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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Monty Python > Turn 77 - 1100 B.C.
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Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:32
  Old Post 23-12-2003 21:54
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Turn 77 - 1100 B.C. Suffering from ads?

Completed research:
We discover Currency. Research set to Construction.

New units and improvements:
SC completes Barracks, starts Spearman. We have three Barracks cities now. A fourth to come soon.

Workers:
Jonas goes to C-2, starts mining. Concord and Max go to CdL-99, will road there, then mine together with Mike. The war road party goes 2. Patsy enters the forest at CA-89, will road it. CA works on it permanently and the extra commerce will help. Ernest roads at HG-14.

Military:
Settler arrives at city site. Spearman from the east coast joins him. Swordsman inside CoD goes 222, to Swindon-7. Sir Kay goes 8, returning home. Moved Spearman out of C to CA, will be the 2nd happiness guard. Upgrading the veteran Warrior in CA to Swordsman.

Exploration:
Sir Launcelot goes 4 and Sir Bedevere 6, both see nothing new.

Diplomacy:
Short note to CoD, announcing Currency and asking for a price for the techs we don't have (they found some in huts).

Economy:
HG provides the scientist we need for a 1-beaker research. The city is unimportant for our war effort. Adjusted the production in CX. Worker next turn. Next settler in 4 turns, will build Witch Village ("A witch! A witch! Burn her! Buuuuuuuurn!") at CdL-447, completing our southern border.

Finances and research:
3 gold, +40/turn. Construction in 40 turns at 10.0.0 with 1 scientist.

Last edited by Sir Ralph on 23-12-2003 at 22:00

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