Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Customizing alternate scenarios
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Caligula is offline Caligula
Settler
USA
Jul 1999
time: 05:12
Question  Old Post 20-03-2000 07:04
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Customizing alternate scenarios Get a bigger avatar today!

In CivII Gold, is it possible to customize all aspects in the various add-on scenarios including map randomization as is the case with the default civ world? For example, if I wanted a completely random map in the world of Midgard with the abiility to still choose my tribe, difficulty level etc. how would this be done?

KhanMan is offline KhanMan
Prince
Fort Worth, Texas, USA
Jan 1970
time: 05:12
Thumbs up  Old Post 20-03-2000 07:14 Visit KhanMan's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Caligula-One way I've found that works is to start a new game on a random world with whatever settings you want (or a pre-set world, if you prefer), then, first turn, toggle cheat mode, set senario settings however you want, and save it as a a scenario in the same folder as the scenario you want to duplicate.

What this does is, it allows you to have a different map, but use the same rules, graphics files, etc. as the original scenario.

This is also my favorite way to try out new mod packs, without all the hassle of switching files bakc and forth...

"Damn the phalanxs, full speed ahead!"
-KhanMan the paranoid expansionist

Cam is offline Cam
King
Australia
Jan 1970
time: 14:42
Exclamation  Old Post 20-03-2000 07:38 Visit Cam's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

Caligula,

In the case of Midgard, you will need to reconstruct much of the game before going ahead.

For instance, the tribes start off with specific technologies so they can build select units and can't build others. Furthermore, the events file will be in a bit of a mess, because there are several events that deal with specific cities or locations (such as; change terrain, city taken, and create unit events). I don't think the game will crash, but it won't play too well!

You can customise Midgard to play as a different scenario on a different map, but it will require some planning. You can also create alternate scenario games that may work successfully.

...or you can get Test of Time that has the Fantasy Game which works in the same manner that you're suggesting.

Sieve Too is offline Sieve Too
Prince
New Hampshire, USA
Jan 1970
time: 05:12
Post  Old Post 20-03-2000 21:00
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

Even with planning, some of the events won't work correctly. IIRC if you capture another tribe's capital, a powerful unit appears near the capital to seek revenge. You would either have to disable these events or you'll have to know where all the capitals are again - which kinda defeats the random map idea. Likewise, some of the Stygian monsters, like Dragons, only appear randomly in fixed locations. On a random map, they may be too far from you to be menacing or else they could be right on top of you.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0188 seconds (85.99% PHP - 14.01% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net