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Arrian
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Kneel before Grog!
Jul 2001 time: 00:32
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In my most recent game (Monarch/Standard/8civs, as usual), I got hit several times by AI civs, and each time the opponent had less chance of winning.
The first attack was by a civ that actually could have hurt me rather badly, had they massed their forces and upgraded propertly. Persia. With iron. Some solid cities.
I was the Greeks. So, to open the war, the Persians hit my border town (defended by a veteran hoplite) with a warrior. A single regular warrior. WHICH WON, suffering 1hp damage. I was, um, not amused. I destroyed them. It took a little while, but I wiped them out.
Later, I was sneak attacked by my former allies (against Persia), the Arabs. They were still pre-chivalry. I had Knights. They died, badly.
After that, I sent the majority of my forces overseas to pick on Carthage (relatively weak, had 2 luxury supplies controlable by coastal cities = target). That left America, the final civ on my continent, at my back.
Anyway, I beat the snot out of Carthage, and then settled down for a while. But then the Mongols wanted a piece of me. So, with what had to be over 30 ancient cavalry units, they came after me (they had no horses though, so no Keshiks). I slaughtered them with Cavalry, and ripped apart their empire with 3 4x Cavalry and 1 4x infantry armies.
And then, having toasted Mongolia, the Americans hit me. They had a very large number of knights, crusaders, guerrilas and infantry. I must admit, for several turns I couldn't actually repel them - I was just whittling away (except for that one border city I grabbed on turn 1 of the war). Had the attack come ~15 turns earlier, it would have been more problematic, because like I said, nearly my entire offensive army was overseas. But by the time the Amis hit me, I had just gotten Tanks. A few turns later, with 3 4x Tank armies leading the way, I had destroyed their invasion force, and started my counterinvasion.
That's as far as I've played.
The Persian attack: smart, but poorly executed. A proper Immortal rush might have wrecked me.
The Arab attack: suicidal. By this point I was numero uno, and they were the weakest civ in the game.
The Mongol attack: suicidal. Ancient cav versus Infantry and Cavalry, with armies.
The American attack: suicidal, but given the situation (I had the game won) understandable. Mistimed and poorly executed, though.
Fun, though. 
-Arrian
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SlightlyMadman
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Baltimore
Nov 2001 time: 00:32
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Has anyone else tried lowering the AI aggression level on the setup screen? I've been setting mine to "Less Aggressive" (IIRC, whatever the second lowest one is), and it helps with this quite a lot.
It seems to actually make the game more challenging, as I haven't seen a single instance of blatant AI suicide in the 3 epic games I've played with this setting. The AI has still attacked me plenty, but they only do it when they have enough of a force that they usually manage to take some cities.
In my current game, I'm playing Russia, and after eliminating the pathetic Zulus and stealing their land, I turned to America, who would be a tough fight, but I felt confident I'd come out ahead. Unfortunately, I forgot to bribe everyone into an alliance the turn I declared war, so America didn't forget, and my other neighbors, the Aztec, declared war.
They had the ToZ, but I had assumed they'd been using up their cav in their war with the Maya. I was soooooooooo wrong. The very next turn, while the majority of my forces were on the other side of the continent, they marched a combined force on ancient cavalry and knights, about 30 strong, and took 4 cities, including my capital, in 5 turns.
I'll be taking the back, of course, because they've now got nothing left to attack with, while I've got a couple dozen knights poised for a counter-attack, but it really screwed up my plans. Very smart move by the AI. I think that if I hadn't turned down the aggression, they'd have been sending those units out into various wars 1 by 1 as they get them, like tha AI loves to do, so they couldn't have pulled an attack like that off.
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