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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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Excellent, nice to see some recognizing the power of monarchy. Too Many republic leaguers now, especially with Eyes gone.
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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Good points by everyone, but i still take Monarchy in a 2x1x game. Even without eyes' settings, with enough land, I can outgrow republic WLTCD growth.
However, I see many republic players going for the feudalism/chivalry path eventually. Monarchists should go from philosophy straight to Monotheism. Crusaders attack better than knights and the monarchist should get Mike's Chapel to help happiness from pyramids. That along with temples and 3 units keeps enough happiness. Monarchy Production will let you get Mike's first.
Then build SOL to get Communism. With many cities far from the capital, turning Communist a lot of times puts science ahead of the republic.
Will eyes' monarchy die out?
suas of the O.W.L
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I'm a big fan of pyramids.
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markusf
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2x they are useless.
1x they depend on your start position... Mostly good because you can crank out settlars at a high speed. As for beating a wltkd? I don't think so, you may in the short run but if you don't switch to rep you will fall far behind.
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Markusf, I agree but it is a big advantage in 1X even if you WLTLD because your cities get to 3 quickly. It makes a big difference to a large empire.
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i think in 1x1x there is no question about it, pyramids is the first thing to go for. there is no food to get, so spare it.
in 2x2x i used to go for pyramids, but going for hanging gardens and then go to republic seems a little more comfortable. there is another advantage to take for choosing to get pottery soon: seafearing. i have never played a game with seafaring where i didnt sack an undefended city. seafearing is a great task to slow down your enemy especially when he has pyramids. you can stack them in the middle of his empire on white mountains and look the trouble he is in. i know this is not what the discussion was about, but if you go for monarchy and pyramids, you wont have seafearing fast.
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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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When I was playing the computer (before learning about MP gaming), I always went for Pyramids and GW. Those served me well, because the Pyramids gave me food and the GW gave me protection. The shields and trade I could manage by development and city improvements.
Then I started learning how to improve my game (here and in MP play). I tried all the suggestions I could find. I actually got worse. Now, I can hardly beat the AI in development.
I was better off with Pyramids and GW, and I think I will go back to that strategy. My city development was better, my balance of population, shields, trade, etc, was better, and I had a stronger position going into the middle game.
I thin that the Pyramids relieve you of a great deal of struggle in the effort to get to size 7+ cities, and I *like* getting my city resource squares maximized.
Population = workers, and workers = shields and trade (and more food). I would rather have to work to keep a size 7 city happy than a size 5 one; the GNP means something.
------------------
Proud participant in GameLeague...
Proud Warrior of the O.W.L. Alliance...
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