Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Making Huge Maps Larger
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
kserra11 is offline kserra11
Settler

Dec 2003
time: 05:32
  Old Post 17-12-2003 20:53
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Making Huge Maps Larger Support Apolyton

With the recent purchase of Conquests, I'm just now really getting into Civ3...I love the ability to play against 15 opponents and have had some awesome massive wars going on later in the game...

How can I make my huge maps I use in my games larger...is there a file somewhere that would allow me to change the default size of these maps so that there is a little more room for my civs to start?

One other question...I would like to alter the movement bonus for Railroads...again, is there a file somewhere that I can edit to change this rating?

Thanks for all the help. Happy gaming.

Kevin

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:32
  Old Post 17-12-2003 21:05 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

Yes, the rules editor allows for you to change the default size of maps. (It probably allows adding entirely new map sizes as well; I can't remember off the top of my head.)

As for rail movement, that's hardcoded and can't be changed.

Edit: Wait, you're getting cramped early on when playing huge maps? What difficulty are you playing?

kserra11 is offline kserra11
Settler

Dec 2003
time: 05:32
  Old Post 17-12-2003 21:36
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

no, i'm not getting cramped early on...but with 16 civs, i think it would be even better to have a bit more room for all of us to get started before the real mess begins around 1000 AD...

so if I just go to the editor and change the map size, what do i save the file as so that it will be used for every game i start? thanks.

Kevin

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:32
  Old Post 17-12-2003 22:23
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Be careful. I think that there is some kind of city limit.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:32
  Old Post 17-12-2003 22:58
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by kserra11
no, i'm not getting cramped early on...but with 16 civs, i think it would be even better to have a bit more room for all of us to get started before the real mess begins around 1000 AD...

so if I just go to the editor and change the map size, what do i save the file as so that it will be used for every game i start? thanks.

Kevin


Go into the editor, to the World Sizes page. You can increase the size there. The maximum is 300 something x 300 something. Be aware though that the larger the map size, the slower your game will run. I tried the maximum size at first, but the turns took way to long for my liking. I settled for 256 x 256 in my game.

And as mentioned, there's a city limit of 512, for all civs combined. The maximum map size is to big on that score, you'll end up with a lot of empty space that can't be used. I found that the map size I use is just about right, if I don't allow cities to be built on Desert and Tundra. There's only a few fairly small areas that don't get developed.

PS Just save it as a scenario, then load it through the CivContent selection on the main page. The game will always remember the last scenario that was loaded. It's not a good idea to overwrite the default biq file.

And as for the Railroad movement, you're out of luck. There's no way to change it. You can only do that with Roads.

Last edited by Willem on 17-12-2003 at 23:05

Vince278 is offline Vince278
King

Dec 2002
time: 05:32
  Old Post 18-12-2003 14:02
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Willem
Go into the editor, to the World Sizes page. You can increase the size there. The maximum is 300 something x 300 something.


Its 362x362 I believe.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:32
  Old Post 18-12-2003 14:22 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Put an end to popups!

hope you have a fast and capable computer. even then the turn length will be... well lengthy

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:32
  Old Post 18-12-2003 15:29 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

I changed ALL the map sizes in my mod because I never play on tiny/small maps. Here's a tip:

When you change a map size, use rename so that the name reflects the size of the map ("160x160" instead of "Huge", etc.). That way it's easier to keep track of your maps.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 18-12-2003 22:40
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

If you keep the number of civs in the game down, it will help with the run time.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:32
  Old Post 18-12-2003 23:48
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by vmxa1
If you keep the number of civs in the game down, it will help with the run time.


I only play with 8 on a 256 x 256 map and it still takes a long time for my turn to come up by the end of the game. Mind you, I don't exactly have the speediest computer to work with.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 19-12-2003 02:22
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton or Terrorists Win

I am not sure were the cutoff should be, but when you get to 24 or more it has got to be painful, no matter what your system.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 19-12-2003 10:32
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by vmxa1
I am not sure were the cutoff should be, but when you get to 24 or more it has got to be painful, no matter what your system.


It IS painful. That's why the first attempt of the Civ3 Democracy Game was abandoned in favour of less thatn 24 civs and less than a huge map!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0378 seconds (88.79% PHP - 11.21% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net