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Pep
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Spain
May 2002 time: 06:32
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Do you think explorers should be tweaked to allow them to NEVER discover barbarians (like any unit of an expansionist civ):
- Yes, it will make them REALLY useful!
- Yes, but they also shouldn't discover a new technology to not unbalancing the game.
- Yes, but expansionist civs should receive a bonus to balance the game
- Yes, but they also shouldn't discover a new technology AND expansionist civs should receive a bonus.
- Yes! Conquistador will then become a good UU!!
- No, I use them and are usable just as they are actually.
- No, civs having the expansionist trait will be hurted by something like this!
- No! Conquistador will then become an overpowered UU!!
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:32
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I concur with Vlad. Huts are rare after the ancient age, unless on some uncharted island, and then you aren't going to get anything really useful out of it anyways.
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Pep
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Spain
May 2002 time: 06:32
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quote: Originally posted by Jaybe
If explorers encounter a group of hostile natives, then it just goes to show that you should also bring along a defensive unit. Or only pop a hut when the explorer still has 3-4 moves available. |
Maybe another option could be making them "stealth" to barbarians. And perhaps scouts should also receive this ability (thus, improving the expansionistic trait). Anyway, I think explorers should only trigger good items to justify their use instead of a normal military unit. Yes, they have the ability to use terrain as roads but by the time they can be built, the only portions of map to discover are just little islands. And in a little island it's the same to treat all terrain as roads or not, and in that case, it`s better to enter with a military unit into a goody hut...
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