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ericdave is offline ericdave
Settler

Nov 2003
time: 05:32
  Old Post 16-12-2003 22:07
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AI COmbat Remove this text

From what is gathered on the forum, i assume that the AI will avoid attacking a stack defended by several high defending units such as infantry, does that apply to cities as well? As observed, AI will always skip arnd to find the least defended city to attack, and when that particular city is bolstered with units the next turn, AI simply turn around .. IS this the Main strategy of the AI? Taking the least Risk? WIll it ever attack a city by virtue of its strategic position, rather than its relative vulnurability?? Thanks.

mrmitchell is offline mrmitchell
King

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Sep 2002
time: 23:32
  Old Post 17-12-2003 03:13
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IIRC, at least in an older version, one of the advantages the AI has is they know your troop strengths at specific locations...so if City X is on the border and defended with 20 Infantry but City Z is 10 tiles in, but undefended, they'll move for City Z instead of City Y.

This can be too easily used to **** around with their strategy...I don't know if it's been removed in C3C yet, or it was in a patch for PtW (or civ3 even? Am I that bad on keeping up with the times?)

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:32
  Old Post 17-12-2003 05:13
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It still seems to work in C3C. The AI will move past heavily defended cities toward undefended ones. You can play around w/ the AI units marching through your lands, but I find that if you have enough Artillery units, you can wipe them out before they move very far into your land.

MrWhereItsAt is offline MrWhereItsAt
Emperor
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Nov 2001
time: 17:32
  Old Post 17-12-2003 06:35
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Interesting to know that.... the propensity of the AI to go hell-for-leather for any lightly defended target of yours was supposed to have been one of the things addressed by changes for Conquests...

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:32
  Old Post 17-12-2003 06:42
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quote:
Originally posted by MrWhereItsAt
Interesting to know that.... the propensity of the AI to go hell-for-leather for any lightly defended target of yours was supposed to have been one of the things addressed by changes for Conquests...


They still seem to do that.

I don't know if you can make their units yo-yo back and forth between cities in your area like you used to could, but you CAN definitely still 'entrap' the AI's by 'dangling' an undefended city 'bait' in front of them--they WILL go for it.

YC4B4U is offline YC4B4U
Chieftain
Adelaide, Australia
Nov 2001
time: 15:02
  Old Post 17-12-2003 07:27
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AI with a strategy - surely you jest!

In my current game I couldn't tell where the AI was going. It was very good at razing an area of land with rifleman etc but every other unit seem to move about aimlessly. I admit that I did have a fairly rock solid defence with at least four units in each border city and other units on montain tops.

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