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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Conquests Bug Thread (post BETA 1.12-patch)
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jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:32
  Old Post 17-01-2004 01:51
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#151 Report this post to a moderator
Lose 30 kilos (of popups)

Duh

Snotty is offline Snotty
Prince

Dec 2002
time: 05:32
  Old Post 17-01-2004 02:33
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#152 Report this post to a moderator
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The end of game map review screen gets covered in MP.

If I am running my treasury into the ground, I get a pop-up as usual at the start of my turn telling me a barracks or something has been sold. The problem is when it is the last turn of a MP game the pop-up gets stuck over the talking end leaderheads bit and the map bit so you cannot see who built what where.

Sometimes my economy is so ruined by war that I cannot stem the costs and so cannot see the review.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:32
  Old Post 18-01-2004 00:10
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#153 Report this post to a moderator
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My first turn loading a PBEM game under 1.12, I was shown the end of the turn of the previous player. After playing my turn, I was taken to the next player's starting location. No passwords were requested. After reloading, everything worked as it is supposed to, although the game is now ruined.

The game was started with 1.12 supposedly, by a referee. He set passwords for us and changed the setup so that we all start in 4000BC and play the full game. The player before me (the 2nd) could not load the game with the 1.12 patch installed, so he played his turn unpatched.

Also, the first player was given a seafaring civ without a coastal start. [edit: the non-coastal start ended up being due to scenario settings]

Last edited by Rommel2D on 19-01-2004 at 00:34

smellymummy is offline smellymummy
King

Aug 1999
time: 21:32
  Old Post 18-01-2004 03:35
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#154 Report this post to a moderator
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seafaring civs starting on non coast still happens..

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 18-01-2004 04:49
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#155 Report this post to a moderator
Avatar Enlargement: We've got the solution

I thought Jesse said it would still happen, but they have improved it?

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:32
  Old Post 18-01-2004 04:53 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#156 Report this post to a moderator
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smellymummy, it should be more seldom, but not completely excluded.

i don't know what the odds are, but i think i remember seeing a change-log entry just saying "increased chance of seafaring civs starting near the coast" and nothing about "every time". don't know which patch (1.12, 1.13, 1.15?)

i may be wrong however...

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:32
  Old Post 18-01-2004 04:55 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#157 Report this post to a moderator
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sorry, crossposted... (did i really take 4 minutes? )

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:32
  Old Post 18-01-2004 05:21
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#158 Report this post to a moderator
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Yes, it said mush increased chance of that I think it was 1.12 BETA

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:32
  Old Post 18-01-2004 12:12
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#159 Report this post to a moderator
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Never mind the bad seafaring start, it was due to how the referee set up the game.

Gramphos, I didn't receive an email notification for this thread, even though I'm pretty sure I made my last post from the regular reply screen. I don't suppose it's a problem that can be fixed (besides manually subscribing I mean)?

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:32
  Old Post 20-01-2004 06:36
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#160 Report this post to a moderator
Help yourself to an AD-FREE life

I'm not sure if this is new, or old, but I just took the aztec capital, and it moved to the forbidden palace location. I guess the 'tecs cant build a new fp anywhere oh, 1.15, and its not the only aztec city

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 20-01-2004 08:38
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#161 Report this post to a moderator
Inflate your Upload Space

That would seem to be a bug. You probably should not have both in the same city.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:32
  Old Post 20-01-2004 15:10 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#162 Report this post to a moderator
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but it does make sence. if one capital falls, the other becomes the new capital! in civ2 you lost a part of your empire when losing your capital, this is a good loss (besides losing the spaceshit parts)

however, one should be able to rebuild a new FP somewhere else...

Beltz is offline Beltz
Settler

Jan 2004
time: 05:32
  Old Post 20-01-2004 17:46
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#163 Report this post to a moderator
shield bug Increase Your PM Length

It seems that stealth bombers, radar artillery, cruise missiles and even armies are unaffected by mobilization. Was this meant to be?

Last edited by Beltz on 20-01-2004 at 18:15

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 21-01-2004 22:57
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#164 Report this post to a moderator
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A very minor bug, hopefully not mentioned yet:

When you open the editor by clicking on a scenario file (in your OS), the help function does not work when the editor loads up (the "Help" button does nothing). However, if you lanch the editor program and then open a scenario file, the help works just fine. This undoubtedly has something to do with the editor's initialization process.


