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Smellincoffee is offline Smellincoffee
Settler
Alabama
Sep 2003
time: 23:32
  Old Post 18-12-2003 13:07 Visit Smellincoffee's homepage!
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#1 Report this post to a moderator
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What determines the fluctuating cost of building the palace? Capital city size? Empire size? Both?

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:32
  Old Post 18-12-2003 16:03
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Increase Your PM Length

Empire size; the more you cities you have the more expensive it gets.

Space05us is offline Space05us
King

Nov 2001
time: 17:32
  Old Post 18-12-2003 18:31
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Help yourself to an AD-FREE life

Didn't notice that before, the palace increases in price as your empire grows?

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:32
  Old Post 18-12-2003 18:41 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Got spare money?

Yes...which is good for those prebuilds...those later wonders take more shields.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 19-12-2003 09:24
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As long as no-one actually build the Palace anywhere from scratch that late in the game! It is much easier to use a Leader - even MGL's can still rush the Palace, or to use the auto-relocation of the Palace when you disband the capital. This takes a little effort to boost populations around the new capital enough, but less than building it from scratch.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:32
  Old Post 19-12-2003 09:32 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I haven't tried this, but I assume if you select to build a palace, rush build with a MGL, you cannot switch to a wonder build at that point. Obviously that goes against the intent of the rules.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 19-12-2003 10:15
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That's correct - they have fixed it so that no build with any amount of shields gained via poprushing, forest clearing, cashrushing or rushing with a leader that could not rush the new build directly can be changed to something like a Great Wonder.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:32
  Old Post 19-12-2003 13:04 Visit Dis's homepage!
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I think palaces should be real cheap. that would discourage pre-building. I would also like palaces not to magically appear in the enemy ai when you conquer their capitol city. They should have to build them.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:32
  Old Post 19-12-2003 13:41
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Lose 30 kilos (of popups)

I miss wonder rushing.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:32
  Old Post 19-12-2003 16:13
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quote:
Originally posted by Dissident
I think palaces should be real cheap. that would discourage pre-building. I would also like palaces not to magically appear in the enemy ai when you conquer their capitol city. They should have to build them.


That would leave a lot more exploits then the way it is now IMO.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:32
  Old Post 20-12-2003 08:38 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by The Mad Monk
I miss wonder rushing.


For the same reason I like less resources on the map in C3C compared to previous versions/patches is the same reason why I don't miss wonder rushing. The human player doesn't have easy avenues to win. It's harder now - I like that.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:32
  Old Post 20-12-2003 12:45
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quote:
Originally posted by Shogun Gunner
For the same reason I like less resources on the map in C3C compared to previous versions/patches is the same reason why I don't miss wonder rushing. The human player doesn't have easy avenues to win. It's harder now - I like that.

Ditto that; there is alot more uncertainty now, a little more mystery!

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:32
  Old Post 20-12-2003 13:01 Visit Dis's homepage!
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I almost wish there was no rushing of wonders- period. Including scientific leaders and palace pre-building.

I would like wonders to be built soley on the basis of shield production and how early you start building them.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:32
  Old Post 20-12-2003 15:56
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I'm not a very big supporter of the whole leader rushing feature either. I'm always glad I get one, but it just isn't the same building a wonder this way, the sense of achievement feels much greater when sitting in agony for (the last) 20 turns hoping no AI will build it before you.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:32
  Old Post 20-12-2003 16:23
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quote:
Originally posted by Shogun Gunner


For the same reason I like less resources on the map in C3C compared to previous versions/patches is the same reason why I don't miss wonder rushing. The human player doesn't have easy avenues to win. It's harder now - I like that.


All you need to do is program the AI to take advantage of what rushing strategies are open -- it shouldn't be that hard, after all they now have about a decade's worth of human play to model.

My veiw is that wonders should be the result of the efforts of an entire civilization, not just one city -- and the only way to do that, in Civ terms, is to allow various forms of rushing. If you think that makes it less of a challenge, fine -- pump up the shield requirements until you really do need to throw you entire civilization behind the effort -- whether with most / all cities producing carvans, or converting shields to gold (or sending every available citizen!) for the eventual final rush.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:32
  Old Post 20-12-2003 18:43 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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If the AI could really be programmed to match the human in rush build decision making, then okay.

But using Civ2 as an example, the AI would be very aggressive to building wonders -- sometimes five or six cities would be working on the same wonder-- and don't forget about the AI cheats..I mean rushing. People complained endlessly about that.

Its probably easier to bring everyone down to a level playing field versus bringing the AI up to our ability.

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