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Adagio

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Could someone please take a look at my code, and tell me were it goes wrong?
On the client side I have set it to change orders for 5 players (Ok, I set 4 of them in comment, to see if I could find the error, but haven't been able to yet)
When loading/writing data, I have set it to printOut all orders, in the GameInfo object. When writing the data, it shows up right in the printing part, but when it loads the data, it somehow managed to erase whatever it said it just printed... It doesn't look like it actually saves the data (or maybe it's when loading data the error occours)...
If someone can find the error, please tell
Oh, and congratulations alva. I just got my first book about VB... 700 pages, and not one single page where they mention anything about socket connection (or whatever it uses) 
Attachment: nuclear war.zip
This has been downloaded 2 time(s).
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vovan
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Not that I know of... I even shut down the firewall to see if that may have been causing the problem, but apparently not...
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vovan
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quote: Originally posted by ADG
The reasons was mentioned in the first post today... |
Oh... I see. Quite a pity this didn't gather any following. Well, good luck to you with the VB version then.
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