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Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:32
  Old Post 30-12-2003 00:31
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#31 Report this post to a moderator
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I haven't played enough to do a thorough ranking, but I'd put Agricultural at #1. Then I'd have a group that includes Commercial, Religious and Scientific. Next tier would be Ind, Sea, Mil, Exp (not necessarily in that order).

Basically, I've dropped Industrious a LOT, since it has lost most of its power (IMO). The bonus is down to 50% and it doesn't apply to slaves. Militaristic has also taken a hit in my estimation. It still provides the cheap barracks/walls/harbors/airports, and the new & improved armies do rock, but gone is the rushing of GWs with MGLs.

With the new emphasis on research, commercial and scientific are each more important. Being commercial gives you extra income to spend on research, and it means you start with alphabet, allowing a philosophy beeline for a free tech. Scientific civs get the higher chance of SGLs to add to the building discounts & free tech.

But like I said, I haven't played enough to be at all sure of my ranking.

-Arrian

Jeem is offline Jeem
Warlord
Ayrshire, Scotland
Sep 2001
time: 05:32
  Old Post 30-12-2003 04:25
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#32 Report this post to a moderator
Lose 30 kilos (of popups)

I'd go with...

=1) Industrious
=1) Religious
=1) Agricultural
4) Seafaring
5) Commercial
6) Militaristic
7) Scientific
8) Expansionist

Pre Conquests, I'd have ranked them...

=1) Industrious
=1) Commercial
=1) Religious
4) Militaristic
5) Scientific
6) Expansionist

I dunno what's happened to my beloved Commercial, but it doesn't seem to do what it used to. Either that or it seems to much of a boon in the late game, and not enough in the early game.

Like others, I'd also like to see cheap marketplaces/banks etc, or having +1 trade on all coastal/river towns instead of having to wait until they are cities. Maybe cheaper rush-building under representative governments? Right now, Commercial seems a poor cousin to Seafaring.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 30-12-2003 04:27
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#33 Report this post to a moderator
Got spare money?

Cheaper rush-building would probably be way too unbalancing.

Jeem is offline Jeem
Warlord
Ayrshire, Scotland
Sep 2001
time: 05:32
  Old Post 30-12-2003 04:29
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quote:
Being commercial gives you extra income to spend on research, and it means you start with alphabet, allowing a philosophy beeline for a free tech.


This is a good early-game equaliser for Commercial, but Seafarers also start with Alphabet. I'm not sure if Commercial just seems worse because of the addition of Seafaring. Alphabet has always been highly prized by the AI, but with those Seafarers starting with Alphabet (and being more likely to meet others quickly), Commercial has lost a big edge IMO.

Artifex is offline Artifex
Prince
Kentucky USA
Apr 2002
time: 05:32
  Old Post 30-12-2003 06:08
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The Celts are maybe the best Civ now.

Agricultural, Religious, and a 3-2-2 ancient UU that has been reduced to 40 shields. Wow.

The only drawback I can see is the despotic GA.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:32
  Old Post 30-12-2003 06:19 Visit joncnunn's homepage!
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#36 Report this post to a moderator
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Wow, traights must be much more balanced in Conquests with this many opinons.

Way to go Firaxis.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:32
  Old Post 30-12-2003 06:24 Visit joncnunn's homepage!
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#37 Report this post to a moderator
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I love Agriculture if I'm near a desert.

I love Seafaring if I'm near a coast.

I love expansionist with either pangena or lowest water setting.

I am always well pleased by Industrious.

I appreciate the cultural aspects of Relgious and Scientific. (Not to mention the 1 turn anarchy and free random techs to start eras.)

Commerical is okay.

And if the oppoents are too close to my starting location, I really apreciate the quick baracks and walls that Militarous provide.

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:32
  Old Post 30-12-2003 11:21
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quote:
Originally posted by joncnunn

I appreciate the cultural aspects of Relgious and Scientific. (Not to mention the 1 turn anarchy and free random techs to start eras.)


It IS 2 turns of anarchy now, right?

Am I dreaming?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 30-12-2003 11:35
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#39 Report this post to a moderator
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Yep, it's 2 turns now

I used to be able to revolt when I got the tech, and I would have zero turns because of the order things were done it. Now I have one turn

Artifex is offline Artifex
Prince
Kentucky USA
Apr 2002
time: 05:32
  Old Post 03-01-2004 00:16
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#40 Report this post to a moderator
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OK I have gotten to play around with a few games of C3C and now I have to revise my rankings. Scientific has been greatly improved because of the SGLs and they tend to appear regularly. The game is actually very well balanced as the top 4 traits are very useful.

