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jo3h
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and you could also make new techs to enable terraforming other planets and having colonies on them. making space stations.
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Mirsky
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Cascadia
Dec 2003 time: 21:32
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sounds like you want to make a FreeMoO
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Ecliptik
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In Freeciv-1.14.0 you can use engineers to turn marshes into sea.
quote: Originally posted by telex4
I have to say I've always liked the idea of terraforming in Freeciv, in particular being able to expand land into the sea, but also the reverse, turning land into sea. |
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Ixan
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IMHO freeciv shouldn't have techs and units which is not in the original civ2. I would allthough like to see freeciv 2.x (or something) implement the rules and features of civ3.
I think of freeciv as a free port of civilization, henceforth it should stay as much similar to the original as possible. Except features like network play, more intuitive interfaces etc.
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telex4
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Reading
Aug 2003 time: 05:32
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quote: Originally posted by Ixan
IMHO freeciv shouldn't have techs and units which is not in the original civ2. I would allthough like to see freeciv 2.x (or something) implement the rules and features of civ3.
I think of freeciv as a free port of civilization, henceforth it should stay as much similar to the original as possible. Except features like network play, more intuitive interfaces etc. |
Freeciv already supports different rulesets, and ships with the rules for civ1 and civ2. It wouldn't be too much trouble to, given the code exists in the game, make a civ3 ruleset, or any others people want, whilst keeping an original civ2 ruleset for those who want it.
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