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SewerStarFish
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Reading, Pa.
Apr 2003 time: 00:32
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lethe: Whoops, my bad. I hadn't noticed the change. Sorry.
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Explorer7
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Michigan
Sep 2002 time: 00:32
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I tried a Capture the Princess game in version 1.0 a few days ago and I was not able to "pick up" the princess to take back to my capital for any points. I installed 1.15 tonight and it still is not working. Is this feature suppose to work? If it is suppose to work any idea why it isn't for me?
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Kloreep

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of the pillow
Jun 2002 time: 00:32
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quote: Originally posted by Thriller
I've seen this exploit mentioned before but I can't recall where, and I'm not sure if it's supposed to have been fixed yet so I'll mention it again.
Playing last night I offered the Russians 300gpt in return for 5,500 gold, and they accepted, which would give me the opportunity to take the cash then declare war and nullify the gpt deal (I didn't do the deal, of course).
This should be fixed. |
You can always do this once, and perhaps it is too powerful if you get a big enough deal like that 5,500 gold deal.
However, once you do it, your international rep will be ruined, and no AI will accept GPT from you again, even with something else. (In fact, if you do this, try setting up a deal that will be acceptable to the AI, then adding gpt on your side of the deal; despite the fact you're promising more, the AI will go from acceptance to refusal.)
So, this is not a bug unless you're able to do it twice in one game.
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Risa
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quote: Originally posted by lethe
Two LAN mp bugs:
1) Philosophy doesn't provide a free tech. (It does in Hotseat though.)
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It still provides a free tech, but it'll be a random one. The same as the second free tech from ToE. (The first free tech from ToE is the one you're researching.) It's no use to set research sequence, either, as it doesn't follow it.
You can't imagine how heartbroken I was when ToE gave me Ironclads!
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splogo
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I'm not sure if this is a bug,but when I capture a size 1 capital , (after having destroyed almost every other rival's cities) , the capital is destroyed and I cannot capture it
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AK47
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Tervuren - Belgium
Nov 2003 time: 06:32
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I already brought this up at CFC, but 1.20 patch doesn't seem to be taking care of it (the description I read of it), so:
Hidden Nationality land units bug. Although a HUMAN player can not attack and capture cities with them (unless declaring war), the AI can, and greatly abuses this. For me it's no problem, I can handle it, but the other AIs have no clue how to deal with it.
And also, the continuing sub bug really annoys me:
Invisible units bug.
If your submarines happen to be in the direct path of the AI, he will attack and declare war, no matter what, instead of simply going round it. Same with invisible land units: if the AI happens to move a worker onto the square where you have an invisibe unit, it attacks and war is declared. He should just ask me to leave his territory instead. Again, the AI does not actively seek them out to attack, only if it's by accident in his direct chosen path, BAM, war !
I'd really like to see both of them fixed at some stage.
AK.
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