1=Seafaring (Alphabet, early contacts, can cross ocean successfully even in curoghs most the time. I usually have all the civs contacted and w/embassies by the mid-ancient age if I'm lucky).

1=Religious (Anarchy now 2 turns instead of 1 turn but still better than 7-9 turns). Cheap temples and cathedrals are a big plus on the high diff levels.

1=Agricultural (Growth=Power and I love cheap aqueducts).

1=Scientific. My one game playing with it I had half a dozen SGLs by the mid-middle ages.

2. Militaristic (I tend to get plenty of MGLs without it, cheap barracks are nice but Sun Tzu's can be had with an SGL). That said, It's a decent trait and many Elite Units never hurts.

3. Industrius (workers nerfed, it drops. I tend to get by without Industrious well and usually struggle to find jobs for my NON industrious workers by the mid-middle ages).

4. Commercial (It's not powerful until the very late game by that time the game has been won or lost). It starts with Alphabet but so does Seafaring which is a better choice.

5. Expansionist (Map dependent, # of opponent dependent, I never liked it on the standard continent maps with max civs I always play on). The fact it is not useful on many types of maps and settings makes it a bad trait IMO.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 03-01-2004 03:24
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#41 Report this post to a moderator
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Not an unreasonable list. This is why I am starting to like the Celts so much and the 2 move swords.

Illyrien is offline Illyrien
Settler
Kingdom of Denmark
Apr 2001
time: 06:32
  Old Post 16-01-2004 16:39 Visit Illyrien's homepage!
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#42 Report this post to a moderator
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Does anybody have a list of the exact benefits?

Doc Tsiolkovski is offline Doc Tsiolkovski
Chieftain

Oct 2003
time: 05:32
  Old Post 16-01-2004 19:18
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#43 Report this post to a moderator
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They did an awful job in rebalancing the traits with c3c; IMHO, there is no weak trait anymore, and the 'best' trait depends solely on map or difficulty level choosen.

AGR is nearly mandatory now for levels above Emperor, helping immensely in the initial expansion.

SEA is my personnel favorite, simply because I love starting at the coast - and of course, the trading is nice.

That said, for Deity I do prefer Dutch.

But though there is no overpowered trait anymore, there are some combinations that are very strong:

AGR+REL
SEA+COM (+2gpt in each city!)
SEA+SCI

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 17-01-2004 00:33
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#44 Report this post to a moderator
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quote:
They did an awful job in rebalancing the traits with c3c; IMHO, there is no weak trait anymore, and the 'best' trait depends solely on map or difficulty level choosen.


That's a balance issue?

AJ Corp. The FAIR is offline AJ Corp. The FAIR
Prince
Antwerp (the pearl of Flanders) Belgium
Jan 2002
time: 06:32
  Old Post 17-01-2004 18:36
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#45 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Artifex
The Celts are maybe the best Civ now.

Agricultural, Religious, and a 3-2-2 ancient UU that has been reduced to 40 shields. Wow.

The only drawback I can see is the despotic GA.


Add militaristic to them and

No, it's a good civ to play, and don't mind the early GA:
mass upgrade warriors once you've gotten monarchy/republic (but get there ASAP), then attack with full power. Normally you'll have enough time to expand and conquer, as the AI won't have a huge force of pikemen for the next 10-15 turns.

AJ

ducki is offline ducki
King

Sep 2002
time: 23:32
  Old Post 17-01-2004 19:31
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#46 Report this post to a moderator
Got spare money?

quote:
Originally posted by Doc Tsiolkovski
They did an awful job in rebalancing the traits with c3c; IMHO, there is no weak trait anymore, and the 'best' trait depends solely on map or difficulty level choosen.

That sounds more like it should say "awesome" instead of "awful".
-No "worst" trait(s)
-No "best" trait(s)

That sounds pretty balanced to me.

Artifex is offline Artifex
Prince
Kentucky USA
Apr 2002
time: 05:32
  Old Post 20-01-2004 02:18
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#47 Report this post to a moderator
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He meant awesome..t'was a simple typo.

Doc Tsiolkovski is offline Doc Tsiolkovski
Chieftain

Oct 2003
time: 05:32
  Old Post 22-01-2004 18:53
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#48 Report this post to a moderator
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quote:
He meant awesome..t'was a simple typo.


:thankyou:

 
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