
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Get a bigger avatar today!

It'd be nice if the diplomacy aspect was fair at all on higher levels; the AI can sign MPP's, attack me and have all its friends declare war on me, but if I agree to an MPP and my ally is attacked, I'm the one who suffers.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:32
  Old Post 17-12-2003 01:39
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Inflate your Upload Space

quote:
I could have sworn this was going to be fixed in Conquests, but I guess not. AI civs still think i'm the devil incarnate if another goes war with me and breaks a trade deal I have going on. Now I could understand if I started the war that broke the trade route, but I didn't. Is this really that hard to fix?


Yeah, I think it is hard to fix. It requires that the game divine intent.

-Arrian

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:32
  Old Post 17-12-2003 02:08
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Fortresses/Barricades 'can' be useful at times, like to block-off choke points or something like that.

Sometimes I will build them on my border squares for some additional defense points, but mostly because they look cool (especially the new Barricades) and it gives my Workers something to do while they're sitting around waiting for pollution to occur so they can clean it up.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:32
  Old Post 17-12-2003 02:17
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Increase the size of your Attachments

One other use for them that I've found:

You can use them to 'heard' the AI's attack units to where you want them to attack. Make a 'gauntlet' of Barricades (even fortified w/ obsolete units) and put some low-defense tiles in-between. The AI will almost always try to avoid the Barricades and go for the open spots.

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