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Flubber
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With a view of the Rockies
Aug 2000 time: 22:32
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MY opinion is that ALL the factions are overpowered against the AI so the only test of balance is against what the other factions can do against good human opposition.
My favorite of the newer 7 is the Drones. I see them as often insanely powerful but their research penalty-- in particular the first 10 years with no research, leaves them well behind at the start. They can be very vulnerable in the beginning . ..
I also am playing a MP with the Data Angels( my first with that faction) and I find them to be pretty vanilla. They are very similar to the PKs in their flexibility and the probe abilities can come in really handy if you go to war. In peacetime they seem slightly weaker than the PK although the built-in techshare can be a bonus when the game is close among a lot of players
I also enjoy the cult but don't recommend them on larger MP maps where the builders flourish. They are a very different faction to play and I really don't think I have them down cold yet.
Cycon-- never found them to be as powerful as the university-- always seemed the free node more than counterbalanced the other features and the -1 growth really irritates me. Perhaps its a personal preference but I generally like to have a faction that can do a demo/planned/crech pop boom.
Pirates-- I never liked their inability to keep people from simply sailing through their territories. The additional cost of sea bases and seaformers are also sig. disadvantages. I like them fine but don't see them as overpowered.
THe true test of whether a faction is way stronger is whether people flock to them in a MP game. many of the factions have adherents and I have seen no overwhelming favorite. I will generally play with any of about 10 of the factions-- I actually think I have played each faction in a MP at one time or another-- Some people like to master on faction and play it constantly while I like to constantly change which faction I am playing
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ErikM
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CyCon lack Network Nodes in the early game, so they cannot research as fast as the University early on. To pop boom - whether early or late - they need Dem/Planned/Creche/Golden Age, while jolly old good Professor can do Dem/FM/Golden Age, which is far superior in terms of lab output. So CyCon is not quite as good as the University for most of the game.
Pirates are rather weak faction. Or, rather, they depend on luck factor much more than other factions. Sea squares are just not terribly productive in the early game, and everything is so much more expensive on foil chassis. If pirates land next to (empty) Moonsoon (which they tend to, apparently, but often is not clear on the start where exactly Moonsoon is), they do fine; if they land in the middle of nowhere they are very tough.
Angels are vanilla. They start with two prereqs for IndAuto, though.
Drones are good but vulnerable to being isolated due to abysmal early tech.
ChaDawn is (imo) beyond pale, but apparently even he has some supporters.
Aliens are not as invincible as they appear at the first sight. They are incredibly strong early on, but by the middle game their Energy Griud is nowhere near as powerful as human factions' commerce income. Marr is actually rather weak faction. Caretakers are good but I'd say University is stronger in the medium to long run.
So new factions are not really overpowered or anything. The bad part about them is that their agendas seem to come from a comic book as opposed to the original seven. But oh well, it's more variety.
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Minute Mirage
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Helsinki
Aug 2003 time: 07:32
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quote: Originally posted by obstructor
CyCon is very similar to my custom faction so perhaps I am a bit misjudged about them, but later in the game they are more powerfull than University only because of the drone problems. And I HATE early pop booming. it feels like cheating.
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The drone penalty of the University is a non-issue -- it only matters when you reach a population of 4, and by that time you should try to boom to a population of 5 anyway. At least in single-player, I'd say that the Uni has practically no disadvantages and some huge advantages.
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ErikM
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Yes. Actually, due to synergy between free net nodes and the Virtual World, University is probably the easiest faction for drone-control in SP. Even easier then Peacekeepers.
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Enigma_Nova
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You can't get worse than a base full of b-drones, which I tend to have, so the Uni's penalty means NOTHING to me.
If I try to do the dem/fm/creche/GA boom I fall flat on my face 'cuz of all the b-drones, but dem/planned/creche works fine.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:32
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quote: Originally posted by obstructor
Pirates may have expensive units - but defense is not a problem. And they can get tons of cash.
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Defense is not a problem is hardly a telling argument. I find their inabilityt to have a secure interior in most cases, to be a significant handicap.
This is a major challenge for probe defense as well. Don't get me wrong-- I like the pirates for many of the reasons you mention but do find them a challenge in many situations
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Enigma_Nova
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Santiago Pwnz j00r ChaDawn!11
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SynthetGod8
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quote: Originally posted by obstructor
Speaking of voiceacting - Sinder Roze just sounds funny - is she stoned. And aliens have stereotype voices.
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Have you never heard a black girl sound like that? I have... and no, she wasn't stoned.
What would you have preferred the Aliens to sound like? A truly unique alien language would certainly require subtitles. Sure, I guess it's just a strange distortion of a human voice, but what were you expecting?
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SynthetGod8
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"All the factions have an equal chance."
You've heard it here! The game is balanced! Can we go home now and stop arguing over which factions suck and which rock?
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Enigma_Nova
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Yeah, get the VW and the Uni Roxxors j00r b0xx0rs
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Enigma_Nova
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//\\//(()) j()() //\\//()(())|35 //\\//\\Y |_33+ (())\\//\\////\\//2(())|2 j()()|2 1337
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Comrade Tassadar
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No you noobs my leet ownzor (?) joor leet?
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