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anteos
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I finished a game yesterday, where the computer beat me, and it was only on the second level of difficulty.
After fending of various combined attacks, by various AI's, I still had a tech lead, but not the strategic resource rubber. I lead an attack against the aztecs, captured a city near the resource and proceeded to build tanks and infantry men.
I then made the mistake of consolidating and not finishing off the aztecs. They declared war, captured the strategic resource and used air attacks to destroy the city by the resource. Without the strategic resource I was finished. Excellent play by the computer.
Once thing I didn't understand, in on e city I had four bombers and three fighters on air superiority. The city was bombarded and the next round I had no air power? Was that cause by a massive airstrike?
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Jeem
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Ayrshire, Scotland
Sep 2001 time: 05:32
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The AI has always been pretty good at bombing runs actually. It seems to treat resources as the main threat and will then try to cut off the city by bombing the road network around it.
It's the same with coastal bombardment - the AI will always go for those coastal luxuries when it can. Removing the players luxuries is one of the main tactics the AI uses, whether by ground, sea or air. If you notice when at war with another civ, you will usually find them sending a spearman through your lands, hugging the most defensible terrain until they get close to a resource. This forces the player to send a few units after it to destroy it before it can pillage the road and resource.
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Jeem
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Ayrshire, Scotland
Sep 2001 time: 05:32
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quote: Originally posted by anteos
Once thing I didn't understand, in one city I had four bombers and three fighters on air superiority. The city was bombarded and the next round I had no air power? Was that cause by a massive airstrike? |
Air superiority can happen too quickly on some PC's that you don't notice what has happened.
In this case, the AI probably sent in a shedload of bombers, and your fighters probably shot a lot of them down. However, fighters have hp the same as normal units, and usually they'll take a few points of damage when knocking out a bomber. If the AI sends in enough bombers, the fighters will eventually lose all their hp's and be destroyed, leaving further bomber attacks to lay waste to your city and ground units.
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PrinceBimz
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quote: Originally posted by anteos
I finished a game yesterday, where the computer beat me, and it was only on the second level of difficulty.
After fending of various combined attacks, by various AI's, I still had a tech lead, but not the strategic resource rubber. I lead an attack against the aztecs, captured a city near the resource and proceeded to build tanks and infantry men.
I then made the mistake of consolidating and not finishing off the aztecs. They declared war, captured the strategic resource and used air attacks to destroy the city by the resource. Without the strategic resource I was finished. Excellent play by the computer.
Once thing I didn't understand, in on e city I had four bombers and three fighters on air superiority. The city was bombarded and the next round I had no air power? Was that cause by a massive airstrike? |
Those bombers can be a pain in the butt. It is possible that your fighters may not have been able to intercept a few times and got caught on the ground. This is when the bombers can destroy them. It seems with the lethal bombardment, if a fighter is not able to intercept it is just a target on the ground. Also it is possible the AI may have outnumbered you with several bombers and eventually even your intercepting fighters got shot down. You probably needed a few more fighters running air superiority there. In the end, fighters are of course the best defense against air attacks, also flak cannons can help out too.
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Plotinus
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Here's an interesting thing I hadn't seen the AI do before - at least, not that I can remember, and certainly not so effectively.
As the Byzantines, I had decided that the small island of Japan near me needed to be conquered. My strategy (early in the Middle Ages) involved shipping over lots of Medieval Infantries and Pikemen on Dromons, depositing them next to the target city, and then using the Dromons to bombard the defenders to bits before taking them. I should add how bowled over I've been by the fabulousness of the Dromons - here is a unit that is used for troop transport *and* as an exceptional combat ship as well - the only such ship in the whole game, and the only thing that can bombard enemy territory from the sea until you get Frigates. Cunning use of a strategy like the one I just described - if done less ham-fistedly than I did - could easily make the Byzantines as good at waterborne invasions as the Vikings, as they ferry everyone over and then suddenly use the ferries as fearsome siege weapons in their own right.
Anyhow, the thing is, I bombarded the defenders and proceeded to try to take them out with my land units. But between turns, the wily Japanese moved the injured defenders *out* of the city to heal elsewhere (I think there was no barracks in the target city), and at the same time brought healthy defenders *in* to replace them. There was a steady stream of them dashing back and forth on the roads next to my land-based attackers, who were having to turn their attention to the attack troops coming at them and were unable to take the city as quickly as hoped. I was very impressed by the AI here, and rewarded them by allowing them all to come under my beneficient rule and enjoy four whole luxuries each.
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Tall Stranger
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Northern Virginia
Nov 2002 time: 00:32
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I have to agree, though, that overall I think the AI is "doing combat" much better than before.
In my current Rise of Rome game, not only are the Egyptians moving more defenders into a city that I failed to take the first turn, but they are counterattacking MUCH more aggressively than I ever saw in PTW. Maybe it's just me, but after taking a few cities in PTW, the AI would usually hunker down, defend and wait for me to offer peace. Now, they've repeatedly attacked one of the cities I've taken, albeit to little success. (They're attacking a fortified army of Legion II's with their swordsmen. Not a whole lot of hope there, but I still think they have a better chance there than in waiting in cities for me to kill them.)
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Plotinus
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Arrian] You know, you're right - I suppose it would have been better to leave the damaged units there. That's what I would have done. They certainly weren't being upgraded (these guys were barely civilised! Just getting into the Byzantine mindset, you know). But I tell you, it *looked* impressive. Another thing they were doing was bringing stacks of spearmen/archers at my units. Sometimes I succeeded in killing or wounding many of these units, at which the survivors - including completely healthy archers - would all clear off again. It seemed like the archers were not prepared to hang around if their defenders were compromised. Evidence of guerrilla tactics, perhaps? At the very least, there was clearly a lot of care being taken regarding the placing of units from turn to turn - it wasn't just "all go and attack/defend the same place" kind of thing.
In any case, as Tall Stranger says, the AI does seem a cannier and more dangerous opponent in wars - even ones like this where I should have whupped them without much difficulty. It's not always easy to specify how, though.
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