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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Ai_gang _up _factor ??
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Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:32
  Old Post 17-12-2003 06:30
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Ai_gang _up _factor ?? Increase the size of your Attachments

This in the DiffDB file. Its set at 1.

Anyone try to see what would happen if you chaneged this number . I know some things were kept in but never finsihed or coded in.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:32
  Old Post 17-12-2003 13:44
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Suffering from ads?

That's something I've always wondered about. In fact, it's not used. Neither is 'AI_INTELLIGENCE_FACTOR'. I just checked the source files.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 21-12-2003 22:33 Visit Martin Gühmann's homepage!
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Remove this text

Obviously this was never finished, but it could be possible to use it for the process cycles to make it difficuilt depentent.

-Martin

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 21-12-2003 22:44 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Increase Your PM Length

Apparenty it's something that was intended for difficulty-level based modifiers, but to the best of my knowledge, those two are not used.

Martin - do you think it would be a good idea to implement these in the source code?

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 21-12-2003 23:39
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Support Apolyton, buy Civilization 2

Its actually surprisingly difficult to implement "degrees of intelligence" in AI.

The tactic most often used to achieve this is to limit the number of iterations of strategies that will be considered, limiting the "depth" of thought.

Other aproaches such as limited "vision" and knowingly bad strategies or even mistakes aren't usually used.

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