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Dominae
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The voting system for this issue is too convoluted.
The suggestion I made in the other forum is a solution I would like to see implemented as a whole. Voting for bits and pieces of it individually will probably lead to a very odd solution, one that no one will be happy with.
Voting should be a simple "Yes/No, this change should be implemented". The weeding out of alternatives is what debating is for.
Dominae
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lockstep
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Vienna, Austria
Aug 2001 time: 06:32
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Hmm ... nbarclays opinion would suggest to keep at least the ivory issue separate from everything else ... but let's see this through. We could either hold a single vote:- Yes/No: Remove the Statue of Zeus' ivory requirement AND increase SoZ's shield cost from 200 to 300 AND remove Ancient Cavalry's +1 hitpoint bonus.
Or we could vote on two proposals, which may be combined:- Yes/No: Remove the Statue of Zeus' ivory requirement,
- Yes/No: Increase SoZ's shield cost from 200 to 300 AND remove Ancient Cavalry's +1 hitpoint bonus.
I'm fine with either solution. Dominae and Stuie, you obviously prefer the single vote. So, if no other panel member has objections (and if, please speak out), let's hold a single vote.
Last edited by lockstep on 06-01-2004 at 18:52
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ducki
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If access is the main issue, it would seem that a "good" first version to try out would be the Ivory-free version, and change nothing else.
Just as a first test, mind. Incremental steps. Start small and get bigger. If simply removing the Ivory requirement would bring this wonder in line and remove the impression of being strong or weak based on the Map Generator, maybe that's enough?
I haven't been really shooting for wonders in my epics in the ancient age, so maybe I'll make this change and see what happens with a player that is NOT (edit: NOT NOT NOT) specifically beelining for this, looking to maximize the ACs strength.
I'm starting to wonder if ACs and the SoZ shouldn't be debated separately, but no matter. I'll see if I can get some "test" games done. On that note, I'll probably run with debug on if I can figure out how - are there any potential downsides to editing my conquests.biq file directly(after backing up, of course)? I hate having to go to Civ-Content and prefer to just hit "New Game" or "QuickStart".
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Dominae
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I think we should first vote on whether or not to remove the Ivory requirement. Voting to balance the cost and Ancient Cav stats at the same time is not the right way to approach this, because the Statues of Zeus with and without Ivory requirements are very different Wonders.
So how about: YES/NO - Remove the Ivory requirement from the Statue of Zeus?
Dominae
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Dominae
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No, I really think we shoud keep this discussion simple for now and ask ourselves: "Do we want the State of Zeus to require Ivory in the AU mod". This is a "strategic options" issue, not a "game balance" issue. We can deal with game balance later (it's easier).
Although we want to hurry this process up, we will actually get to an end result we can all agree on faster if we split this issue into simple sequential steps, instead of one big confusing conditional soup (that does not even include all the options we've been discussing).
Dominae
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Dominae
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How are you going to "combine" them into one proposal without running into the same problems we have now? The problem we're having now is that we have too many suggestions and we're voting on all of them at the same time.
Are you just going to copy-paste everyone's suggestions? Then I imagine each panelist will vote for their own idea, which gets us nowhere.
Generally, I think the problem is that we're replacing the debates with votes. This was not the purpose of the panel. The panel was set up to lead us past impasses in debates, not do away with them entirely. The reason we're having so much trouble now is that we're voting on everything and discussing nothing.
Either we vote for everything one item at a time, or we return to discussing pros and cons, trying to convince each other of the best solution.
Dominae
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Dominae
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Well, I think I've been pretty vocal about this matter:
1. Statue of Zeus should not require Ivory.
2. Statue of Zeus should cost more Shields to build, to make it more similar to other Ancient era Wonders.
3. Ancient Cavalry need not have a +1HP bonus.
The first point is major, the second makes sense in light of the first, and the third is mere personal preference.
Dominae
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:32
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quote: Originally posted by Dominae
Personally it's not the power of the Wonder that bothers me, it's the fact that it grants this power on a very random basis. Put another way, the Statue of Zeus is not overly powerful if every civ has access to it (are the Pyramids too powerful? Sun Tzu's?). |
Frankly, I've never viewed Sun Tsu's as a first-class wonder. If I can't get Sun Tsu's, Sistine, and Leo's all three, Sun Tsu's is the first of the three I'm willing to give up.
The Pyramids are likely comparable to the SoZ in overall power, but because their power is so long-term, they don't create the kind of short-term imbalance problems that the SoZ does. A human player doesn't steamroll AIs easily just because he has the Pyramids (except maybe if he builds them with an ultra-early SGL), and the Pyramids aren't nearly as likely to spur an AI to try to steamroll the player in the ancient or early medieval era as I get the impression the SoZ is.
Consider what a player could do on Emperor beelining to SoZ and using the Pyramids as a prebuild. Such a strategy would significantly compromise a civ's REXing, but compared with an early archer rush, the cost/benefit ratio would be excellent. And with a commercial, seafaring, or industrious civ (thus starting with one or the other of the prerequisites for Mathematics), I doubt that the strategy would fail often if executed properly. (I made a couple attempts with that technique on Deity and came pretty close in one of them. With the French, I succeeded, but they're a special case since they start with both prerequisites for Mathematics.)
Nathan
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ducki
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quote: Originally posted by nbarclay
Consider what a player could do on Emperor beelining to SoZ and using the Pyramids as a prebuild. Such a strategy would |
I don't think we should be balancing for specialized strategies - I'm not saying that's what we're doing, I'm just saying that statement set off my alarm bells.
If we try to balance for all the beelines and special cases that a skilled player can create for himself, I think we're setting ourselves up for failure.
I personally can't see myself beelining for Math because the Philo beeline is just so powerful in comparison - in my opinion. I can see where some players might choose that route, but I don't think it's anywhere near as overwhelmingly attractive as other beelines - say Mil. Trad. - or the ToE->Hoover slingshot.
I don't think that we should consider what a player could do in any specialized situation until it becomes a case of most players doing in most situations.
None of this is to say I don't think some change to SoZ is good. I support some attempt to rebalance either SoZ OR AC in a larger way and whichever is left in a lesser way.
I just don't think we should fall into the trap of balancing specifically for strategies that some players might use. More important are the forgone conclusions that most players usually make(like ToE-Hoover).
I'll hop down off the soapbox now. No offense intended Nathan.
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