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Khalim
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Please, i do have an urgent question.
We have a discussion if the "sentry"-command gives the same defense-bonus towards units as "fortify" does.
We are not able to find any information about that topic.
The patchnotes only say the command has been added in 1.17f, but there is no information about a bonus.
I´m sorry if someone did ask this before.
If you know it, please respond. Thanks alot.
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Khalim
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Well, we do think we have an answer here.
(please excuse my english, it´s not my native language. I hope you´re able to understand what i´m trying to say now )
Someone created a scenario using the editor and gave a 1000% Defense Bonus (only to FORTIFIED) warriors.
i.e. defense value 10 if fortified. He used 10 warriors and sentried them.
He chose 10 archers (attack value 2) as enemies, closed up to the warriors, re-sentried the warriors after waking up (as you know it takes them until next turn to wake again) and attacked them with the archers while they were in "sentry"-mode.
None of the archers was able to win, they suffered a horrible defeat.
This proves, "Sentry" = "Fortify" IF units are sentried WHILE being attacked. If they awake, they lose the bonus, of course. But if you sentry them again, they´ll regain it. ( i know it doesnt make any sense because of the "fortify"-command, but we were discussing about "sentry")
Really a difference between older versions of Civ and Civ3. I was surprised, but it seems to be true.
Thanks for your suggestions, have a nice and successful day 
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Snotty
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Good catch Khalim. I would never have thought of re-sentrying units.
You might want to put this in the bug thread in the conquests forum. The developers are paying attention there and might do something about it.
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pauli
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herndon, va, usa
Jan 2000 time: 00:32
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i don't really see a bug here... someone should test, however, against fast movers. they can move into range and attack before the sentry should wake up.
(if a sentry, attacked by a fast mover, is considered to be fortified, then yes, this would definately be a good alternative to fortification in many instances)
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Snotty
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Sentry units will wake up if a enemy unit is next to them, even if the enemy hasn't moved.
As Mr WIA points out, the potential bug is to do with fortifying taking time to give its bonus. Khalim said the warriors got the bonus despite less than a full turn having passed. It depends who came first in the turn order I guess.
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gunkulator
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quote: Originally posted by MrWhereItsAt
And especially since the Fortify bonus doesn't kick in until a full turn after giving the order, this could be a bit dodgy. |
Hmm, you don't get the fortify bonus until after a full turn. Has this been tested? Civ2 had a visual indication to show when a unit was in the process of fortifying (F in the shield) and when it actually had the bonus (the little boxy fort thing).
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Snotty
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I think Im confusing myself with the pbem fortify all bug.
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gunkulator
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In Civ2 it really did cost you a full turn to fortify. If you had any movement left on turn 1, you could hit the F key and on turn 2, you'd get the bonus. The point being that there was a turn in there after you gave the command when you could be attacked without the bonus. If you clicked on a fortified unit, it had to start all over again to regain the bonus.
Civ3 lets you can fortify and activate numerous times within the same turn. I always assumed the bonus was instantaneous - not that it's much of a bonus anyways.
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