 |
|
Dominae
|
|
I think the HP bonus should be removed instead. That would leave only the War Elephant with this ability, making it a lot more special when it does come in to play ("Wow, that War Elephant has 6HPs...it's HUGE!").
Dominae
|
|
|  |
 |
|
Dominae
|
|
What about with a simultaneous increase in the Statue of Zeus' cost?
The "I would build it whenever I can" statement is interesting: I think that by attaching a resource requirement to a Wonder, the idea is that if you have that resource, you build the Wonder as a knee-jerk reaction (like the Iron Works). I'm not sure we should introduce a stratetic decision to build the Statue of Zeus or not, just make it less powerful for that civ that does get to build it.
Dominae
|
|
|  |
 |
|
Dominae
|
|
Double post/joke.
Last edited by Dominae on 15-01-2004 at 02:20
|
|
|  |
 |
|
alexman
|
 |
Hunt Valley, MD
Jan 1970 time: 00:32
|
|
This is how it currently works:
We vote for a proposal when we think it will improve the game from what is already in the mod.
An approved change doesn't end the process. If there is another proposal for consideration, the panel will vote for it if they consider that it's better than what's in place already.
Last edited by alexman on 15-01-2004 at 04:08
|
|
|  |
 |
|
ducki
|
|
Also, most changes are reviewed after the next game. Version 1.0 is a bit tougher, but once we get the first rev and play a game, we can see the changes in action and go back to changes that are less than optimal.
I'm all for democratization, but eventually some single person has to come out and say "let's vote on X". Otherwise, Firaxis will release the Official Patch and we'll still be working on getting an initial test version of the mod ready to play.
I'd like to play an AU game now with a ported AU:PtW judiciously combed over by the panel or even just alex with no discussion. Once we play, it'll be easier to see things that need change. If we never play, we'll never change anything.
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:32
|
|
quote: After listening to all sides of the debate, the AU mod panel then formulates a specific proposal, and the the issue is marked "under consideration" for a period of one week. During that period, the community is given the opportunity to present arguments for and against the proposed change. |
To me, this implies that deciding what specific proposal should put up for a vote is supposed to be a collective process by the panel as a whole, not a process in which one particular individual unilaterally says, "Let's vote on such-and-such." As long as there is a reasonably clear consensus by the panel regarding what particular change ought to be put up for a vote, there is no problem with one person saying, "Okay, this seems to be what we want, let's vote on it." But in the absence of such a consensus, and especially when it looks like there might be almost as many preferred solutions as there are panelists, I don't view having one person unilaterally decide what will be voted on first as following the process of "the panel" deciding what specific proposal will be voted on.
Also note that my proposal might well be faster than having a series of votes for everyone's preferred ideas individually, especially if panelists don't let a successful vote for one idea deter them from calling for a vote on something else they like better. If there are four or five different ideas preferred by one or more panelists (and my impression is that that is very likely the case), having a vote among them with run-offs as appropriate would require fewer votes than if each idea is voted on individually.
Nathan
|
|
|  |
 |
|
vulture
|
 |
Leeds, UK
Jun 2001 time: 05:32
|
|
How about the good old single transferable vote system, just to make life confusing; although it is actually less confusing than it sounds.
Say there are 4 options: A, B, C and D. Each voter lists the options in order of preference. You then go through a loop of discarding the option(s) with the lowest number of votes, and reallocating those votes according to their next preference.
e.g. 5 voters, 4 options. Each lists their order of preference as
1) ABCD
2) ACBD
3) BACD
4) BCAD
5) CBAD
So after the initial round, A has 2 votes, B has 2 votes, C has 1 vote and D has no votes.
So we delete option D, and re-allocate it's votes. There are none, so this doesn't take long. Then we delete option C, since it is the next least popular. That vote (number (5)) is reallocated. The second preference there is B, so 5's vote is added to B's total, giving A 2 votes and B 3. B wins.
