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What do we build near Pi Square
This poll is closed. |
| Forest |
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4 |
66.67% |
| Farm/Solar |
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2 |
33.33% |
| Write In |
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0 |
0% |
| XenoBanana |
   |
0 |
0% |
| Total: |
6 voters |
100% |
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Maniac
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Gent, Belgium
Jul 1999 time: 06:32
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quote: Originally posted by Impaler[WrG]
Manic will likly wish to argue his side of the issue now, please refrain from voting untill he has had a chance to do so |
Thanks. 
First I'd like to note that I don't so much oppose cultivating a farm for increasing growth, but above all building a costly solar collector for the meager gain of one energy, which can be gained much faster by other terraformations such as a forest.
Anyway, if I understand things correctly, when we plant a forest and switch a worker to it, that worker will be producing 1 nut, 2 mins & 2 energy. Effects:
The base will grow slower, delaying the need for a hologram theatre. In these times of war, the 6 rows that would have to be spent on a hologram theatre can be beter used for 1.5 impact cruisers, 2 impact marines or 3 plasma garrisons or probe defences.
By working the forest we will produce one more mineral right now. This is indeed thinking on the short term, but as our goal is to produce as lots of military units as possible right now to beat PEACE, the short term is what matters, not what happens in ten years.
Working a 2/1/2 will generate the same amount of energy, one less mineral and one more nut allowing Pi Sq to grow faster. When the base grows, the new worker will have to be a doctor, just like in my forest proposal. If we would build a costly Hologram Theatre (which I advise against for now: see above), that other worker would be freed however, making the two worker together produce two mins and four energy. Do keep in mind however that a Hologram Theatre requires 3 energy to support. Deducting that, the two farm&solar collector tiles would only produce two mins and one energy, less than a forest.
So letting Pi Square grow will not only divert 6 mineral rows from war production to a Holo Theatre, it will also decrease the amount of energy we gain in the long term, and decrease our mineral production on the short term.
Some specific remarks:
quote: In addition consider that farm/solars can bring in an additional energy each which will offset the maintance of Holo Theathers which we must build in any event. |
On 0-1000 metre height forests (4 turns to plant) produce equal amounts of energy as solar collectors (6 turns). And we must indeed build Holo Theatre eventually, but preferably not now.
quote: Growth could be faster if we build Recycling tanks, unfortunatly they get shoot down every time I propose them  |
Sorry. We seem to disagree a lot lately. It's just that these are special circumstances with the PEACE war and all.
quote: Admitedly more former time will be needed for farm/solar combo then for forests but as we dont have access to more advanced terraforming yet and likly wont for the 10 turns this will take to perform their is little else of value to do in the area, likly we will also be building more formers in preperation fo BoreHoles anyways. |
In the six turns that the former would spend more building a farm & solar collector instead of a forest, that former could plant one-and-a-half forest extra. The forests will probably not be used all right now, but crawlers can use them to harvest minerals once we can switch back to civil production and build the crawlers.
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