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Grason
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Well...holy crap, you know...if they'd give us the opportunity to buy Conquests for the Mac, they might just fall off their chairs! It's hard to gauge interest in a potential product when you don't give any support to the user base...
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Grason
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You know what would be a relatively easy way to determine interest from the Mac gaming community? Port the new civs from PtW over to Mac. That's all. Don't include multiplayer or any of the "engine" modifications, just make the newer civs available, not as a fanboy mod, but as a legit Firaxis/Atari/Whoever Owns The Rights This Week RELEASE. That way it will have the chance to get some coverage on MGL or Macworld, or maybe even Apple's "New Releases for OSX" page. When C3Mac first came out, OSX was still an OS in transition. With more users having switched over now, dangling a first-rate OSX-ready game is a nice enticement...
Then, make it $10. Hell, make it $20 with a $10 off coupon valid on C3C-Mac when/if it comes available, which gives Mac gamers a chance to "invest," so to speak, in the development of the port.
Given that anyone with time and the Editor could add new civs, I can't imagine it would take that long to port already created data on the PtW civs to add into C3Mac. It's a minimal investment. And if it goes nowhere, then at least they can turn us down with an understandable, "We tried, but there wasn't enough interest." Then I could at least retire C3 with no hard feelings.
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:32
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quote: According to an article posted among 'Poly's news items, Conquests sold more than 100,000 units for the PC in its first month of release.
Here's my question: Is that number anywhere near enough to indicate that there's enough support to bring Conquests/PtW over to the Macintosh? |
Doesn't Apple have something like 3-5% of the market share? If so, that means they would sell somewhere between 30 and 50 units in the first month, right?
EDIT: 3000 to 5000
Last edited by Kuciwalker on 24-12-2003 at 21:14
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