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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Did the BETA patch fix the agriculture bug?
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Artifex is offline Artifex
Prince
Kentucky USA
Apr 2002
time: 05:32
  Old Post 27-12-2003 02:01
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Did the BETA patch fix the agriculture bug? Support Apolyton

I noticed a bug with Agricultural Civs. All cities (except capital) are missing the extra food in the center square. They only start with 2 food when founded, this should be 3 (the civpedia says the trait gives one extra food in the center square for all cities)

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:32
  Old Post 27-12-2003 02:04 Visit Inverse Icarus's homepage!
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Support Apolyton or Terrorists Win

despotism penalities. fresh water. k thx.

Artifex is offline Artifex
Prince
Kentucky USA
Apr 2002
time: 05:32
  Old Post 27-12-2003 02:05
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Increase Your PM Length

Hmm the way I read it, I thought it would be a flat bonus no matter what gov type. Kinda makes the trait weak at first glance, but I'll have to play around with it some.

Last edited by Artifex on 27-12-2003 at 02:27

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:32
  Old Post 27-12-2003 02:18
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Inflate your Upload Space

There was a bit of discussion about this in a separate thread. Its easy to miss (and the manual is vague on so many things).

I wouldn't have known it either if it had not been mentioned here at Apolyton.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:32
  Old Post 27-12-2003 03:16 Visit CerberusIV's homepage!
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Support Apolyton, buy Call to Power 2

It isn't a bug. You get three food from the city tile unless in despotism or anarchy. If the city is adjacent to fresh water you get the 3 food even under despotism.

Makes rivers important but can be quite a boost if you have them in the early game.

furrykef is offline furrykef
Warlord

Sep 2003
time: 23:32
  Old Post 27-12-2003 12:48
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Full PM-box? Change here!

+1 food in every city unconditionally would make Agricultural civs powerful to the point of unbalancing, since the bonus applies to the most critical expansion period. The restriction still comes off when you switch to another government, which makes a beeline for Monarchy or Republic not a bad idea. There's often freshwater somewhere near your starting point, so I don't think it's weak by any means...in fact I think the Maya are one of the most powerful civs, since Industrious+Agricultural = speed machine (not to mention the Javelin Throwers create workers, who in turn benefit from the Industrious trait...it does apply to enslaved workers, doesn't it?)

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 27-12-2003 15:36
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Put an end to popups!

I read somewhere that +1 food to all cities (as well as half-price Granaries) were tested in the Beta, but found to be too strong, so they toned Ag's qualities back as posted by others here.

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