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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:32
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Yeah. Lemme clarify.
I've had a blast playing with Rah's group. It's really only in the post-mortem (and basically because I ask) that I get any flak. During the game, it's just... The Game.
My first game, I was sadly slow, and it was most Zylka who would kingchat subtle reminders (like "WELLL????"). I find the game totally absorbing, especially the challenge of playing against thinking humans in realtime.
Yeah, I know I'm at a disadvantage because I have to think through some stuff that is 2nd-nature to a 2x1x vet (like best city sites, etc). But when I make mistakes, I focus on my goals, not on the fact that I've lost ground. Cuz I know even the "old pros" sometimes forget to revolt in OEDO years, get caught mid-rushbuy, fall victim to a sticky mouse, etc.
The ability to laugh at yourself and Have Fun is what it's all about. With fun (smartass) people, MP is a rush.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:32
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I think many people here get confused with the difference between 'cheating' and my ability to crush just about any player.
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debeest
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I think many people here have the misimpression that GP/TCO really means the things he says....
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:32
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ok, back to topic. It's easy, the main thing about MP... every single turn has to be your best game.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:32
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I don't think you understand how to really MP civ. Which is how I crush the players such as yourself. I would go into more detail, but hey, would it really make a difference??
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Elephant
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Phila PA
Aug 2002 time: 00:32
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It would be entertaining...
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debeest
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Hey. Gimme back my thread....
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:32
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agreed. in many MP games i've had one unit in each city. sure happy factor sometimes means more but for the most part very little goes into defense when i play. and who spends money/sheilds on offensive units. in a MP game were players are allowed to frog jump techs... an army you build on your current turn was already worthless half a dozen turns earlier. diplomats are the best early on. good movement, cheap, no zones of control messing up movement and the best is build a hand full and destroy ever improvement in the target city. BS is the best in MP. Thought everyone knew that - at least the people I've played against.
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