Dominae

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:32
  Old Post 22-01-2004 21:05 Visit AAHZ's homepage!
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#165 Report this post to a moderator
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while playing MesoAmerica i got an error saying it could not find the art file for the ancient leader. in fact the path it suggested was not quite close to the actual location of the said art file at all. i installed 1.12, 1.13, and 1.15 sequentially.

BTW what exactly does patch 1.13 do. i see no reference to it in the conquests readme.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 22-01-2004 21:46
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#166 Report this post to a moderator
Remove this text

AAHZ 1.15 has some updates for the scenarios, take a look. I am not sure what was fixed though.

ShadowBlade is offline ShadowBlade
Settler
Buenos Aires
Jan 2004
time: 02:32
  Old Post 26-01-2004 23:05
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#167 Report this post to a moderator
Possible bug Support Apolyton, buy Call to Power 2

I think I've found a bug: I was patrolling with one of my Nuclear Submarines when I came across a Byzantine convoy (some Dromons and a Galleon). We weren't at war, what's more, we had Mutual Protection and Right of Passage agreements, so I ordered the submarine to sail along. By the time it used up all its movement points, it was adjacent to the convoy.

At the beginning of the next turn, a message pops up telling me that the Byzantines have declared war against me and, after that, the camera centers on my the convoy mentioned earlier attacking my submarine (in vain, of course ).

It seems to me that the AI *unintentionally* declared war against me, since it didn't have the technology to detect submarines yet (no Destroyers). So I concluded that the AI did NOT see the submarine, it was only following the convoy's route, so when it moved the ships into the apparently empty ocean square, it accidentally attacked my submarine, not sinking it but initiating a war and demolishing my dipolmatic relationship with the Byzantines.

furrykef is offline furrykef
Warlord

Sep 2003
time: 23:32
  Old Post 27-01-2004 02:35
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#168 Report this post to a moderator
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Yes, that's a well-known bug by now.

- Kef

Brundlefly is offline Brundlefly
Prince
United States
Nov 2001
time: 00:32
  Old Post 28-01-2004 23:23
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#169 Report this post to a moderator
Help yourself to an AD-FREE life

Has anyone noticed that when you turn a fortress into a barricade that you lose the zone-of-control advantage? Not sure why that should disappear unless it is a bug.

Rusty Nail is offline Rusty Nail
Warlord
Copenhagen
Jan 1970
time: 05:32
  Old Post 29-01-2004 14:30
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#170 Report this post to a moderator
Age of Discovery bug Increase Your PM Length

An exploitation bug allows you to mine the same resource for treasure from several cities within range of the resource, thus multiplying the value many times. The AI never does this, so it must be an exploitation bug. There should only be one city allowed per resource. It would be better if a road were required. That would automatically solve the problem and be more realistic at the same time. In my opinion, mines are too cheap as well, considering the Victory Point value (especially gold mines).

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:32
  Old Post 29-01-2004 15:26
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#171 Report this post to a moderator
Re: Age of Discovery bug Increase the size of your Attachments

quote:
Originally posted by Rusty Nail
An exploitation bug allows you to mine the same resource for treasure from several cities within range of the resource, thus multiplying the value many times. The AI never does this, so it must be an exploitation bug. There should only be one city allowed per resource. It would be better if a road were required. That would automatically solve the problem and be more realistic at the same time. In my opinion, mines are too cheap as well, considering the Victory Point value (especially gold mines).


This is probably since prerequisite for building mines and other treasure generating buidlings is exept having the resouce, is to have it in range of city (like Iron Works).

But, since it's not a small wonder you can easily have two or 3 cities sharing same resource.

P.S.
Since it's pretty much hard-coded, I doubt that it can be fixed any way.

Rusty Nail is offline Rusty Nail
Warlord
Copenhagen
Jan 1970
time: 05:32
  Old Post 29-01-2004 16:13
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#172 Report this post to a moderator
Enter the AD-FREE zone

Player 1, you are on to something there. The mines should be redefined as small wonders. This could be done in the editor. I did the same once before in a mod using resources within the city borders for extra shields and it worked fine.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:32
  Old Post 29-01-2004 20:58
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#173 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Rusty Nail
Player 1, you are on to something there. The mines should be redefined as small wonders. This could be done in the editor. I did the same once before in a mod using resources within the city borders for extra shields and it worked fine.


