Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > What to expect from Civ4
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:32
  Old Post 22-12-2003 22:27
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
What to expect from Civ4 Support Apolyton buy from Amazon

Looking at the move form Civ2 to Civ3 we get:

Improved graphics and animations
Luxuries and strategic resources
Culture
Improved diplomacy
Improved AI

What will we get from a Civ4? These are my thoughts:

Multiplayer in the initial release?
Unlikely, as most of the effort will go to making single-player work. Post release time will go to picking up 'exploits' from Apolyton and fixing them before multiplayer is released in an expansion pack

Stacked combat?
Possibly, except that part of stacked combat is limits on the number of units in a tile and this will be a problem for pathfinding algorithms

Changes to culture?
Probably some tweaks. It is accepted in Civ3 but not really a core part of the game

Editor in the initial release?
Probably, given the increased visibility of scenarios

Scripting language?
Probably not, even though the mod community would love it

Improved AI?
Certainly

Improved diplomacy?
Almost certainly more options

Public works?
Certainly not - animated workers are one of the core identifiers of the Civ series and I don't think this will change

Social engineering?
Again, this idea just isn't Civ

While there are many good ideas floating around at the moment I don' t see any concepts that change Civ4 to the degree that resources and culture did for Civ3. Any ideas, given that they have to simple to understand and not involve much micromanagement (or at least can be easily automated)?

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:32
  Old Post 23-12-2003 04:40 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

I wonder if they'll let us have an open-beta test... somehow I'm thinking that they won't, but it is a wish

and Brian Reynolds did let Rise of Nations be beta tested on apolyton

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:32
  Old Post 23-12-2003 05:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:

Possibly, except that part of stacked combat is limits on the number of units in a tile and this will be a problem for pathfinding algorithms


Why? Just because CtP had a unit limit per tile doesn't mean that a new way to do it can't be thought of. If an idea is good, but has been done poorly before, then for the love of God don't do it poorly again.

Regarding your predictions: I hope you're right sometimes and dead wrong others!

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:32
  Old Post 23-12-2003 07:25 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

Well Fosse, it only makes sense that there should be tile limits- you can only jam so many soldiers onto one plot of land in the real world...

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:32
  Old Post 23-12-2003 09:51
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Yes, but if the argument is tile limitation for realism's sake, then the same argument would apply to a nonstacked combat system and the point becomes moot.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:32
  Old Post 23-12-2003 20:49 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

Actually, realisticially there is such a thing as "combined forces" so stacked combat would make some degree of sense... and frankly, you can also put 1-3 divisions in the same area... but I will admit there is some limit- and therefore in stacking units- there should be some limit.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0304 seconds (88.11% PHP - 11.89% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net