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Catt
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California - SF Bay Area
May 2002 time: 21:32
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quote: Originally posted by Catt
I don't know what to think of it yet. My initial reaction was positive -- i.e., the scarcity imposes additional challenges. But I'm not sure that the scarcity isn't too much -- it could unduly hinder a peaceful game by the human, and it could really mess up AI performance. For the undecided, like me, it is certainly something to keep an eye on as the collective experience with C3C grows.
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Well, the C3C resource scarcity now sounds like a bug that will most likely be addressed in the end-of-February patch, so I expect it will return to PTW levels unless a strong show of support from the fansites likes the new scarcity.
I haven't had a lot of free gaming time so I still haven't played enough to express a concrete opinion, but my "soft" opinion is that the resource scarcity makes for a slightly different game, but one that I wouldn't characterize as better or worse, nor one that I would characterize as demanding warfare or demanding extensive additional trade efforts. I'm still worried about its effects on AIs, but I am less concerned about its effects on the human player.
Catt 
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Mountain Sage
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Unfortunately, I have to agree with you. On a pure builder's mode, you can get away with not having iron if you are very nice with everybody. Doing without saltpeter proves more difficult (no musketman and no frigates). To get any, you'd better have by then at least a 1 tech lead to trade it away. By the time you realize you don't have rubber either, it's either a try for a diplomatic win or an infantry/artillery war, which just spoils the game. By the time you don't have uranium and/or aluminium, you curse yourself by not having gone to war in the Ancient times and your fun is really over.
The lack of luxuries is not that bad, since you can compensate it with temples, marketplaces, cathedral etc, but one your cities hit size 12 (and often before), you lose at least 2 pop points for entertainers, or have the lux slider at 30%, which means less gold and therefore a longer tech research.
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Cort Haus
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London
Apr 2002 time: 05:32
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quote: Originally posted by Mountain Sage
Unfortunately, I have to agree with you. On a pure builder's mode, you can get away with not having iron if you are very nice with everybody. Doing without saltpeter proves more difficult (no musketman and no frigates). To get any, you'd better have by then at least a 1 tech lead to trade it away. By the time you realize you don't have rubber either, it's either a try for a diplomatic win or an infantry/artillery war, which just spoils the game. By the time you don't have uranium and/or aluminium, you curse yourself by not having gone to war in the Ancient times and your fun is really over.
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Excellently put. What a difference a month makes, eh MS? 
Here's what you said back then to my complaint about peace-play being removed from the game, suggesting that I should perhaps be posting on the 'why am I losing?' thread. 
There are some great features and improvements in C3C - for example the specialists and naval mods, but perhaps for the sake of the Marketing Department, something got screwed in the game balance.
"New Resources: fight for control over Tobacco, Jade, Sugar, Exotic Birds and more" sings the box. Yeah right - we've all had those game-clinching tobacco wars haven't we? Perhaps it should read "Less Resources : Fight for control over the sole source of Saltpeter on your four-civ continent".
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:32
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I've posted this elsewhere before (prolly in this thread, even): My biggest issue with resource scarcity is less re the human player, and more re the AI civs. This all but guarantees significant imbalance among the civs, much more so than basic terrain ever did, and will inevitably produce the strong / weak cycle that generates KAIs.
On the one hand, GOOD. But on the other, it completely overrides the 'balance' of the AI civs, and thus, to me, the balance of the game. This includes, among other things, leaving the weak AI civs TRULY weak, and thus a boring target for warmongering.
Can;t wait for the patch, if as we suspect it will put things a-right.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:32
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You know what "T", I wonder if that is what is making the game stiffer? Not my doing wihtout this or that, but some of the others.
This gets them rolled and makes the KAI, sooner.
In a two landmass game, you will get a KAI often anyway, but now it is sure and it may be sooner.
Last edited by vmxa1 on 25-01-2004 at 11:52
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Iroquois
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I like to play LAN game with my friends.
Usually Continents, 8 players - 3 human and 5 AIs.
PTW was a nice balanced game. But I found only one!!!!!! saltpeter in our recent C3C game on my huge continent which I shared with another Human player and 2 AI. Another one saltpeter I found on the next continent were live third Human and 2 AI.
Total TWO saltpeters for whole world!!!!! in LAN game. Terrible. Absolutely unbalanced game.
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CerberusIV
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I have now progressed to the modern age and a standard map 8 civs game has 2 uranium across the entire map.
I'm lucky enough to have one of them and luckier still that the Romans don't have the other but there is a strong chance it will disappear before I have the techs to take advantage of it.
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justjake73
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I'm playing now on a mod where I increased the chance of resources and eliminated the possibility of them disappearing. Yeah, it may be seen by some as "cheating", but I want to have fun, not screaming beacuse there are only two Rubber in the entire world!!
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Mountain Sage
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quote: Originally posted by Sir Ralph
For a playstyle like this resource scarcity doesn't have any importance indeed. |
Well, I still need some victims, errr, civs. Can we say that other civs are the Berserker's resources?
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