Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Why do TOW infantry have 100% worker ability in Editor?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:32
  Old Post 18-12-2003 00:58
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Why do TOW infantry have 100% worker ability in Editor? Support Apolyton buy from Amazon

????

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:32
  Old Post 18-12-2003 01:04
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

Army Corps of Engineers? I actually modded that into Infantry a long time ago (well before PTW).

Very Interesting.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:32
  Old Post 18-12-2003 01:13
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Why do TOW infantry have 100% worker ability in Editor?

Because without any Worker/Engineer Actions checked, it has no effect. No one set it back to zero (just as no one set stealth fighter attack strength back to zero).

It is rather cool though, that you can give worker ability percentages.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:32
  Old Post 18-12-2003 08:42
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

It makes not sense that 'soldiers' can't make roads or clear land (forrest, jungle, etc.). Historically, most of the 'improvments' were made by the military--look at the Roman Legions, etc.

I've (also since before PTW) added the ability for any unit that has 'blades' to be able to clear and all units to be able to build Fortresses.

Of course, I don't think the AI ever used military units to do anything other than attack/defend, so it's probably not a 'fair' mod.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:32
  Old Post 18-12-2003 09:32
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by steven8r
It makes not sense that 'soldiers' can't make roads or clear land (forrest, jungle, etc.). Historically, most of the 'improvments' were made by the military--look at the Roman Legions, etc.

Roman Legions are well known as having been trained as engineers, particularly regarding building roads (military highways). After Rome (dark ages, an onward) it was not so as much.

Personally, I gave (for the epic) Roman Legions 100% worker capacity for building roads and forts. I would think that subsequent foot units might have 25-50% worker capacity; otherwise use your workers.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 18-12-2003 10:36
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

!

So you're saying they can do anything a worker can?

Antrine is offline Antrine
Prince

May 2003
time: 05:32
  Old Post 18-12-2003 11:11
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I have never even noticed an AI build an fortress much less 'use' one?! So who cares which unit builds them? I do however notice the AI going on around them alot, must be the licorice root those old legions used to eat.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:32
  Old Post 18-12-2003 12:25
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by MrWhereItsAt
!

So you're saying they can do anything a worker can?

Yes, with a Worker Capacity of greater-than-zero, whatever worker jobs you check on the right, they can do. At that proportional speed.

With PTW, AI workers would only function if they had all worker jobs/actions checked. E.g., an AI Roman Legionare would not actually build roads if that was checked and not all of the others were also.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:32
  Old Post 18-12-2003 13:35 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Increase Your PM Length

well the Rise of Rome scenario has legionaire units that can build roads/forts. I've only played as Rome, so I'm not sure if the AI actually uses them to build roads.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0487 seconds (72.70% PHP - 27.30% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net