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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > How we can get to know?! (Pediaicons.txt and Script.txt)
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dreyk is offline dreyk
Settler

Sep 2003
time: 05:32
  Old Post 22-12-2003 15:27
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How we can get to know?! (Pediaicons.txt and Script.txt) Full PM-box? Change here!

Dear friends!

I have several questions about file structure of the Pediaicons.txt and Script.txt.
Please respond, who know answer the questions:

1. In the Conquests the '#ICON_BLDG_NAME' sections have a new string - the number after imp./wond. type, like you can see below:
#ICON_BLDG_Pyramids
SINGLE
30
art\civilopedia\icons\buildings\pyramidlarge.pcx
art\civilopedia\icons\buildings\pyramidsmall.pcx
The Question is: what means this number and how we can get to know, which number should be set, when adding an new building etc.?

2. In case Vanilla Civilization III wonder splashes have numbers:
#WON_SPLASH_30
art\wonder splash\pyramid.pcx
Q: How we can get to know, which number should be added (#WON_SPLASH_?), when adding a new wonder splash?

3. Why in case Conquests Pediaicons.txt has not the "#End Units" mark?

4. Script.txt has lines, looks like that:
#SCIENCEADVICETECH0
Ah yes, {Bronze Working.} We could make bronze-tipped spears and build gigantic bronze statues.
Q: How we can get to know, which number should be added (#SCIENCEADVICETECH?), when adding a new tech?

____________________________________
Big thanks to all guys whom take part in the discussion.
Now answers to the questions much more clearly for me (I think that it’s useful information for many other guys too).

Lets resume results of our discussion.

1.
Q: What means this number and how we can get to know, which number should be set, when adding a new building etc.?
A: The new number is the index in buildings_large/small.pcx, so in fact you no longer have to have the same order in the editor and that files. It is *not* the order in which they appear in the editor. Just type 1 there instead of 30, and pyramids will have barracks icon. It is quite an improvement, really speeds up things when you're adding 50 buildings to your mod... and you can re-order them any way you want without worrying about icons.

2.
Q: How we can get to know, which number should be added (#WON_SPLASH_?), when adding a new wonder splash?
A: In case Vanilla Civilization, this number means position in the Imp./Wond. list of the Scenario file.
Those numbers correspond the order that they appear in the improvement list in the editor. If you want to know what number you have to add, you have to count down, starting from 0.
For example: The first Imp. (Palace) number is 0, so pyramids has number 30 and it position in the list = 31 (30+1).

3.
Q: Why in case Conquests Pediaicons.txt has not the "#End Units" mark?
A: Maybe by design?!

4.
Q: How we can get to know, which number should be added (#SCIENCEADVICETECH?), when adding a new tech?
A: This number means position in the Civilization Advances list of the Scenario file.
For example: Bronze Working is the first tech in the editor. It has been assigned number "0". The next tech in the editor would be tech number "1", etc.

Merry Xmas, Happy New Year... and happy Civilizing!
____________________________________

I think that now this thread can be closed.

Last edited by dreyk on 24-12-2003 at 11:54

Supa is offline Supa
Settler

Jan 2003
time: 05:32
  Old Post 22-12-2003 15:44
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Full PM-box? Change here!

>> The Question is: what means this number and how we can get to know, which number should be set, when adding an new building etc.?

It's the place of the building in buildinglarge and small.pcx
When you add a new building below them, the # must be the last in pediaicons + 1.

>> How we can get to know, which number should be added (#WON_SPLASH_?), when adding a new wonder splash?

I think in Conquest, the #WON string is now #WON_SPLASH_NAMEOFTHEBUILDING. Ex: For The Pyramids : #WON_SPLASH_Pyramids.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:32
  Old Post 22-12-2003 19:47
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Support Apolyton, buy Galactic Civilizations

All numbers is an id in the rules file.

You can get the number by counting the entries (or starting from a known position)

The first entry has id 0.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:32
  Old Post 22-12-2003 23:15
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#4 Report this post to a moderator
Re: How we can get to know?! (Pediaicons.txt and Script.txt) Get a bigger avatar today!

quote:
Originally posted by dreyk


2. In case Vanilla Civilization III wonder splashes have numbers:
#WON_SPLASH_30
art\wonder splash\pyramid.pcx
Q: How we can get to know, which number should be added (#WON_SPLASH_?), when adding a new wonder splash?


Those numbers correspond the order that they appear in the improvement list in the editor. If you want to know what number you have to add, you have to count down, starting from 0. Keep in mind that Spaceship parts count as an improvement.

CKayote is offline CKayote
Settler

Aug 2002
time: 05:32
  Old Post 16-01-2004 06:08
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#5 Report this post to a moderator
Similar question Put an end to popups!

I added some new stuff to my conquest.biq, and now I get this (see image) when I try to start a new game.
Any ideas?

CKayote@worldnet.att.net

Attachment: what does the mean small.jpg
This has been downloaded 26 time(s).

dreyk is offline dreyk
Settler

Sep 2003
time: 05:32
  Old Post 16-01-2004 07:27
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#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Hi!

As you know, pediaicons.txt has a many entries, starts with 'ICON_' (for ex. #ICON_RACE_ROMANS, #ICON_TFRM_Mine, #ICON_TERR_Coast, #ICON_GOOD_Aluminum etc.).

Most likely you have added some wrong data to one of such entry, either 'ICON_' without first '#' or missed string like 'art\civilopedia\icons\resources\aluminumlarge.pcx' under the key or something else the same kind.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:32
  Old Post 16-01-2004 14:10
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#7 Report this post to a moderator
Put an end to popups!

No, he has most likely added some stuff without a value for civilopedia entry (that's why it is ICON_ and not ICON_TYPE_CIVILOPEDIAENTRY that is reported missing)

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