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MINNJPN
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I am playing my 1st full size game on Emperor, and I don't understand why my citizens are always cranky. As an example Rome, 10bc, is size 7 with 3 happy-1 content-and 3 unhappy, Although my lux slider is at 0, Rome is connected to 3 luxuries, has a temple, a colosseum, and 3 units as garrison. I'm in Republic, and at war the last 3 turns, so WW should not be a factor. I had a 6 turn peace before this war. All my cities are on the verge of revolt, and I hate to turn them into entertainers. Do the rules on citizen contentment change alot between Monarch and Emporer, and if so how much. I could use some advise( and I am sure that the lux slider would help-but I am attemting to not get my *** kicked in tech.) Thanks--
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pauli
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herndon, va, usa
Jan 2000 time: 00:32
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where is this war being conducted, and how are your fortunes?
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Catt
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California - SF Bay Area
May 2002 time: 21:32
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quote: Originally posted by MINNJPN
I am playing my 1st full size game on Emperor, and I don't understand why my citizens are always cranky. As an example Rome, 10bc, is size 7 with 3 happy-1 content-and 3 unhappy, Although my lux slider is at 0, Rome is connected to 3 luxuries, has a temple, a colosseum, and 3 units as garrison. I'm in Republic, and at war the last 3 turns, so WW should not be a factor. |
Even without war weariness your citizens are just as happy as they should be in the circumstances you describe. Luxuries first move content citizens to happy (instead of unhappy to conent).
Here's how it works out, applying all the contentedness and happiness modifiers to your 7 citizens starting from a baseline of all citizens being born unhappy, and using numbers in a H - C - U format for happy, content, unhappy, respectively.
0 - 1 - 6: At Emperor 1 citizen is born content.
0 - 2 - 5: Temple makes 1 citizen content.
0 - 4 - 3: Colosseum makes 2 citizens content.
3 - 1 - 3: Three luxuries make 3 content citizens happy.
Catt 
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