The only prolem is that in that case you can only have one mine per resource type (one for gold one for silver, etc...)

SewerStarFish is offline SewerStarFish
Settler
Reading, Pa.
Apr 2003
time: 00:32
  Old Post 03-02-2004 03:03 Visit SewerStarFish's homepage!
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#174 Report this post to a moderator
Bomber not returning/Untouchable enemy Support Apolyton buy from Amazon

C3C v 1.15
After bombing a unit the bomber remained in the square with the enemy. That unit could not then be attacked but my units could pass through the square as if it were friendly.
Attachment:Two squares west of Sao Paulo

I believe this bug existed in both Civ III and PTW

Last edited by SewerStarFish on 08-02-2004 at 22:07

pvzh is offline pvzh
Warlord
Canada
Aug 2002
time: 01:32
  Old Post 06-02-2004 02:18
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#175 Report this post to a moderator
Civil Engeneer Bug Full PM-box? Change here!

If a city has shields accumulated through work of civil engeneers, than these shields are erroneously added after rush of improvement.

For example:

Bursa (1 Civil Engeneer)
40 shileds -- rushed temple (60) switched to market (68! shields) -- rushed commercial dock (80) -- switched to market (88!). Always +8 shields after rush.

Ancyra (2 Civil Engeneer)
48 shields -- temple rushed (60), switched to market (76!) -- rushed commercial dock (80), switched to marked (96!). Always +16 shields after rush.

See attachment

Attachment: bug.sav
This has been downloaded 0 time(s).

Last edited by pvzh on 06-02-2004 at 02:26

jjgarcia is offline jjgarcia
Settler
philippines
Jul 2001
time: 13:32
  Old Post 08-02-2004 10:36
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#176 Report this post to a moderator
Inflate your Upload Space

the esc key doesnt seem to work to close windows and exit the game anymore..

i have another question about the agricultural bonus:
if a civ is agri, will a city on a river tile produce 4 food in its center tile? 2 from the terrain, 1 from agri bonus to center tile, 1 from fresh water bonus...

MouseNightshirt is offline MouseNightshirt
Chieftain

Feb 2004
time: 05:32
  Old Post 08-02-2004 22:52 Visit MouseNightshirt's homepage!
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#177 Report this post to a moderator
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I noticed this yeserday.

I had a large stack of about 10 MAs sitting outside a Hittite City. I used the "Move units in stack" button and put it into the city. After 3 attacks, my tanks stopped attacking, but the units inside continued to defend against invisible, non-existent attacking foes, and lost without me losing any health. I repeated this with weaker units, same thing happened. Quite a bad exploit here.

lethe is offline lethe
Warlord

Mar 2003
time: 05:32
  Old Post 12-02-2004 18:30
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#178 Report this post to a moderator
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Two LAN mp bugs:

1) Philosophy doesn't provide a free tech. (It does in Hotseat though.)

2) You can sell the same tech to the same civ repeatedly if you are quick. I tested it and sold Code of Laws for 4 different techs, one at a time. (There is a time delay before the AI really notices it's got this new tech.) HUGE exploit possibility.

SewerStarFish is offline SewerStarFish
Settler
Reading, Pa.
Apr 2003
time: 00:32
  Old Post 13-02-2004 02:21 Visit SewerStarFish's homepage!
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#179 Report this post to a moderator
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quote:
Originally posted by lethe
Two LAN mp bugs:

1) Philosophy doesn't provide a free tech. (It does in Hotseat though.)


You shouldn't get a free tech w/ Philosophy in C3C [Feature] so this would be a Hotseat bug.

lethe is offline lethe
Warlord

Mar 2003
time: 05:32
  Old Post 13-02-2004 06:41
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#180 Report this post to a moderator
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SSF: Uhm, the free tech from philosophy was introduced with C3C, so I sure hope it's supposed to be there. (It's there in SP and Hotseat. Just gone awol in lan play.)

Up to demigod now on SP and still happily beelining for philosophy to achieve tech parity.

 
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