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PrinceBimz
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Powerful before, but now with lethal bombardment... this is a vessel to be reckoned with. I remember playing a vanilla CIV3 game where I loaded up 4 carriers. Then I just bombed the hell out of this small country until there was nothing left. Doing something like this now with the lethal bombardment would be downright devastating. I never modified CIV3 bombers with lethal so I never had a chance to use it. With C3C, I will certainly try an attack like this again and I am sure the results would be even more effective. Now I say carriers are definitely the most powerful and dangerous naval units in the game. That is provided they have a full load of aircraft. I think they were extremely powerful before but now I say definitely.
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sprudl
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Belgium
Nov 2000 time: 06:32
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I always found carriers quite useless because of their limited transport capacity.
With the lethal bombardment in C3C I think they're a little more useful. Also the fact the rebasing across the map (huge) doesn't work anymore makes them worth building.
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smellymummy
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rebase across a huge map won't work ?? i didn't know rebasing was affected by map size, was this another change presented in C3C?
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CerberusIV
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Rebasing distance affects helicopters also.
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sprudl
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Belgium
Nov 2000 time: 06:32
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quote: Originally posted by dexters
rebasing = double the operaitonal range.
I actually still feel this is a bit too big a range making carriers and airbases usesless in smaller maps.
a 1 to 1 or 1 to 1.5 ratio might be better.
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Maybe it should also depend on the map size. But that might be a problem as unit movement is the same on all maps.
quote:
BTW, anyone see the AI build an airbase... ever? |
Now that you mention it. No, I can't recall seeing any.
I also can't remember the time I saw an enemy carrier.
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sprudl
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Belgium
Nov 2000 time: 06:32
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quote: Originally posted by CerberusIV
Rebasing distance affects helicopters also. |
Makes sense. But I thought I rebased a helicopter further than 12 squares. I'll have to check when I load the game again.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:32
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quote: Originally posted by skywalker
Huh? You don't always (in fact, not very often) have cities in range of the target. Thus, staging platforms are useful. |
You've misunderstood the conversation. It's not about staging platforms. Operational range hasn't been touched and it is not unsual for the player to rebase to an intermediate point before launching the attac.
I think that's why the rebase was fixed because people usually did have a city within range of their targets and all that was needed was to rebase aircraft to the city and launch from there.
The rationale for the fix was to force people to not rebase from their military producing core to a city within range of their target, but require a mobile platform that can be moved into range to strike at the enemy. So yes, you are correct in assessing that staging platforms are need, the question really was, what kind of platform. The fix was suppose to make people use carriers more. But has it really?
The idea being thrown around now is, was the change sufficient to have its intended effects in smaller maps where even the reduced rebase range can often times still be more than enough for players to play like they always have, which is never use any carriers and rebase burely on cities. My answer is that the change probably didn't have as big an impact, if any, on the smaller maps.
All my 4 epic games are played on standard maps, only 1 saw really intense air action (from what I could see) and all of it took place on city based air platforms and not on carriers.
Long story short. The discussion = rebase distance not operational range.
Last edited by dexters on 25-12-2003 at 06:31
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PrinceBimz
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I find many of times I need to extend my aircraft range which is another use for carriers. For example, say I am invading across the ocean on another continent, I want air support. I do not have any cities on that enemy continent, also the distance is too far from my closest city on my continent to launch aircraft from there. Another thing, even if I had a coastal city that my planes can fly from, a carrier will still greatly increase my range. This gives my planes the ability to launch strikes far inland from a carrier just of the enemy coast. The ability of a carrier to increase aircraft range by parking just off an enemy coast is invaluable. So if you don't have a nearby city (or airbase) to rebase, you will definitely need carriers if you want air support. The AI certainly does use carriers, even in vanilla CIV3. I once seen 3 of them attacking me with planes.
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:32
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quote: Originally posted by dexters
You've misunderstood the conversation. It's not about staging platforms. Operational range hasn't been touched and it is not unsual for the player to rebase to an intermediate point before launching the attac.
I think that's why the rebase was fixed because people usually did have a city within range of their targets and all that was needed was to rebase aircraft to the city and launch from there.
The rationale for the fix was to force people to not rebase from their military producing core to a city within range of their target, but require a mobile platform that can be moved into range to strike at the enemy. So yes, you are correct in assessing that staging platforms are need, the question really was, what kind of platform. The fix was suppose to make people use carriers more. But has it really?
The idea being thrown around now is, was the change sufficient to have its intended effects in smaller maps where even the reduced rebase range can often times still be more than enough for players to play like they always have, which is never use any carriers and rebase burely on cities. My answer is that the change probably didn't have as big an impact, if any, on the smaller maps.
All my 4 epic games are played on standard maps, only 1 saw really intense air action (from what I could see) and all of it took place on city based air platforms and not on carriers.
Long story short. The discussion = rebase distance not operational range. |
Oh, ok. What you mean is it didn't change anything.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:32
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No biggie. by the number of typos in my post, you can tell im all alcoholed up.
I really like your avatar. 
quote: Originally posted by PrinceBimz
I find many of times I need to extend my aircraft range which is another use for carriers. For example, say I am invading across the ocean on another continent, I want air support. I do not have any cities on that enemy continent, also the distance is too far from my closest city on my continent to launch aircraft from there. Another thing, even if I had a coastal city that my planes can fly from, a carrier will still greatly increase my range. This gives my planes the ability to launch strikes far inland from a carrier just of the enemy coast. The ability of a carrier to increase aircraft range by parking just off an enemy coast is invaluable. So if you don't have a nearby city (or airbase) to rebase, you will definitely need carriers if you want air support. The AI certainly does use carriers, even in vanilla CIV3. I once seen 3 of them attacking me with planes. |
Aye. Carriers have always been of use in continents game when you've got a big ocean where there's no way for you to move aircraft.
But usually, if you could get a foothold on the continent (in maps smaller than large) you can rebase directly from the home continent.
I think the air power area can still use some work. Airbases need something extra to make them useful.
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CerberusIV
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quote: Originally posted by dexters
I think the air power area can still use some work. Airbases need something extra to make them useful. |
I use them for 2 reasons.
Somewhere on my home continent to park aircraft so I can find them rather than have to go through several cities.
On smaller islands after capturing cities when it is easier and cheaper to slap down an airbase than rush an airport.
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