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geniemalin
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Other than very rarely using them on a 1-wide isthmus (and even then I usually use cities rather than fortresses) I haven't found fortresses or barricades to be useful at all. The enemy just bypasses them and I am left wasting military units sitting in them to avoid the enemy taking them!
I would appreciate any advice on how to actually use them effectively...
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pauli
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herndon, va, usa
Jan 2000 time: 00:32
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i often use them as a safe spot to let injured units heal, if i don't have a city nearby. this requires a pitched battle, however...
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smellymummy
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more often than not i have no use for them except just a place to stack units in my borders. it looks nicer when the troops are in a fortress..
i have on a few occassions used them effectively:
offensively, when the AI has a much larger mobile force and I'm attacking with a slow moving force that constantly needs to be refreshed with reinforcements, a fortress helps.
another instance is when i can split off a large chunk of the AI's empire at a 1 tile isthmus
defensively i've used them (not with barricades/c3c yet) at key defensive spots, usually on mountains, within bombard range of where it would be the likeliest route to invade
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Puma
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Canada!!
Nov 2003 time: 05:32
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They're great for single-source strategic resources. In one of my first games, the impis ran into my territory, bypassed a city, and destroyed my lone horse supply - right at the start of a war. Needless to say I was shocked : WTF!!!, but impressed. I had never expected this from the AI in any game.
They proceeded to overwhelm the city's defenders and later built a fortress on that horse, which broke my hopes of recovering horses. I quit that game as they proceeded to kill me with their golden age impies.
In areas of high corruption I let geography dictate my borders. Fortresses every two tiles along mountain ranges, with back-side roads and artillery ... woah baby! The terrain defense bonus and 3-movement point cost on mountains is too much for me to ignore. I must control those mountain tiles. In another early game, as the Aztecs, I decided to invade a continent fully controlled by England while this fortress technique allowed a small number of defenders to stave off an insane amount of Greek units. It was so funny seeing full stacks reduced to 1hp as they tried to crawl through the mountain ranges. But, this is very terrain dependent.
Nowadays I also employ Pauli's technique with railroads and when there are no settlers handy or I have waaay too many cities. I take a badly positioned border city, rush workers and some infantry into the tile where the injured units are, and also into the city tile, then I abandon the resisting city and build a fortress in both tiles. They still get attacked, but I prefer that to 1) leaving them out there, 2) only adding healty infantry to the stack of injured units, or 3) trying to suppress the city and risking a flip . Someone might be shocked to know that I do this much work, but I find it neccessary when armed units are in short supply. Eventually a set of fortresses like this develops into a relay chain and so on.
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Space05us
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I like to build fortresses just because it gives me something to do during the late medieval/early industrial eras. They're also good for protecting your borders when you dont feel like conquering anything at the moment.
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Orz
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Tartu, Estonia
Dec 1999 time: 05:32
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I have used fortresses rather rarely. I usually prefer placing cities on isthmuses or strategic locations than fortresses; especially during the ancient age.
Sometimes when I am attacking a large city with cannons and cavalry or infantrymen, then I have tried to build a fortress right next to opponent's city. Mostly I have resorted to attack from a hill or a mountain, though.
I have sometimes built a single fortress in a strategic location for keeping my armies in it. I *definitely* do not build my fortress right next to border, it is not wise to allow your opponent to gather sneak attack units next to your fortress. Maginot line - style thing is a not good thing, I am afraid, I'd prefer rather an mobile attack force because of the flexibility issue. If a city or a one of the fortresses falls, you do not need defensive units but FAST mobile units which could take the lost position back ASAP - so I keep also offensive units in my fortresses, when possible.
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