 |
|
child of Thor
|
|
Its been in the back of my mind for a while now to get this game, but now with GalCiv out i'm not sure i would want both........which one would people recomend?
|
|
|  |
 |
|
Space05us
|
|
so would you guys say that if I enjoy SEIII, SEIV is worth buying?
|
|
|  |
 |
|
Space05us
|
|
I just want to know if its worth paying for the "extra" features if there even are any, I wouldn't want to spend $20 on better graphics (that would be such a horrible waste)
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:32
|
|
I am not sure, since in some respecs it is very much like SEIII, with better graphics. One thing I actually asked Aaron for was the ability to turn off spying and he put it in. I must have sent him a ton of emails about the log going to the top after you goto to any other screen and he finally fixed that it. This helps a lot with long logs. Many techs can be turned off. I think they have a demo, so give that a try.
Last edited by vmxa1 on 27-12-2003 at 23:34
|
|
|  |
 |
|
VetLegion
|
|
Would any of you take a look at my sig and perhaps take time to compose the table data for SE IV? I had the game but I haven't had the time to play it, so I know virtually nothing about it.
|
|
|  |
 |
|  |
 |
|
Lemmy
|
 |
Bubblewrap
Dec 2000 time: 06:32
|
|
quote: Originally posted by VetLegion
Would any of you take a look at my sig and perhaps take time to compose the table data for SE IV? I had the game but I haven't had the time to play it, so I know virtually nothing about it. |
Here ya go..
Design own units/ships: Yes
Penalty when switching production: Yes, you lose ALL production spent on the previous project
Settler / Colonist unit cost: Depends on the design
Complex or simplistic combat model: Complex
Stacked combat: Yes
Special unit for terrain improvement: There aren't exactly terrain improvements, but you can build a unit that can construct things on the map, like space stations
Types of diplomatic deals available
(Tribute, Peace, Trade Items, Declare war on X, Movement rights..):
Different kind of treaties (Non-agression to Alliance)
Can trade techs, units, planets, resources
Can demand war declarations or request Empire A to make peace with Empire B (IIRC)
Multilateral diplomacy (UN, Planetary Council, etc... exists?): No
Government types: No
Internal politics (Parties, senate, social engineering): None except planet happiness
Unhapiness managment: Increase Planet Conditions
Grid type: Square
ICS (Infinite city spread) solutions: Limited places to colonize depending on your home planets atmosphere and colonization tech
City/Base Radius (Is it constant or expands, how many tiles does it include, or is it non existand - Point based, like with planets): Point based, planets
Can build bases on (Land, Water, Space, Underground): Space Stations can be built in any sector
Type of tech research: There is a tech tree, up to 12 hand-picked items can be researched at a time. Tech rate can be set as a game setting at the start.
Number of techs that can be researched : A lot
Replay available when game ends?: Don't know
Animated units: Yes
City/Base Governors: Yes
Do different Leader AI personalities exist?: Yes
What kinds of victory are possible?(Diplomatic, Conquest, Technology, Build project): Don't remember exactly...conquest and diplomatic at least.
Scripting, custom units, graphics, custom AI behaviour...: Game data is in normal txt-files, can easily be edited. AI behaviour can also be modified in txt-files, custom units and graphics are possible.
Scenarios and mods in existance: Many
Game length in turns on standars settings: Dunno
Multiplayer options (PBEM, Hotseat, one-on-one. How many max players?): PBEM, Hotseat (and i think also LAN), up to 20 players IIRC.
Difficulty levels: AI bonus and AI difficulty can be set to 3 different levels, so 9 in total
Maximum number of civilizations in any game session (pick from how many?): 20
Unique Civ abilites: Yes, can be customized greatly
Unique Civ units: Indirectly, yes. Empire can pick 1 out of 5 racial traits, which gives them access to unique Racial Techs which can be used to build unique racial units 
|
|
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|