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Adagio

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quote: Originally posted by ADG
Here's some of the rules (Mostly taken from the game). Please comment them.
(The numbers are to be discussed)
Weapons:
There exist two different kinds of weapons: Nukes and bombers
Bomber:
A bomber needs to be prepared before they can attack. The startup time is one turn. If the bomber isn’t used the following turn, you need to re-prepare it to use it. A bomber can attack two turns in a row (Unless being countered with a shield)
The bomber exists in 2 versions: (Please come up with a better name) 
The weak bomber: When successful it kills a random number of people between 1 & 20
The strong bomber: When successful it kills a random number of people between 15 & 40
Nuke:
A nuke can be fire, without any preparation time, but can only be used once.
There are 4 different nukes: (Don’t know anything about these values, but I believe it was those values used in the game)
10 mgt: When successful it kills a random number of people between 1 & 15
20 mgt: When successful it kills a random number of people between 10 & 25
50 mgt: When successful it kills a random number of people between 20 & 40
100 mgt: When successful it kills a random number of people between 30 & 60
After an attack (For bombers that is after 2nd attack), the weapon is used. All players have a weak bomber, and 2 of 10 mgt nukes, and 1 20 mgt nuke. To get more weapons, you need to build more
Defense:
There’s only one kind of defense, but there exists two different versions:
Simple shield: When used, it manages to destroy 75% of all nukes, and 50% of all bombers
Advanced shield: When used, it manages to destroy 85% of all nukes, and 75% of all bombers
This works like the weapon system: When using one, you lose one, though more can be built in the factory.
The % of chance of success is based on some random number between 1 and 100. If the # is lower than the %, the defense worked as it should
Factory:
A factory takes one turn to ‘do its job’. During this turn, it builds a random number of weapons/defense (How exactly this works, should we talk about… not sure about it)
A factory output could look like this:
1 x 10 mgt nuke
3 x Simple defense
2 x Strong bombers
The computer games factory is very random: Sometimes you get one 10 mgt nuke, while some times you get enough weapons to win the whole game… The randomness should defently (sp?) get tuned down
Spy:
The spy system should more or less work than in the forum game. Maybe with the exception, it’s not possible to spy on a player who haven’t issued an order yet (But no changes to the sabotage order)
Propaganda:
When doing propaganda on a specific city, you get a number of its citizens to one of your cities (A random city of yours). You can get all citizens in specific city (Making this city ‘wasted’)
This number is based on:
-Randomness
-How many times you’ve attacked this player (The more times, the fewer citizens)
-How many times you’ve used propaganda on this player (The more times, the fewer citizens)
If a player before you destroyed target city before your turn, you get nothing
There’s a small chance a propaganda has a side-effect: You lose a random number of citizens from a random city of yours, to target city.
This number is based on the same as above, though with a ‘the more times, the higher risk’ instead
Bonus:
Not sure if we should include this or not. Just going to mention this, since it was in the game
Each turn there’s a minor chance (Based solely on randomness), a random player gets a small bonus… or anti-bonus:
This bonus could be like getting more people in a random city (By a baby-boom), or maybe one of your cities loses some citizens to some alien abduction… and stuff like that…
They were pretty funny, but might screw up the game too much… What do you think? |
Just bumping this 'numbers' to last post, so I don't have to search for them whenever I need them...
I'm working on the calculation part at the moment...
Could someone who has VB.net installed please try my game (from inside vb .net). Just put all directX/directDraw stuff in comments... And then report back if you have any problems (Except for the problem with closing server when you haven't started one)
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