The reason for doing this procedure rather than going for a simple majority is basically to compensate for a split of the protest vote. For example, suppose at the next US election, the candidates are Bush, Dean and Hillary Clinton standing as an independent Bush gets 40%, Dean and Clinton both get 30%. But all the Dean and Clinton supporters want Bush out. First past the post leaves him in. STV would mean that Hillary got eliminated, with her supporters votes going to their second choice candidate (which one assumes would be Dean - or there might be a 'even Bush is better than Dean' thing going on).
Back to the AU. We could either adopt the most popular choice after transferable voting (or poll between the two most popular choices), or use this as a method to select which option gets put to a yes/no vote first.
|
|
|  |
 |
|
alexman
|
 |
Hunt Valley, MD
Jan 1970 time: 00:32
|
|
I think that system similar to that would work well for us, vulture. Thanks!
The biggest problem I have with such a system that doesn't involve comparing each proposal head-to-head against every other proposal, is that votes between similar proposals can get split, while a third (more unique) proposal might win even though it would not win head-to-head against either of the other two proposals.
But a single vote asking panel members to order the proposals will be sufficient to determine any head-to-head winner, although not exactly by the single transferable vote system described above.
Last edited by alexman on 15-01-2004 at 18:20
|
|
|  |
 |
|
alexman
|
 |
Hunt Valley, MD
Jan 1970 time: 00:32
|
|
Example of a difficult vote:
Four proposals, A, B, C, D
Five voters 1, 2, 3, 4, 5
A and B are similar and can be considered almost the same proposal.
C, D are unique.
Voter 1: ABCD
Voter 2: BACD
Voter 3: CBAD
Voter 4: DABC
Voter 5: CBAD
Note that A and B are always next to each other, as they are almost the same idea.
Under nbarclays system, C would win, even though more panelists prefer the A/B proposal over C.
Under the transferable vote system, A would win, even though most panelists prefer B over A.
But if we move down the list, comparing A to B, then the winner against C, and then the winner against D, (essentially what we have been doing) B would win, as I think it should.
Last edited by alexman on 15-01-2004 at 18:24
|
|
|  |
 |
|
vulture
|
 |
Leeds, UK
Jun 2001 time: 05:32
|
|
It is worth bearing in mind "arrow's theorem" (IIRC), which amounts to there being no voting system which doesn't throw up pathological results once in a while, although some do better than others. Actually there is one which perfectly represents the voting population: one man, one vote (as done by Terry Pratchett: "The patrician was the Man. He had the Vote.")
The flaw in a simple vote is fairly obvious. The flaw in single transferable vote system is pretty much what Alexman says - there are combinations of cotes that leave the 'wrong' answer in place,
The flaw (or one of the flaws - most systems can fail in a variety of amusing ways) in Alexman's proposal is this:
3 voters, 4 options, voting in order of preference
1) ABCD
2) CDAB
3) BCAD
compare A to B: A comes ahead of B twice. Compare A to C: C beats A twice, so become the preferred choice. compare C to D: C always beats D. So we have a clear winner: C. Or do we? Compare C to B: B beats C twice.
So B beats C, C beats A, A beats B. Rock-paper-scissors scenario, where it is impossible to chose a winner.
Incidentally, using tiebreakers under STV, A, B and C all get one vote, so there is no lowest candiate to throw away (well, apart from D, but that doesn't change anything at this stage). Looking at the second preferences as a tiebreaker, B, C and D all get one vote. D is gone, so 1)'s vote goes to his third choice - C. C wins the tiebreak 2-1 (if there is a tie at this stage, you can repeat the process of course).
|
|
|  |
 |
|  |
 |
|
sabrewolf

|
 |
turicum, helvetistan
Jun 2002 time: 06:32
|
|
or, you could give everyone a vote for each x from {+2, +1, 0, -1}. where 0 can be used more than once.
the higher average wins. at a tie, the one with the smaller standard devation wins (so +1+1 is better than +2+0).
next vote decides, how many things get included.
a different idea:
if you can reduce the choices to 3 from 4, eg.
A: SoZ up to 300
B: frequency down to 7
C: AC stat 2,2,2
D: remove +1 HP
then you could vote for combos, which would exclude the possibility that a favourable combo idea get's killed because each single ideas are too weak. and it also makes sure that not too much is done (imho having more than 2 of the points mentionned above would kill the wonder)
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|